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The current rc1 version is quite intensely optimized, and the next version should stop the over-culling, but it’ll come in its time (when it feels like it I suppose)
"CMaterial::PrecacheVars: error loading vmt file for vgui/maps/menu_photos_koth_oilchange_rc1a" hopefully not something too big
also some notable pop in issues when standing on he high ground near point its mildly easy to see spots where the map isn't rendered again not too bad but still something of note
TF2 will never Die
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░░▄▄▄██▀▀▀▀░░░░░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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if you told 12 year old me about this I would've generated enough energy to solve the energy crisis
And thank you as well Mr. mobster!
APPLE BEER JAZZ COUGARS UTES TAKE NOTE MORMONS VIVINT ENERGYSOLUTIONS RAAAAAAAAHHHHHHHHHHHHHHHHH
I’m not sure I understand - the code in the description is the wrong map? But it also doesn’t work?
map workshop/3462326252
Also I’ll assumed there was a typo somewhere in that last comment - the map only has race cars in it