RimWorld

RimWorld

The Dead Man's Switch - AncientCorps
330 Comments
Calmest World Eater Nov 19 @ 5:29pm 
Love the mod so much. Found a Pravda and my god it is amazing.
ifchan Nov 12 @ 12:42am 
@Microsoft Word, if you have problem with complex - that just "high risk high reward". Just give up if you can't progress OR try to find additional ways like vents.
minihavx Nov 12 @ 12:20am 
I've got a pawn with high honor with the colonization forces. But even with 18 honor I don't see how to get promoted past recruit.
Microsoft Word Nov 9 @ 12:56pm 
Any tips for someone struggling with the difficulty of this mod?
hyiang98 Oct 27 @ 10:37am 
猎手炮塔我研究了所有科技以后怎么还是在建筑面板里找不到
black Oct 26 @ 9:21pm 
就是古代机兵的问题,本体可以正常玩
black Oct 26 @ 9:19pm 
更新后加载不了地图
Exception filling window for RimWorld.Page_SelectScenario: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D0CCFFAE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
某零氪非酋 Oct 14 @ 6:21pm 
某些原因导致古代天线吸引的敌人落地之后,所有动物人物炮塔机兵的贴图全部消失,附上报错代码:
Cannot deregister drawable Mote_Text while drawing is in progress. Things shouldn't be despawned in Draw methods.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.DynamicDrawManager:DeRegisterDrawable (Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.DeSpawn_Patch2 (Verse.Thing,Verse.DestroyMode)
Verse.Mote:DeSpawn (Verse.DestroyMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.Destroy_Patch1 (Verse.Thing,Verse.DestroyMode)
Verse.Mote:TimeInterval (single)
Verse.MoteThrown:TimeInterval (single)
Verse.Mote:RealtimeUpdate ()
Verse.RealtimeMoteList:MoteListUpdate ()
Verse.RealTime:Update ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
我真没招了,帮帮我口牙
I've encountered an issue... if automatroids enter the map (friendly caravan or hostile raid, ones summoned from decoy beacons still move around) they're permanently stuck just standing around. They just sit there doing nothing, even if shot at.
Pika Oct 6 @ 5:57pm 
I think the most fun part of this mod for me has been completely forgetting I installed it, only to then encounter its content and be taken fully by surprise.
veoba Oct 6 @ 3:23pm 
@Signus
same for me
Signus Oct 3 @ 5:52pm 
Turning vanilla loot [ON] in Ancient Urban Ruins seems to cause this mod to throw an error on startup:

Could not resolve cross-reference to Verse.ThingDef named AM_MRE (wanter=thingDefs)

https://gist.github.com/HugsLibRecordKeeper/1c682930e06eb9ff36d7c7df357310d8
第十三军团基米原体 Sep 30 @ 1:12am 
打开或者打爆设施的那些物资箱大概率会让你的画面奶油一般化开(花屏) 似乎是电力系统的问题

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref BA8365EC]
at RimWorld.PowerConnectionMaker.TryConnectToAnyPowerNet (RimWorld.CompPower pc, System.Collections.Generic.List`1[T] disallowedNets) [0x00046] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x0026c] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Map.MapUpdate () [0x00019] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Game.UpdatePlay () [0x00049] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Root_Play.Update () [0x00032] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
Biohazard Sep 16 @ 1:48am 
cant seem to take any vehicles down the "Lift Shaft" , is this a bug , or is the line that says "large enought to trapsport vehicles " Infacurate?
Kazeck Sep 11 @ 10:07pm 
Thank you for all your awesome work!
TritiumQQQ Sep 10 @ 10:43am 
和远古城市废墟一起使用,而且打开原版战利品模式的情况下会有一条红字

Could not resolve cross-reference to Verse.ThingDef named AM_MRE (wanter=thingDefs)
LetTheMossReclaimYou Sep 8 @ 2:39pm 
FactionDef DMS_AncientCorps must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Dead Man's Switch - AncientCorps.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Hospitality.Utilities.DefsUtility:LogMisconfiguration (Verse.Def,string)
Hospitality.Utilities.DefsUtility:CheckFactionDefs ()
Hospitality.Utilities.DefsUtility:CheckForInvalidDefs ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
xkp92110(orick) Sep 6 @ 1:20pm 
不知為何打地下設施這張圖超卡
是因為太多砲塔在算嗎?
Wuzzems Sep 5 @ 8:28pm 
Been getting an error related to the disposable phase shield. https://pastebin.com/5PMRr64X

Game lags somewhat hard randomly
kinson523 Sep 2 @ 9:03am 
has anyone else experienced a bug where you can't summon a krepost? using the ancient radar gives me a orbital trader instead?
Wimpypumpkin Aug 25 @ 2:52pm 
FactionDef DMS_AncientCorps must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Dead Man's Switch - AncientCorps.

