Noita
Enemies Got Perks
11 Comments
demize  [author]
Jun 21, 2025 @ 1:53pm 
Added the option to set chance for enemies to get a perk
demize  [author]
Jun 17, 2025 @ 2:23pm 
It's extremely funny how it just keeps getting faster and faster lmao, thank you!
Jun 16, 2025 @ 10:37pm 
Sorry for writing after 3 days.
demize  [author]
Jun 14, 2025 @ 10:11am 
Added the option to disable ghost-type perks for enemies
demize  [author]
Jun 14, 2025 @ 9:28am 
I don't think I can do much about how the game handles ghost-type perk pickups... What is happening is, there's this global called "PLAYER_GHOSTNESS_LEVEL" which increments by the amount of ghost-type perks the player gets (it starts off at 0). When an enemy gets a ghost-type perk, this global *also* increases, regardless if it *wasn't* the player who picked up the perk...

It will keep doing this regardless of that. What I can do is simply remove ghost-type perks from the random perk pool enemies can get :(
demize  [author]
Jun 14, 2025 @ 8:17am 
Haven't tested that actually! I will now thanks to your comment.

Also, could you send me the walkthrough video you've watched? I haven't seen it yet.
Jun 14, 2025 @ 12:35am 
Hi, I watched the game walkthrough with your mod.
Have you tested the perk - Mournful Spirit?
When you pick up this perk in the Holy Mountain, your character gets 2 gray ghosts.
Enemies after death leave gray ghosts that move in a chaotic direction "zigzags" or something like that.
Jun 12, 2025 @ 5:20am 
Ого
demize  [author]
May 16, 2025 @ 2:06pm 
Added the option to disable Glass Cannon for enemies