Gothic 1 Classic

Gothic 1 Classic

Nyras Prologue Demake
64 kommentarer
Damianut  [ophavsmand] 2. aug. kl. 11:09 
@Ozzy: You can also search for the easter eggs. We also insert a shadowbeast during a gameplay. : )
Ozzy 2. aug. kl. 7:06 
@Damianut: Well finding a corpse and killing 5 scavengers doesn't really take much time...
Damianut  [ophavsmand] 1. aug. kl. 9:32 
@Ozzy: The modification recreates original Nyras Prologue, and it lasts about 40 minutes. How did you finish tasks for Ratford and Drax in 5 minutes? : - )))
Ozzy 1. aug. kl. 8:31 
@damianut So wait the mod is 5 minutes long or am I missing someting :D
Damianut  [ophavsmand] 1. aug. kl. 8:26 
@Ozzy: It is how Gothic 1 works by default – as the game ends, you are forwarded to the desktop, not to the main menu as in Gothic 2. You can check with original Gothic 1 how it looks. To make really orthodoxic modification, we didn't use Ikarus nor Union, so we couldn't implement returning to the main menu. : - )
Ozzy 1. aug. kl. 8:04 
@damianut, yes when you sit down by campfire after finish of speaking where screen goes towards old camp and turns black I get crash to desktop no error.
Damianut  [ophavsmand] 26. juli kl. 10:30 
@Ozzy: Do you mean a talk in 3 persons?
Ozzy 26. juli kl. 3:18 
Game crashes after first cutscene where after black screen, tried disabling all plugins, doesnt work. Any workaround?
Vasya_Ruberoid 13. juli kl. 12:22 
аХАХАХА вот вам делать нехуй)))
ЖИТЕЛЬ РАБСИИ 9. juli kl. 10:00 
:JotaroKujo:
ЖИТЕЛЬ РАБСИИ 9. juli kl. 10:00 
Да... прямо как и написано в названии
Alex 18. maj kl. 8:58 
дак это же один в один демка нового готика 1 релоадед , который выйдет в этом году
Damianut  [ophavsmand] 13. maj kl. 10:58 
@Ode9lJlko, @Metsi, @Alision: :steamhappy:
Ode9lJlko 13. maj kl. 8:15 
Это не просто вау, это прям ВАУ, жду полного выхода
Metsi 5. maj kl. 2:10 
я хочу ещё!
Alision 2. maj kl. 8:57 
+
✟Falkon✟ 1. maj kl. 2:14 
ufff, już się bałem że to przypadkowa mechanika gry, kamień z serca
Damianut  [ophavsmand] 1. maj kl. 1:30 
Czyli zadziałało :steamhappy:
✟Falkon✟ 1. maj kl. 1:25 
@Damianut skubany zgadł
Damianut  [ophavsmand] 1. maj kl. 1:24 
@✟Falkon✟: Polecamy się, scrashowało przy Draxie?
✟Falkon✟ 30. apr. kl. 23:39 
Ooooo kanon, już mi wywaliło grę, a wcześniej mi się już i tak pobugował, bez tego to nie byłby ten sam Gothic, dzięki wam twórcy moda za ten miły gest
✟Falkon✟ 30. apr. kl. 22:53 
Lepiej dopracowane niż oryginał, polecam:steamthumbsup:
Diclodus 27. apr. kl. 12:57 
Byłem w starym obozie a tam ciemnica, prąd im odłączyli za nie płacenie rachunków 🤣
iBartOs | Zigi 27. apr. kl. 12:15 
X D
Wilczku 25. apr. kl. 12:57 
Haha ok;)
Damianut  [ophavsmand] 25. apr. kl. 12:22 
@Through The NEVER!: Mamy znaleźć schronienie przed nocą i ostatnia ofiarę cieniostwór dopadł na płaskowyżu : - )
Wilczku 24. apr. kl. 14:45 
Ciekawe gdzie wy tego cieniostwora schowaliście :) bo respiąc go komendą pojawia się - czyli gdzieś faktycznie grasuje, ale za cholere nigdzie nie mogłem go znaleźć :)
Jasiopi 23. apr. kl. 13:33 
Lepsze od faktycznego dema
Czekam na przerzucenie całego remake
Damianut  [ophavsmand] 21. apr. kl. 6:54 
@Блудливый орк: What if you will move away from him a bit?
Блудливый орк 21. apr. kl. 5:02 
Рэтфорд не идёт в лагерь
AdriX 21. apr. kl. 4:41 
Mega robota
Agressor 20. apr. kl. 12:39 
nice
🅱️enry 20. apr. kl. 8:50 
The letter carried by the dead guy on the cliff is still in Polish in the German Version of this awesome mod!

