Total War: WARHAMMER III

Total War: WARHAMMER III

Hydra Species - WH3
30 Comments
SpiralRazor Aug 20 @ 11:06pm 
Nice work here:)
JvJ  [author] Aug 11 @ 11:41am 
Update: Upgraded the TTC file structure to the new version from TTC Reborn.
Chase Mate Aug 2 @ 7:21am 
is this good to use in radious?
Horus Jul 31 @ 10:41am 
If Asur can have three types of dragons why the druchii cant not have more hydras right
FrogChamp Jul 18 @ 2:15pm 
idek what to say other than thank you c:
hamletsdead May 28 @ 5:28pm 
More hydra variations for the dark elves, I'm down with that thx mucho!
TdizzleGod May 18 @ 4:47pm 
actually, i had the issue as well Empyrealite. make sure to contact the Steam support and submit a ticket. provide screenshots of the collection, including the name and the exact problem they fixed mine this morning. mine was out for about a week
Empyrealite May 15 @ 10:36pm 
Hey, is anyone else having trouble editing collections, or is it just me?
Dino May 15 @ 7:35am 
Thank you for Explaining Sir.

You look for Units that make it more interesting. Creative thinking Indeed. Yes yes.
JvJ  [author] May 14 @ 4:46pm 
The Hydras Ogres use are just normal Hydras, the same ones found in all the known worlds mountainous regions. The reason dark elves have additional "Species" is because they breed, train and augment them to be more than they're standard selves. The only other Hydra id be willing to make is the Chaos Hydra. I guess Ogres could have Feral Hydra's but they'd be untamed and wouldn't provide anything interesting.
Dino May 14 @ 3:29pm 
Sir how creative does the Idea Sound to you..creating one for the Ogres?

If the Personal demands allow it.
JvJ  [author] May 14 @ 1:29pm 
Unit Capacity, these units are limited and you have to increase their capacity to use more.
Veggies May 14 @ 1:20pm 
What does Cap mean?
JvJ  [author] May 14 @ 1:44am 
I don’t play SFO but anyone is free to make a submod for it.
Edeinawc May 13 @ 9:20pm 
Seems pretty awesome.

Do you have any intention of making an SFO compatible version, or would you give permission for someone to do so?
JvJ  [author] May 13 @ 7:48pm 
Dark Elves
ComradeDuck May 13 @ 5:32pm 
What factions can use this mod?
Diggy G May 13 @ 8:12am 
Thank you very much for your work
JvJ  [author] May 12 @ 2:50pm 
Should be. I can't see any reason why it wouldn't be.
TdizzleGod May 12 @ 2:22pm 
is this savegame compatible
sobaku May 12 @ 7:25am 
Honestly, that looks awesome!
JvJ  [author] May 11 @ 2:53pm 
I just looked that thing up, Jesus that’s horrific.
Vally(baxibestboi) May 11 @ 2:32pm 
and now we need a false hydra :p
Deathbringer May 11 @ 12:26pm 
@JVJ Thank for the lore. I wonder it would effect it attack animation as well its kill sync.
JvJ  [author] May 11 @ 11:36am 
The Spellthirster’s are the sires of Daerlythe, a hydra with innate magical resistance which was then experimented on by Morathi which enhanced its magical properties but physically weakened the Hydra. They are often depicted with three or four heads so I decided those are heads they lost in battle. You can read the units descriptions and abilities for more information.
Deathbringer May 11 @ 11:14am 
@JVJ I enjoy this mod and its content. I have question why do some of your Hydra units have missing heads? The whole point of a Hydra is a insane regeneration and that with its heads. So How come you choose to remove heads for some of your created units.

What the lore behind the design?
JvJ  [author] May 11 @ 7:35am 
That mod adds the same units, it would work fine but I'm not sure why you'd want to use both.
Warvaka May 11 @ 6:51am 
Work with LnS Hydras, Hydras, Hydras!!! ?
mcsuppe May 11 @ 6:39am 
Nice to see some mods get ported over again!
JediMasterDraco May 10 @ 9:52am 
Awesome to see this mod make the jump from Game 2 to Game 3. Hopefully it gets all the attention and praise it rightfully deserves.