Its a yellow txt and i assume its not game breaking. Just figured id link it quick. But then again i dont believe AC(ancientcorp) has a friendly side.
UPtownFunk Aug 25 @ 10:11am 
never mind it's who ever gets close to the final door with the node inside gets crushed by the roof
UPtownFunk Aug 25 @ 8:36am 
is it intended for thew roofs to collapse in the underground facility. i've reloaded my save multiple times and no matter where i put my colonist there is a roof collapse on the two that are in dragoons.
Tomori Takamatsu Aug 21 @ 8:18pm 
Exception in JobDriver fixed tick for pawn DMS_Mech_Arquebusier317084 driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_1839203))
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 70E2CAC5] Duplicate stacktrace, see ref for original
Exception in JobDriver fixed tick for pawn DMS_Mech_Molot317094 driver=JobDriver_Wait (toilIndex=0) driver.job=(Wait (Job_1839204))
System.NullReferenceException: Object reference not set to an instance of an object
还有一个报错,这是和WVC冲突了吗
Tomori Takamatsu Aug 21 @ 8:16pm 
Exception ticking DMS_Mech_Gorod317096 (at (1, 0, 177)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B964468D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
古代诱饵的棱堡袭击,降落点生成在地图边缘,会导致游戏爆卡报错,并且所有动画渲染都消失,小人只有名字,门消失。
Are_FuFu Aug 14 @ 5:15am 
似乎有个贴图报错
Could not load Texture2D at 'Things/UI/Icons/Ammo_9M133M' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.ThingCategoryDef:<PostLoad>b__24_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
amefurashi Aug 11 @ 3:26pm 
Is it true that you can now perform a hard landing on their base?
You only do the best.
AOBA  [author] Aug 11 @ 2:05pm 
@PROVIDENCE @Melinium @leeZH 已修復
PROVIDENCE Aug 11 @ 8:59am 
Factions_AncientCorps.xml这个文件似乎有错误,一直爆红字,希望能修复一下
Arenji Aug 11 @ 3:28am 
Do the repair kits even work? Tried to use them on clearly damaged mechs but no dice. They're useless
Drackmore Aug 10 @ 8:43pm 
lol what? a DMCA notice from ♥♥♥♥♥♥♥ who?
Melinium Aug 10 @ 8:19pm 
Factions_AncientCorps.xml第58行的permanentEnemyToEveryoneExcept里烟烬派系MayRequire的包名写错了,变成只要有皇权dlc就会触发找烟烬玩家和外来者阵营。具体是这一段
<permanentEnemyToEveryoneExcept>
<li>DMS_Army</li>
<li MayRequire="ludeon.rimworld.royalty">OutlanderRefugee</li>
<li>Ancients</li>
<li>PlayerColony</li>
<li MayRequire="ludeon.rimworld.royalty">GravshipCrew</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_PlayerFaction</li>
<li MayRequire="ludeon.rimworld.royalty">Cinder_OutlanderCivil</li>
</permanentEnemyToEveryoneExcept>
ZebraRabbit Aug 8 @ 8:57pm 
刚才进了一个前线维修站地图,发现所有的墙体都没有生成,墙体位置预留的电缆还是在的。请问这个是bug吧
Rook1830 Aug 6 @ 10:08pm 
heya think I found a bug with a quest called Shack of supplies the building walls didn't generate at all "field maintenance base" it mentioned in the quest ancient corps so assuming it's this mod (plus with all the cool robots)
Lovhes Aug 6 @ 8:15pm 
nevermind, the weapon range cirlce was the minimum range.
Lovhes Aug 6 @ 7:38pm 
i found and activated a mech that have a locked weapon. how do i unlock it?
佣兵格鲁斯 Aug 6 @ 11:02am 
"短号导弹发射器"的介绍页面是空的点开啥都没有。
leeZH Aug 6 @ 10:48am 
报错代码:Could not resolve cross-reference to RimWorld.FactionDef named Cinder_PlayerFaction (wanter=permanentEnemyToEveryoneExcept)
星云天角 Aug 6 @ 5:00am 
作者麻烦解释一下天降井能不能进,找了一圈都没有找到入口
棱堡袭击空投到地图外面了,一落下来空头仓碎掉之后就会崩溃,没法继续玩下去了
Exception ticking DMS_Mech_Iguana2009250 (at (320, 0, 324)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref FD856028] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
羽衣甘蓝 Aug 5 @ 5:38am 
They are pernamently hostile?
月羽狐 Aug 5 @ 4:19am 
这个mod尝试联动灰烬花园的灰姑娘,但是直接引用了而不是写的May Require,所以报错,希望能修一下
wjw_wrsnk Aug 4 @ 11:02am 
报错的分析:
找不到名为 Cinder_PlayerFaction 的派系定义(FactionDef),但游戏代码里却引用了它(permanentEnemyToEveryoneExcept 字段需要这个派系)。

✅ 报错含义(中文)
某个模组在 XML 里写了:
<permanentEnemyToEveryoneExcept>
<li>Cinder_PlayerFaction</li>
</permanentEnemyToEveryoneExcept>
但游戏启动时,找不到 Cinder_PlayerFaction 这个派系,于是抛错。
二之前Ninomae Aug 4 @ 3:48am 
@George It's safe,use VEF to spawn the faction.
George Aug 2 @ 9:21am 
Is this safe to add mid save at all?
JimmyFlower Jul 30 @ 10:01pm 
要塞-10的武器 2S3M2/NK-30"帝王" 在非CE环境下攻击建筑和大型炮台(如守门人)时会偶尔出现无法正常造成伤害的bug
AlexelA Jul 29 @ 5:06am 
作者还有qq群吗?
djvirus Jul 28 @ 8:46pm 
Nevermind. Turns out verifying integrity of game files magicaly solved the issue. sorry to bother
djvirus Jul 28 @ 7:44pm 
Had this mod in my current playtrough for 40 hours. I took a break and the mod updated overnight and now i cant load my save anymore. If i remove this mod i can load my save but the worldmap is completely empty and broken. Please help :c
Baskerville Jul 28 @ 6:48pm 
Hello. Awesome mod series. I am also seeing the same issue as Cinn in his post from July 25. WorldObjectDefs which use "KCSG.SpawnAtWorldGen" don't actually spawn as of RimWorld version 1.6. It seems that it is not a result of Odyssey DLC being active, and there's nothing that the console has to say about it. My guess is that something in VEF's KCSG needs to be updated, but I'd be interested to see if it can be fixed without relying on that.