Total War: WARHAMMER III

Total War: WARHAMMER III

Fort Maps
215 Comments
Leo_A_2001 Jun 24 @ 2:32am 
ok:steamthumbsup:
Thuynder Jun 22 @ 1:22am 
Ignore my last (deleted) comment. Playing on 6.1.5 with the version from 6.2 causes problems :pp
<<FSF>>Ranger  [author] Jun 22 @ 12:59am 
@Lamp: The Basemod doesnt use mct which means you have a problem with the Fort Maps as Cities Mod. Small Forts only have placeholder scripts in it because they arent used at the moment. Do you crash or just cant use the Mod?
Dragon32 Jun 21 @ 5:47pm 
@Lamp
Looks like an error related to MCT. Try unsubscribing and resubscribing to that mod.
Lamp Jun 21 @ 1:36pm 
Error: [string "script\mct\settings\map_replacer_vmpfortsmall.lua"]:2: attempt to call global 'mct_map_replacer_load_checkbox_ime_region' (a nil value)

Can't get this mod to work. Need a bugs/troubleshooting discussion.

Like does it require a certain load order? Are there any known major incompatibilities? I'm in the dark here...
TdizzleGod Jun 17 @ 7:32pm 
also are there any plans to add forts or make-shift forts for factions like the chaos faction and demon factions. i hope that the finish product isnt a battle map where you are surrounded on all sides with a small deployment radius
<<FSF>>Ranger  [author] Jun 15 @ 11:49pm 
@Romulus: For the normal Settlement replacer Mod yes. You will not be able to use Siege Equipment in the other two Mods.

@TdizzleGod: Yes.
TdizzleGod Jun 15 @ 5:36pm 
quick question about the placable forts will it function like the ogre camps where you can put them down?
Romulus Jun 15 @ 1:32pm 
So you need to bring siege equipment to deal with forts? Especially if you also run the Assladders begone mod
Krakenous Jun 15 @ 12:24pm 
Just saying here as well...we love you and thank you for your amazing work! Can't wait to hopefully continue to see more maps in the future too ♥️, this is such a fun and important feature I hope CA eventually consider it somehow.
Ben'wah Jun 15 @ 9:37am 
LETS FUCKING GO
I am Supreme Jun 15 @ 9:34am 
Cheers. I do have more questions, but I'll just wait to play it. Thank you for your work.
<<FSF>>Ranger  [author] Jun 15 @ 9:27am 
@I am Supreme: Hi. It will release soon. I would describe them as a City with a Lord/Army in it. If destroyed, the Fort will disappear from the Map. When building a Fort it will be very vulnerable in the first turn. The AI will focus it. You can attack the Fort like a enemy Army. Theres no Sieges.
I am Supreme Jun 15 @ 8:25am 
@<<FSF>>Ranger Cheers mate. Do you have an idea on when you'll be able to release the place-able Forts mod? Also, how will enemy factions be able to destroy a fort? Do they need to attack and raze it like a normal settlement or if the fort loses a battle it gets automatically destroyed and removed from the campaign map.
<<FSF>>Ranger  [author] Jun 15 @ 8:02am 
@RV_770: Lucky you. The Encampment Mod is now officially released!

https://steamcommunity.com/sharedfiles/filedetails/?id=3500073492&searchtext=
RV_770 Jun 15 @ 5:21am 
Forts for encampment stance are what i've been looking forward to a long time for Warhammer.
Ooh-la-la, It's GAGA!! Jun 14 @ 3:52pm 
Awesome mod, a great alternative for vanilla sieges, it's safe to say that your maps are new meta of modding, truly well done
Ben'wah Jun 12 @ 9:27am 
can't wait for encampment forts. i been playing the old world campaign with the Millenium mod and my ww1 campaign just is DYING for forts
Fujiro Jun 11 @ 4:43pm 
Does this mod work in Multiplayer?
MISTERdazzling Jun 11 @ 4:35pm 
Heck yeah Fort nite battle :winter2019coolyul:
SirNoble Jun 10 @ 5:02pm 
@gingerroc, did you download the mod in the description that is for replacing the campaign maps cities with the forts?
Aether Jun 10 @ 10:23am 
Any chance we can get a few buildable towers?
gingersroc Jun 10 @ 10:17am 
For those who aren't aware: These are only available in custom maps. They will not appear within a campaign. The Modmaker is deceptive. Aparentyly their mother didn't give them enough attention as a child.
Unknown Jun 10 @ 5:24am 
great to hear that keep up the amazing work on this mod. @<<FSF>>Ranger
<<FSF>>Ranger  [author] Jun 10 @ 3:26am 
*I also added Vanguard Deployment Zones outside the Walls for every Fort.
<<FSF>>Ranger  [author] Jun 10 @ 3:02am 
Big Update

Fixed freezing of the Game when there was only one Lord in Medium sharp edged Forts.
They are now a bit larger and the edge is rounded. Not as round as the Cathayan Layout for example.

