Gothic 1 Classic

Gothic 1 Classic

Nyras Prologue Demake
64 Comments
Damianut  [author] Aug 2 @ 11:09am 
@Ozzy: You can also search for the easter eggs. We also insert a shadowbeast during a gameplay. : )
Ozzy Aug 2 @ 7:06am 
@Damianut: Well finding a corpse and killing 5 scavengers doesn't really take much time...
Damianut  [author] Aug 1 @ 9:32am 
@Ozzy: The modification recreates original Nyras Prologue, and it lasts about 40 minutes. How did you finish tasks for Ratford and Drax in 5 minutes? : - )))
Ozzy Aug 1 @ 8:31am 
@damianut So wait the mod is 5 minutes long or am I missing someting :D
Damianut  [author] Aug 1 @ 8:26am 
@Ozzy: It is how Gothic 1 works by default – as the game ends, you are forwarded to the desktop, not to the main menu as in Gothic 2. You can check with original Gothic 1 how it looks. To make really orthodoxic modification, we didn't use Ikarus nor Union, so we couldn't implement returning to the main menu. : - )
Ozzy Aug 1 @ 8:04am 
@damianut, yes when you sit down by campfire after finish of speaking where screen goes towards old camp and turns black I get crash to desktop no error.
Damianut  [author] Jul 26 @ 10:30am 
@Ozzy: Do you mean a talk in 3 persons?
Ozzy Jul 26 @ 3:18am 
Game crashes after first cutscene where after black screen, tried disabling all plugins, doesnt work. Any workaround?
Vasya_Ruberoid Jul 13 @ 12:22pm 
аХАХАХА вот вам делать нехуй)))
ЖИТЕЛЬ РАБСИИ Jul 9 @ 10:00am 
:JotaroKujo:
ЖИТЕЛЬ РАБСИИ Jul 9 @ 10:00am 
Да... прямо как и написано в названии
Alex May 18 @ 8:58am 
дак это же один в один демка нового готика 1 релоадед , который выйдет в этом году
Damianut  [author] May 13 @ 10:58am 
@Ode9lJlko, @Metsi, @Alision: :steamhappy:
Ode9lJlko May 13 @ 8:15am 
Это не просто вау, это прям ВАУ, жду полного выхода
Metsi May 5 @ 2:10am 
я хочу ещё!
Alision May 2 @ 8:57am 
+
✟Falkon✟ May 1 @ 2:14am 
ufff, już się bałem że to przypadkowa mechanika gry, kamień z serca
Damianut  [author] May 1 @ 1:30am 
Czyli zadziałało :steamhappy:
✟Falkon✟ May 1 @ 1:25am 
@Damianut skubany zgadł
Damianut  [author] May 1 @ 1:24am 
@✟Falkon✟: Polecamy się, scrashowało przy Draxie?
✟Falkon✟ Apr 30 @ 11:39pm 
Ooooo kanon, już mi wywaliło grę, a wcześniej mi się już i tak pobugował, bez tego to nie byłby ten sam Gothic, dzięki wam twórcy moda za ten miły gest
✟Falkon✟ Apr 30 @ 10:53pm 
Lepiej dopracowane niż oryginał, polecam:steamthumbsup:
Diclodus Apr 27 @ 12:57pm 
Byłem w starym obozie a tam ciemnica, prąd im odłączyli za nie płacenie rachunków 🤣
iBartOs | Zigi Apr 27 @ 12:15pm 
X D
Wilczku Apr 25 @ 12:57pm 
Haha ok;)
Damianut  [author] Apr 25 @ 12:22pm 
@Through The NEVER!: Mamy znaleźć schronienie przed nocą i ostatnia ofiarę cieniostwór dopadł na płaskowyżu : - )
Wilczku Apr 24 @ 2:45pm 
Ciekawe gdzie wy tego cieniostwora schowaliście :) bo respiąc go komendą pojawia się - czyli gdzieś faktycznie grasuje, ale za cholere nigdzie nie mogłem go znaleźć :)
Jasiopi Apr 23 @ 1:33pm 
Lepsze od faktycznego dema
Czekam na przerzucenie całego remake
Damianut  [author] Apr 21 @ 6:54am 
@Блудливый орк: What if you will move away from him a bit?
Блудливый орк Apr 21 @ 5:02am 
Рэтфорд не идёт в лагерь
AdriX Apr 21 @ 4:41am 
Mega robota
Agressor Apr 20 @ 12:39pm 
nice
🅱️enry Apr 20 @ 8:50am 
The letter carried by the dead guy on the cliff is still in Polish in the German Version of this awesome mod!

