RimWorld

RimWorld

Anomaly Support Research Tree (Continued)
75 Comments
Pesto Posta Jul 28 @ 11:21pm 
You're doing the Lords work.
0。0  [author] Jul 24 @ 5:54am 
@GrobmotoriGER
Okay, thanks for letting me know.👍
GrobmotoriGER Jul 24 @ 5:44am 
My (Semi Random Research) settings-rework caused the compatibility of Research Tree (Mlie's version) to break. I made a small a update to re-add the variable research tree tries to read. I dont like that its name does no longer represent what it is actually doing, but for now it will do. If you worked around the changes by using the AnyEnabled my update to fix the compatibility with Mlie's version broke the compatibility with yours. If you heard the first time of this setting rework, this update will changed problems with SRR from catastrophic to small (as when someone disables/enables SRR for anomaly you may read the mod settings wrong)
0。0  [author] Jul 23 @ 10:12pm 
@ligtdot @plusing123 (dragonheart)
See bug reports. Need log!!!!!!!!!!!!!!!!!!
0。0  [author] Jul 23 @ 10:11pm 
@1SuperPapiRooky1
The researches in Anomaly are dynamically unlocked as the investigation level increases, and some researches also require main researches as prerequisites. You can search using the search box in the top-left corner. As for returning to the Anomaly window, you can switch back to the vanilla by pressing Shift + clicking the research window
ligtdot Jul 23 @ 9:46pm 
研究完了研究项目没有被移出,点击取消也无法移出。想继续研究只能把其它项目置顶
plusing123 (dragonheart) Jul 21 @ 7:57pm 
issue i can't see anything and when i click on a research it brings me to a full screen window like the old tech tree
1SuperPapiRooky1 Jul 21 @ 1:44pm 
El modo funciona bastante bien pero tiene errores con anomaly y sus investigaciones,hay algunas investigaciones no salen en la pantalla,podrian hacer una segunda ventana propia para anomaly?
0。0  [author] Jul 20 @ 6:25am 
@BEE-YEEEEETCH
Not supported; currently using the vanilla search functionality.
BEE-YEEEEETCH Jul 20 @ 2:35am 
Hello. Is there a search function within the mod? For example, to search for '@A dog said' or something similar?
lochmere Jul 15 @ 11:27pm 
Saw the error pop again right after I loaded a save, here is the log:

https://gist.github.com/HugsLibRecordKeeper/8742d842f1bed909287404032ede38bc
lochmere Jul 15 @ 9:59pm 
okay so good news, neutral news?

booted up the game to get you the hugslib logs, but low and behold, despite the issue happening for most of my sessions today, it is now working fine! Unfortunately that doesn't help you at all in case its an issue with the mod itself. Between sessions, I did have a handful of mods get updates, so it could be one of them was causing the incompatibility and whatever update they got fixed it.

I'll keep an eye out for it to happen again and will grab the hugslib logs the next time it occurs, but hopefully thats that. thanks again!
0。0  [author] Jul 15 @ 4:12pm 
@lochmere
Could you please use HugsLib or the standalone Uploader to grab a log for me?

That would really help me diagnose the issue. Thanks in advance!
0。0  [author] Jul 15 @ 4:10pm 
@Blacksoul
Regarding the slow initialization — compared to version 1.5, I’ve noticed about a 10-second delay on my end, and I’m currently working on fixing that.

But if it’s taking over 20 minutes and also causing game-wide slowdown, that’s definitely unusual.
Could you please grab a log when the issue happens, using HugsLib or the standalone Uploader ? That would be a huge help. Thanks a lot!
lochmere Jul 15 @ 2:10pm 
at FluffyResearchTree.Tree.Init () [0x00034] in <cf458c1860c64b04a118760b101044c3>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)

sorry for the weird format due to character limit. seems to be stuck trying to generate upon loading a game even after the game running for a few hours. Getting this error in the log; if I had to guess another mod is screwing with it. let me know if you need any other info! thanks for all your hard work!!!
lochmere Jul 15 @ 2:09pm 
[ResearchTree]: Error initializing research tree.
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
[Ref 6AD4471F]
[0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Linq.Enumerable.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00023] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at FluffyResearchTree.Node.set_X (System.Int32 value) [0x00057] in <cf458c1860c64b04a118760b101044c3>:0
at FluffyResearchTree.Node.SetDepth (System.Int32 min) [0x0004e] in <cf458c1860c64b04a118760b101044c3>:0
at FluffyResearchTree.Tree.HorizontalPositions () [0x0006d] in <cf458c1860c64b04a118760b101044c3>:0
Blacksoul Jul 15 @ 9:05am 
a small question, but is there a reason why it takes so much time to initialize? sometimes it takes more than 20 mins, and it really slows down the game for some reason. Just wondering, because i used to use ResearchPowl, and for that one the graph is ready on the spot, no waiting and no slowness, but it's missing all the integrations/fixes you have.
0。0  [author] Jul 14 @ 10:28pm 
@smitty_the_smith
You didn’t read the description, did you?
smitty_the_smith Jul 14 @ 9:55pm 
Does this work with Anomaly?
0。0  [author] Jul 14 @ 7:10pm 
Hi everyone,
Just a quick rant — if you're going to report a problem with a mod, please provide some kind of useful information.

Saying “your mod is broken” and nothing else doesn’t help anyone. Imagine you’re the mod author — how are you supposed to fix something without knowing what went wrong, when it happened, or how to reproduce it?

