Sea Power

Sea Power

SCUD-B
19 Comments
ISad4youI Jul 8 @ 12:29pm 
It sadly doesnt attack the Land Target it is fired at, it just explodes midair
Mr.Penis Jul 3 @ 12:57am 
Rocket don't attack land targets
Laqueesha Jun 28 @ 9:14pm 
Scud launcher, poised to strike.
Super Tzefa Jun 18 @ 3:12pm 
zero two thx you right! i love your iranian assets ih ope in iron dome too
Zero Two Jun 11 @ 11:45am 
@德德只想吃Pocky I fixed that via using IR Homing. check my workshop.
拉特兰第七枢机蕾缪安  [author] Jun 10 @ 8:55am 
@Zero Two @Agiota There is a BUG in the game at present, please wait for it to be fixed
Agiota Jun 6 @ 4:24pm 
Terminal aproach is not working. The missile is not diving at the target
Zero Two Jun 2 @ 2:31am 
why the flight phase 4: terminal approach doesn't work? missile doesn't strike into the target
niko7997 Apr 16 @ 12:37pm 
exellent!
拉特兰第七枢机蕾缪安  [author] Apr 14 @ 3:18am 
@Redacted but not so Im not add nuke
B-36 Enjoyer Apr 13 @ 7:09pm 
@Texas_the_Omertosa There are 2 youtubers that can help you with the in game editor that I know of, Stealth17 gaming, and Grim reapers, they have youtube videos on this. If modifying files is what you want there is a guide on more advanced mission editing.
B-36 Enjoyer Apr 13 @ 6:17pm 
does it actually have nuke
danniz Apr 12 @ 4:36am 
@pavochoclo Yes it does, straight nuked airfields with this one.
misaka Apr 11 @ 11:29pm 
@pavochoclo You should know that it has a maximum CEP of 450m
pavochoclo Apr 11 @ 1:49pm 
does any missile really strike into the target?
Is it possible to create one which is equipped with a 250kT nuclear warhead ?
misaka Apr 10 @ 10:04pm 
@kdogwilliams
You need to set the launch vehicle as a hostile faction and allow for free firing.
At the same time, a hostile unit needs to be placed near the target that needs to be attacked to detect the target for the launch vehicle
拉特兰第七枢机蕾缪安  [author] Apr 10 @ 9:25pm 
@kdogwilliams Sorry, I don't know how to use the editor : (
kdogwilliams Apr 10 @ 5:30pm 
nice mod texas, is there anyway to launch multiple scuds simultaneously as a group in the mission editor without having to manually launch each missile individually?