(Seriously, the attention to detail is amazing!)
Zeddigger Apr 20 @ 5:01am 
@ForestBrother так это концовка, ведь то то ты успешно пережил ночь а так как это только пролог то продолжения нету)
ForestBrother Apr 20 @ 3:55am 
Пробовал данную сцену в английской и польской версии, всё равно игра вылетает после разговора с драксом и ретфордом в их лагере.
ForestBrother Apr 20 @ 3:32am 
Вылетает после слов "Он существует"
Zeddigger Apr 19 @ 12:44pm 
@Damianut Задумка очень интересная :steamthis: :steamthumbsup: :steamhappy:, даже по началу виден уровень архолоса в плане наполнения локации и квестам, по работоспособности мода все работает хорошо за исключением русских субтитров, часть из них не на русском благо что озвучка работает хорошо)
Damianut  [author] Apr 19 @ 12:39pm 
@elkamil: Ahoj!
Zeddigger Apr 19 @ 12:15pm 
мод понравился надеюсь будете пилить продолжение)
oxk Apr 19 @ 10:57am 
русский есть?
PaprykarzGames Apr 19 @ 7:53am 
Alkimia Interactive chyba powinna zerknąć na tego moda. I nie po to by podziwiać grafikę, ale po to by poznać mechanikę gry. Chód postaci, walka, zachowanie innych NPC, czy też zachowanie zwierzyny.
A modzik, jako modzik miodzik xD Polecam! Świetna zabawa na chwilę gry.
Satzuma Apr 19 @ 7:26am 
live gezockt on twitch, thx you for this mod
elkamil Apr 19 @ 3:15am 
Hey guys, very nice mod, thanks! The new voice overs from Remake make huge difference. The mod shows that the old graphics is still very much enjoyable (for us old timers). Also great work on replicating other areas of Remake, e.g. the menus, interfaces etc.
kacperzemczak Apr 18 @ 2:13pm 
Na screnach było widać cieniostwora nocą w miejscu gdzie jest Drax, ale jak próbowałem odczekać odpowiednią ilość czasu to się nie pojawił. Udało się komuś go odpalić czy scern został zrobiony przez twórców demeku dla picu by ładnie wyglądał?
Yuda Apr 18 @ 7:52am 
Wygląda świetnie !
Damianut  [author] Apr 17 @ 11:56pm 
@P.G, @Friden Craw, @LudwikMakabra, L1syaka, @chomontm, @telogrod, @IVAN GOD, @flatczer, @SebaTB, @Fatum, @Zendist, @DamianQ, @Judas:
You are welcome!

@BassPiraT_old2: We didn't test it on the calculators. Good that it worked))

@Миша: Thanks for the report. The first error we fixed for Polish version currently, the second we will fix.

@Souldburner: There is a sword in the lake, but when you were diving, you didn't get a notification of taking it. That's how taking the items underwater with System Pack 1.8+ works.

We created the modification on pure Daedalus scripts, without Ikarus and Union, and that's why we couldn't freeze a light and a sun at 12:00 like in Remake. So instead this, we added an attack of the shadowbeast, when night comes. This attack is the main reason of gameplay in Nyras Prologue and implementing it is consistent.

Some objects are not interactable like in Nyras Prologue.
Blutklau Apr 17 @ 3:19pm 
I liked it overall:steamthumbsup::steamthis:. It's a bit disappointing that some details were left out, like the sword in the lake and the secret locations (even if they weren't accessible in the demo). I'm not sure why you decided to tie the Shadowbeast appearance to the day-night cycle — it felt unnecessary and out of place. I was playing slowly, and during a conversation with Drax, the beast showed up. After the dialogue, Drax ran off, and I stayed to see what would happen. Unfortunately, the monster just stood there motionless, ignoring my attacks. Only after restarting did it finally react — like a male spotting a female. I also noticed some non-interactive objects that should be interactive, like the pickaxes. I know they were like that in the demo too, but it breaks the logic of Gothic, where almost everything could be picked up
Judas Apr 17 @ 10:55am 
Na taki remake czekałem :Pig:
DamianQ Apr 17 @ 10:24am 
w końcu jakieś pozytywy przyszły z tego rimejka
Zendist Apr 17 @ 8:12am 
Мод возвращает в прошлое