Total War: WARHAMMER III

Total War: WARHAMMER III

Medallion of Chaqua - Lost Calm Jurassic Submod
7 Comments
greyTiger  [author] Jul 1 @ 4:53pm 
There is no code which would interfere with the Lost Calm mod. This just adds database records so the Lost Calm units are included in the medallion effects. The primeval spawnings issue may be related to a bug I fixed in the recent 1.2.0 update.
freshprincedavid Jun 19 @ 6:01am 
I think that there is an issue with oxyotl Willie running this mod and lost calm with the convoys not collecting any unites from lost calm and possibly the primal spawning s restarting on every load
greyTiger  [author] Jun 5 @ 6:26pm 
@Marissasia
Did the problem correct itself? Are you still experiencing any crashes? Did you try the Medallion of Chaqua mod by itself?
greyTiger  [author] Jun 5 @ 6:25pm 
@Romulus
The load order of the submods does not matter between themselves, as long as they come after the main Medallion of Chaqua mod and the Lustria Rises and Lost Calm mods.
Bael May 23 @ 8:55pm 
I wanna use both SFO and Lost Calm and Medallion of Chaqua, will hit you guys up if it is working properly
Thanks for all your hard work. You are a legend you create a mod that meet if not out quality CA officials DLC!!!
Marissasia <・)))><< May 22 @ 1:07am 
I activated both the Lost Calm: Jurassic mod and the Chaqua mod at the same time. The game launches without any issue, but it crashes to desktop whenever I click on a building. Do you know why this is happening?
Romulus May 18 @ 4:02am 
Which submod needs to be first if I use both Lustria rises and lost calm? Can the two submods be active concurrently?