Better AI Layout for Small square Forts. The defending AI will not blob up at the beggining of the Game. The attacking AI will now evade Barricades and use open breaches to enter the Fort. Entering is also way smoother now.
Chrillo Jun 10 @ 12:51am 
Read the description people geez... There's at least 2-3 questions a day since this mod dropped that the answer is literally in big text.
gingersroc Jun 9 @ 12:57pm 
For those who aren't aware: These are only available in custom maps. They will not appear within a campaign.
Unknown Jun 9 @ 8:52am 
play the mod for a while it's good had an idea the supplies should produce maybe that can be used before to match starts to upgrade seat Towers that are already built on the map you upgrade them to go from Arrows to Canon to explosives it's an idea
GrandInquisitor77 Jun 9 @ 8:37am 
literally awesome, should have ca add to base game!!!!!
TdizzleGod Jun 9 @ 6:55am 
i'm not sure if you added the forts for encampment stance but is this mod compatible with immortal empires expanded and you other map mods. I'm not sure if ill get the forts only for encampment stance here or if i have to download the other one. would really appreciate some clarification
hurtumuchly Jun 8 @ 9:01pm 
oooohhhhh i misunderstood the mod. Thanks for the clarification.
<<FSF>>Ranger  [author] Jun 8 @ 9:20am 
@The Dutchman: No problem. About your issues. Can you explain them a bit better? Are you attacking a City or Settlement?

@Lukash: Probably. I havent tested it myself, but Ive heard that some Player will get Crashes with my other Mapmods for example. But I dont know why.

@hurtumuchly: No Minor Settlements at the moment. (This will take a while if I do it)

@MISTERdazzling: Sure. There are random climate specific environments every time you start a custom Battle. If you dont want to play at day just restart the Battle (Back to the Menu, the restart ingame doesnt work).
MISTERdazzling Jun 8 @ 9:01am 
Hey is there night time Fort battles? Kinda wanna recreate the battle at Helms deep with a Fort at Night :winter2019happyyul:
The Dutchman Jun 8 @ 7:47am 
@<<FSF>>Ranger
Oh my sincere apologies! I didn't look well enough, that is my bad.
hurtumuchly Jun 8 @ 6:18am 
I havent seen a fort map in a minor settlement as of yet. Is building a garrison building required for the map to become a fort map?
Lukash Jun 8 @ 6:17am 
Is this mod compatible in multiplayer mate ?
<<FSF>>Ranger  [author] Jun 8 @ 4:59am 
@The Dutchman: I dont think that youve left a comment here. You can find them in the Forts as Cities Mod.
The Dutchman Jun 8 @ 4:47am 
Bro did you just remove my comment?

I asked where to place the mod in the load order, and that it isn't currently working. Why is my comment gone?
<<FSF>>Ranger  [author] Jun 8 @ 12:36am 
@Tylerr: Its fixed now. There was a single "l" to much in the script. Thank you for reporting that.
Tylerr Jun 8 @ 12:06am 
Getting a crash when loading the waterfall palace battle map in the wood elves area. It shows as blank as it's loading and then crashes. I have a couple other mods on that don't affect maps so I don't think those are an issue. (auto resolve quest battles, ai general 3, dwarf flamethrower vfx)
Moon Guy Jun 7 @ 12:47am 
Really incredible mod
Tibz Jun 5 @ 12:39am 
'Forts as placable Camps Mod' as an empire tw enjoyer I need this so bad.
Unknown Soldier Jun 4 @ 11:58am 
you should just do a type for small cities = small fort and when you reach lvl three it becoms a med fort
TdizzleGod Jun 3 @ 2:58pm 
will the forts for encampment stance will be on this mod. and is this mod specifially compatibility with map mods
dannyhuynh Jun 1 @ 3:33am 
@Thuynder yippe!
Thuynder May 31 @ 3:42pm 
@danny that part of the mod isnt made yet. I'm excited for it, too!
dannyhuynh May 31 @ 3:19pm 
idk how the forts map work in camping please help :(
NorscanWarlord May 31 @ 10:17am 
your upcoming "placeable camps" version, will all factions get access to it, and will it kinda work like ogre camps? that sounds very interesting to me, can't wait to test that one out
<<FSF>>Ranger  [author] May 31 @ 3:55am 
Ok. The first Mod of three is done. Fort Maps as Cities.
https://steamcommunity.com/sharedfiles/filedetails/?id=3490747832