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which i hadnt seen before switching to this.
@Le pp baguette De wewe Disabled ammo mode still exists within CE and in CEGE too as a result.
Player.log: https://pastebin.com/SC6d2Kmd
The exception was: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4A09D330]
@Bunuffin Just in case you have the Tacticowl mod, replace it with the original mods it merged together. It's been known to cause problems, notably with melee combat.
Combat Extended Armors.
Combat Extended Armory.
Combat Extended Attachments.
Combat Extended Guns.
Combat Extended Melee.
@Dante Did you test with the Dev Snapshot or the steam version? The issue is most likely present in the dev snapshot and not the steam version as it's old.
@Bunuffin The issue doesn't seem to be related to CE at all.
"[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife407527_2_Stab)"
just a snipped of it, poke/slash/stab.
@Dante Have you tried using CE's dev snapshot too? I suspect there is a code change in CE itself that stops Bill's code from working properly. If it's confirmed that the issue is from upstream/CE, it's very much worth reporting it to CE and Bill's mod for fixing.
Exception ticking Projectile_LizionHeavyNormal38456 (at (145, 0, 122)). Suppressing further errors. Exception: System.MissingFieldException: Field 'CombatExtended.ProjectileCE.lerpPosition' not found.
[Ref 5A5CE99D]
at Verse.TickList.Tick () [0x0015c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()