Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

CCO Compatibility Patch
25 Comments
Callipygian Apricot Oct 30 @ 4:28am 
<3
RaemSturm Oct 30 @ 4:10am 
Just had a few games with this, but I have a few questions/suggestions about balancing:

-Primaris Repulsor Executioner - should probably be storm rate instead of first rate? Its a tier later than a monolith and that is already a storm rate unit, so it seems like a typo?

-Storm Speeder Thunderstrike - they probably should be first rate units, and even then their damage is ridiculous. As a second rate unit there is no reason to not spam these - they can one-/two-shot pretty much everything at that point of the game and arent glass cannons.

I´m not sure if this is a case of the Ultima Founding DLC having overpowered units (since there definitely is some power creep in that DLC...) or the "conversion" to CCO making them so strong, but they stand apart from even the rest of that DLC with CCO

Last but not least: Once more, thanks for all the work with this mod (and to the creators of CCO as well if they read this), I just wanted to give some honest feedback :)
Callipygian Apricot Jul 15 @ 6:18am 
I don't wanna clog up this thread with that, so I'll answer that (for myself) in the comments of CCO
goodODST unit Jul 14 @ 1:32pm 
also, hi original devs, thanks for making cco. you guys said you were moving onto the new proxy game, any big mod plans for that game?
goodODST unit Jul 14 @ 1:29pm 
nope, got exception access violation turn 25, this is after validating files, unsubbing and resubbing to all 3 mods, and restoring all my settings to default. honestly, no idea at this point. logs once more if you still want them: https://drive.google.com/file/d/1WY25CTTIqJfWwGG6rxd-pIgZrSW8tqTm/view?usp=sharing
just.dont.do.it Jul 14 @ 11:59am 
Just wanted to chime it and appreciate your work as well! Nice to see it's still being kept alive and playable ^_^
Callipygian Apricot Jul 14 @ 8:14am 
Awesome to see you keeping CCO alive! It's heartwarming to know CCO is still being played after all this time :P
goodODST unit Jul 12 @ 10:49am 
all files successfully validated. I just unsubed and resubed to the CCO mods, I'll test that tomorrow when my friend gets back from vacation
Cake  [author] Jul 12 @ 9:51am 
I am failing to recreate it on my end even with the logs. Can you verify the integrity of the game files, this could be an issue with the vanilla files. The crash is coming from the game trying to use a trait that doesn't exist. I'll be rechecking the traits
goodODST unit Jul 4 @ 7:04pm 
just tested with a friend, even with only CCO mods I got a crash on turn 11, this time an exception access violation. our mods were CCO Overhaul, CCO and CCO Compatibility Patch (in that order). here's the logs: https://drive.google.com/file/d/1gYwkD7_Z6azemY95xp4a8u_d-SyWiWlO/view?usp=sharing
goodODST unit Jul 3 @ 8:38am 
here's the logs: https://drive.google.com/file/d/1ZM3_6xCzu0_82PIXpydiexmCy0682On7/view?usp=sharing

the collection we're using is the Callipygian Overhaul Pack, the collection linked on the main CCO page, and our mods are organized in the same order as the collection, with the exception of this patch being under CCOO and CCO (plus Too Many Voices at the bottom, but I'm the only one in the lobby with that).

unfortunately, no, I did not test CCO+requirements on its own. I originally posted here because I couldn't for the life of me figure out which mod would be messing with traits. I'd test now, but both friends I played with are unavailable until the weekend.
Cake  [author] Jul 2 @ 9:38am 
You can add the log to a dropbox. Just to confirm, which mod collection or exact set of mods were you using when the crash occurred?

Also, did you try running just this mod together with the CCO core mods (no extras) to see if the issue still happens?
goodODST unit Jul 2 @ 8:53am 
no problem, but they're kinda long, I don't think they'll fit in steam's character limit. how do you want me to send them?
Cake  [author] Jul 2 @ 12:58am 
@goodODST unit Sorry for the late response. Can you send me the logs it would usually here (Documents\Proxy Studios\Gladius\Logs). Make sure this mod is placed right below the two CCO core mods.
goodODST unit Jun 18 @ 8:43pm 
thanks for the patch, me and my friends can finally play gladius again. unfortunately, I ran into a problem when playing with my friends tonight. we got a crash (or, well I got a crash) after ending our turn, around turn 20. something about a world trait type? tried to do some basic debugging and couldn't figure it out. we're playing with just the mods in the callipygian overhaul collection and this mod. maybe could be one of the other mods being out of date? not sure, dunno how they would affect a world trait type, but I'm not a modder. I'll post the error message here, if you need my logs or something else lmk

Trait.cpp:174: const class gladius::world::TraitType &__cdecl gladius::world::Trait::getType(void) const: Assertion "type" failed.
Chase Mate May 30 @ 8:31am 
scracth my last comment, I truly hope for you can patch CCOO, with Heretic Astartes, chapters of imperium, etc love this mod and it sucks I cant run it
Skirlaug May 28 @ 3:42am 
Great job, buddy!
I hope you can adapt more content to the CCO.:steamthumbsup:
Defender Of Super Earth May 25 @ 7:42pm 
Thank you for this!
ALEXNTFOX May 25 @ 5:13pm 
Wow! So fast, thanks, pal!
Cake  [author] May 25 @ 6:17am 
Just released it! It now includes support for the Onslaught Pack as well. Let me know if anything needs further balancing.
ALEXNTFOX May 23 @ 3:47pm 
Good!

Also, make patch for Onslaught Pack, please?
☞ PrimarcH ☚ Apr 22 @ 10:45am 
Right now is perfect! i no need nothing:shockjockey:
Nuu Apr 21 @ 10:41am 
Legend!!
Cake  [author] Apr 18 @ 1:47pm 
Thanks! I hope base CCO comes back to life with active support to not need this anymore, but until then, let me know if anything feels unbalanced or needs tweaking
☞ PrimarcH ☚ Apr 15 @ 10:27am 
Thks for your work finally MORE mod for this CCO thks Cake!!