Arma 3
JCA - Infantry Equipment
40 Comments
DireStatus Nov 28 @ 6:56am 
Copy that, thank you for your quick response. Sorry for my late
Grave  [author] Nov 10 @ 3:34am 
@DireStatus we do not do Compats for jca and ace, jca and ace do not share the same design principles and ace breaks features of jca. I recommend when asking for compatible ility, you ask the people who make the extention mod, rather than the baseline
DireStatus Nov 9 @ 10:36pm 
Hey, this is a bit of a light heart of hope comment but, so you have any plans to make this and the infantry arsenal mods compatible with AceAx if they are not already.
Vercingetorix Nov 9 @ 8:04am 
No hate, love these vests, but do you think you would ever make variants without the pistol holster? Something in mind for lesser/not as rich militaries that can afford a sidearm for every soldier. Like Venezuelans or Iranians or something.
Timoooooh Nov 1 @ 10:45am 
Hey @Grave, i've been looking for the vanilla MTP modular vests you've made and are shown in picture 5 of this mod page. Sadly I cannot find these. I have also downloaded the MTP expension version but this mod also does not include them.

There is the MTP Arid pattern but this one does not match the vanilla MTP pattern.

Am I missing something since you clearly modelled these?
Grave  [author] Oct 19 @ 4:11am 
@Arsdor your meaning is not coming across at all, I have no idea what you mean by "make them out of vanilla MTP", vanilla MTP is a camouflage pattern, not a vest, unless you mean the config at which point that makes even less sense to base an LDF vest retexture off of a different vest
Arsdor Oct 18 @ 2:34pm 
@Grave, I mean, that GL, Vest and Lite rig u made are based on livonian ones, but you could make them out of vanilla MTP. I maybe wrong, but aren't they share same model?
Grave  [author] Oct 18 @ 5:42am 
@Arsdor I am not sure about what your question means by "Reconfigure" but if you mean make it so that the GL rig, Vest and Lite rig are not DLC, then no. this mod was not made to replace the vanilla 3 vests and circumevent DLC restrictions, it was made to expand the modualr carrier vests, that is all. if you want to use DLC vests, you will need the DLC. if you mean base the config off of a different vest, that does not remove DLC restrictions either, the DLC restrictions are based on where the model is located, not config.
Arsdor Oct 18 @ 5:18am 
Hey, is there any possibilities to reconfigure modular vests? Some of them are based on Livonian reskin and require DLC for that instead of inheriting config from vanilla
Grave  [author] Oct 2 @ 8:54am 
@NEBC YT the only new vest we consider is a Modular Carrier Rebreather, no other variants are worth the effort.
NEBC YT Oct 2 @ 7:00am 
Would more vest configurations be possible down the line? Ik your Uniforms and Backpacks have also yet to be made
Grave  [author] Sep 16 @ 6:20pm 
@spacemanzero09 E22: Northstar
spacemanzero09 Sep 16 @ 6:10pm 
Where do I find the blue camo guys?
Grave  [author] Aug 12 @ 4:32pm 
@JCA - IA and JCA - IE are the AIOs. One for JCA weapons and one for JCA gear.
Frost Aug 12 @ 4:06pm 
Is there a JCA All In One mod?
Grave  [author] Aug 11 @ 9:24am 
@压力吗斯内 sorry to say but no, JCA is the JointCom arsenal, which is a unit in Arma 3, weapons are made to its specifications and needs
压力吗斯内 Aug 11 @ 9:14am 
I'm very like your weapons mod so much , do you have a plan to make mods Russians or Chinese weapon mod? a lot of Russians weapons pack in workshops for now, but i hope use Russians weapons pack of your style.
Grave  [author] Aug 7 @ 7:14pm 
@Helljumper1700 thanks but, thats not my name
Helljumper1700 Aug 7 @ 7:06pm 
The balaclavas are some of the best I've seen keep up the fantastic work Graves.:steamthumbsup:
Grave  [author] Aug 7 @ 1:11pm 
@Nomad Shemaghs are being considered, but sourcing a decient model is proving difficult, as for things like belts in the backpack slot, that's not really out style.
Nomad Aug 7 @ 1:05pm 
A small suggestion for your pack if i may, Shemagh's added, the full combo of Shemagh, balaclava, glasses and headset is top tier.

Second would be a belt in the backpack slot for a little extra operator gear, either the vanilla standalone one or the one from the main right with the drop pouch and leg pouch.
LynX13 Aug 6 @ 11:42am 
Hi-quality tactical balaclavas! At last! Thank you <3
JunoMe Jul 31 @ 10:19am 
it was the song lmao, also, hi grave
Grave  [author] Jul 30 @ 3:46pm 
@JunoMe was that a reference to a song or me missing from somewhre
JunoMe Jul 30 @ 9:41am 
there aint no grave
Grave  [author] Jun 25 @ 5:36am 
@Rogeriforloki thats not JCA shemaghs, that's just open source shemaghs in Northstar. They aren't a quality level we would want for a JCA standalone mod
Rogeriforloki Jun 25 @ 5:30am 
@Grave There are JCA shemaghs though, not as a seperate mod but in the actual Jointcom faction mod.
Bud Liteyear May 3 @ 5:10pm 
Would really like some winter kit, cuz there's not much to choose from for snow ops. Only know 2 good snow terrains. Global Ops map pack has two of the best maps in ARMA, one of them being an arctic mountain bay. But being mostly mountain cliffs, it feels really small.

Wish there was more.
namenai May 3 @ 2:19pm 
another fire mod
Grave  [author] May 3 @ 1:27pm 
@Stolt no because there are no JCA shemaghs.
Stolt May 3 @ 1:27pm 
Does this include the JCA Shemaghs?
0x00 May 3 @ 1:24pm 
Yep fixed, thanks for the amazing work you do o7
Grave  [author] May 3 @ 1:19pm 
@0x00 seems the file just failed to actually update when packed, update pushed.
Grave  [author] May 3 @ 1:12pm 
@0x00 do you have a screenshot of the error?
0x00 May 3 @ 1:09pm 
Western Sahara dependency still present btw
Grave  [author] May 2 @ 6:40am 
@Iguferon no, this is just the baseline JCA, not its extensions
iguferon May 1 @ 6:42pm 
Does this include the optional MCRP expansions?
swag May 1 @ 5:37am 
jca try not to make good mods challenge (impossible)
Lappo Apr 30 @ 1:44pm 
JCA Internet Explorer!!!