At the very least, include a screenshot or an error log.
I'm not an AI — I can't magically guess what went wrong on your end.:steamsad:
The researchtree is not opening
RagonDragon Jul 14 @ 7:00am 
with this mod i have 2 bars at the bottom with the "Research" tab one vanilla one modded i would like to remove the vanilla one though
Markolh Jul 13 @ 10:06am 
i'm having errors with it, now, could be because i'm also using the vanilla expanded stuff, i've narrowed it down to this mod being the one throwing a fit
infiniteclone7 Jul 13 @ 10:06am 
thanks big dog
arachneii Jul 13 @ 8:49am 
thanks for the update goat
wolfbetter Jul 13 @ 4:46am 
This is my most needed mod, THANK YOU!
Acidicnut Jul 13 @ 3:28am 
nvm it does work thank u
Acidicnut Jul 13 @ 2:42am 
can i use this mod for 1.6 odyssey?
0。0  [author] Jul 12 @ 6:51pm 
@D33pblue13
The last update only changed the version number from 1.6.0-beta to 1.6.0, with no code-level changes at all.
Do you have any error logs?
D33pblue13 Jul 12 @ 6:40pm 
anyone else have this mod break since the update today?
ANONYMOU$TACH Jul 12 @ 4:45am 
ah i would have thought it was a bug
enable construction is usually when you unlock a building and make is a recipe
0。0  [author] Jul 12 @ 12:16am 
@oscarmdsh69 Updated!

@ANONYMOU$TACH one for the recipe shown at the bench, and one for the unlocked item itself.
oscarmdsh69 Jul 11 @ 1:39pm 
1.6 update coming?
ANONYMOU$TACH Jul 10 @ 10:04am 
is there any way to fix the duped recipes in the research projects :
enables make short bow - enables construction short bow
0。0  [author] Jul 5 @ 8:04pm 
@Ikarion
Enable the option 'Make the research tree as default research tab' in the mod settings, or hold Shift while clicking the research tab.
Ikarion Jul 5 @ 7:57pm 
I may be doing it wrong or its not intended, but while using this mod with no other research tree enabled, the original research tree opens up instead of the tree akin to the Research Pal mod. Am I doing something wrong?
0。0  [author] Jun 28 @ 6:04pm 
@smitty_the_smith
Shift / Ctrl + click
You should be able to see relevant tooltip information when hovering over a research node.
smitty_the_smith Jun 28 @ 1:55pm 
Is it possible to modify this mod so that clicking on a research item doesn't clear everything else from the queue? If this mod were perfect click would add to the end of the Q, alt-click or right click would add it to the beginning.
0。0  [author] Jun 15 @ 7:35pm 
@字符丶
不行,异象某些科技的前置条件也是需要主要里面的科技,并且也有科技类别,你用左上角的搜索试试
字符丶 Jun 15 @ 11:55am 
作者大大可以专门把异象的内容放在一个区域么,现在这样找起来太麻烦了
Blacksoul Jun 13 @ 7:28am 
it started working ! i play with VFE:Tribals, i am still in the beginning with 3-4 researches done. Then, when the weapons research is done the tree just became available, for no apparently reason, and almost immediately. i could say it was just a coincidence, but really it happened at the same time... maybe it can't handle some circular tech dependency introduced by VFE:Tribals? Not sure.
0。0  [author] Jun 12 @ 11:14pm 
@Blacksoul The log output is too large and gets truncated, so I can’t see any useful information from it. It might be caused by a conflict with one of the mods. You can try disabling mods using a binary search method to identify which mod is causing the issue.

The log "First open the Research Tree window, initialize the Research Tree." is printed every time you click the research window. This will keep happening until the Research Tree finishes initializing. Once initialization is complete, it will print the log: "[ResearchTree]: Done."
Blacksoul Jun 12 @ 6:40pm 
https://gist.github.com/HugsLibRecordKeeper/6dde228736bc4abf6f71678cbf71556a

then a bunch of similar [ResearchTree]: First open the Research Tree window, initialize the Research Tree.
[ResearchTree]: First open the Research Tree window, initialize the Research Tree.
[ResearchTree]: First open the Research Tree window, initialize the Research Tree.
[ResearchTree]: First open the Research Tree window, initialize the Research Tree.

at some point, it prints [ResearchTree]: MinimizeEdgeLength, and that's it.
0。0  [author] Jun 12 @ 12:06pm 
@Blacksoul Is there an error log?
Blacksoul Jun 12 @ 11:33am 
whenever i open the research tree, with verbose logging, it prints First open the Research Tree window, initialize the Research Tree. it also prints it when i close the ui. and it never ends rendering the tree, even after hours of the game open. i tried "after game load in backgroun" and "first time opening research-tree", it's the same issue.
Commander Shrekard Jun 2 @ 7:02pm 
Confirmed working on my end, thank you!
0。0  [author] Jun 1 @ 11:34pm 
@Commander Shrekard Fixed
Commander Shrekard Jun 1 @ 4:50pm 
When I use this mod without Anomaly DLC, it fails to load the map and I can not play. I wanted to use this version of Research Tree for it's mentioned improvements, and the description did not list the Anomaly DLC as a hard requirement. Is this expected behavior where the DLC is required, or should I still be able to use this mod? I have no other mods loaded besides Harmony and all other official DLCs.
Roula May 31 @ 10:19pm 
@0。0 重装游戏后问题消失,这边也复现不了了。
0。0  [author] May 31 @ 8:10pm 
@橙风 有日志么