(Seriously, the attention to detail is amazing!)
Zeddigger 20. apr. kl. 5:01 
@ForestBrother так это концовка, ведь то то ты успешно пережил ночь а так как это только пролог то продолжения нету)
ForestBrother 20. apr. kl. 3:55 
Пробовал данную сцену в английской и польской версии, всё равно игра вылетает после разговора с драксом и ретфордом в их лагере.
ForestBrother 20. apr. kl. 3:32 
Вылетает после слов "Он существует"
Zeddigger 19. apr. kl. 12:44 
@Damianut Задумка очень интересная :steamthis: :steamthumbsup: :steamhappy:, даже по началу виден уровень архолоса в плане наполнения локации и квестам, по работоспособности мода все работает хорошо за исключением русских субтитров, часть из них не на русском благо что озвучка работает хорошо)
Damianut  [ophavsmand] 19. apr. kl. 12:39 
@elkamil: Ahoj!
Zeddigger 19. apr. kl. 12:15 
мод понравился надеюсь будете пилить продолжение)
oxk 19. apr. kl. 10:57 
русский есть?
PaprykarzGames 19. apr. kl. 7:53 
Alkimia Interactive chyba powinna zerknąć na tego moda. I nie po to by podziwiać grafikę, ale po to by poznać mechanikę gry. Chód postaci, walka, zachowanie innych NPC, czy też zachowanie zwierzyny.
A modzik, jako modzik miodzik xD Polecam! Świetna zabawa na chwilę gry.
Satzuma 19. apr. kl. 7:26 
live gezockt on twitch, thx you for this mod
elkamil 19. apr. kl. 3:15 
Hey guys, very nice mod, thanks! The new voice overs from Remake make huge difference. The mod shows that the old graphics is still very much enjoyable (for us old timers). Also great work on replicating other areas of Remake, e.g. the menus, interfaces etc.
kacperzemczak 18. apr. kl. 14:13 
Na screnach było widać cieniostwora nocą w miejscu gdzie jest Drax, ale jak próbowałem odczekać odpowiednią ilość czasu to się nie pojawił. Udało się komuś go odpalić czy scern został zrobiony przez twórców demeku dla picu by ładnie wyglądał?
Yuda 18. apr. kl. 7:52 
Wygląda świetnie !
Damianut  [ophavsmand] 17. apr. kl. 23:56 
@P.G, @Friden Craw, @LudwikMakabra, L1syaka, @chomontm, @telogrod, @IVAN GOD, @flatczer, @SebaTB, @Fatum, @Zendist, @DamianQ, @Judas:
You are welcome!

@BassPiraT_old2: We didn't test it on the calculators. Good that it worked))

@Миша: Thanks for the report. The first error we fixed for Polish version currently, the second we will fix.

@Souldburner: There is a sword in the lake, but when you were diving, you didn't get a notification of taking it. That's how taking the items underwater with System Pack 1.8+ works.

We created the modification on pure Daedalus scripts, without Ikarus and Union, and that's why we couldn't freeze a light and a sun at 12:00 like in Remake. So instead this, we added an attack of the shadowbeast, when night comes. This attack is the main reason of gameplay in Nyras Prologue and implementing it is consistent.

Some objects are not interactable like in Nyras Prologue.
Blutklau 17. apr. kl. 15:19 
I liked it overall:steamthumbsup::steamthis:. It's a bit disappointing that some details were left out, like the sword in the lake and the secret locations (even if they weren't accessible in the demo). I'm not sure why you decided to tie the Shadowbeast appearance to the day-night cycle — it felt unnecessary and out of place. I was playing slowly, and during a conversation with Drax, the beast showed up. After the dialogue, Drax ran off, and I stayed to see what would happen. Unfortunately, the monster just stood there motionless, ignoring my attacks. Only after restarting did it finally react — like a male spotting a female. I also noticed some non-interactive objects that should be interactive, like the pickaxes. I know they were like that in the demo too, but it breaks the logic of Gothic, where almost everything could be picked up
Judas 17. apr. kl. 10:55 
Na taki remake czekałem :Pig:
DamianQ 17. apr. kl. 10:24 
w końcu jakieś pozytywy przyszły z tego rimejka
Zendist 17. apr. kl. 8:12 
Мод возвращает в прошлое