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If you check the console file, you'll find the answer.
I use it on a hardcore server with 500+ mods with no problems.
For me, it seems like if I move from one "cell" to another, the lag starts and then will not go back to normal even if I get to a zero zed pop area like my base (though the lag lessens in such cases, still happens.)
Currently going through my mod list again to see what the culprit may be.
Tried all the suggested fixes (frame rate, texture compression, borderless windowed, etc. etc.) but none of them stopped the problem.
Tried these modified files and so far, all the areas I was getting lagged out (typically areas with a modest zed population), have little more than an occasional stutter.
Worked for me, I'd definitely recommend this fix.
Look for my comment in the pinned discussion "B42 Installation Instruction (Windows OS)"
I cant put the full comment here (1000 characters length max).
Can you tell me if the mod only works on a dedicated server? If not, how can I install it on a server that runs inside the game?
del:
"-Djogl.disable.openglcore=false",
"-XX:+OptimizeStringConcat"
B42.12.3 OK
" Fixed version of ProjectZomboid64.json and ProjectZomboid64.bat build 42.11.0, 42.12.0 and 42.12.1 (see ready-to-copy files also on
Ensure that both files stored on
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid" (use any text editor)"
to
"Replace the contents of ProjectZomboid64.json and ProjectZomboid64.bat in C:\Program Files (x86)Steam\steamapps\common\ProjectZomboid with the following text in any text editor and hit save. The mod must also be activated in-game."
any fixes for Linux users?
I don't know anything about optimization but some games give you launch options so maybe they could do that so people with high end PCs can have their expensive hardware used by the game.
Anyways, thank you for this, my game is much smoother now. Cheers.
but the original setup of the game is for all type of Pc build and you can run it basically everywhere , this mod with old pc isnt effective
In simple terms, the script checks how much RAM your device has. If it’s more than 16 GB, it launches the JVM (the Java "engine" used by the game) with a maximum heap of 10 GB (MEM_MAX). If you have less RAM, the script automatically uses smaller values to match your specs.
10240m is just the syntax for 10240 MB, which equals 10 GB. You can ask GPT or search the Java arguments -Xms / -Xmx if you want to experiment. For example, -Xmx48g would set a 48 GB max RAM (heap).
Keep in mind the game may use more RAM overall because it also has the graphical interface and native allocations in addition to the internal Java “server” part. However, giving the game a much larger heap than it needs won’t improve performance - it tends to delay garbage collection (cache cleanup) without real benefit, and may even have opposite effect to performance.
RE more RAM: I don’t think there’s much benefit in using more than 10–12GB. You can try manually setting `SET MEM_MAX=10240m` to a higher value if you see in the OS performance monitor that the game uses all RAM defined in the config, but it’s unlikely the game will utilize it effectively or give any extra FPS.
https://gist.github.com/ivmakk/b6026a539c620e5580e32f1179fe12a2