Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






The error is related to the fact that the mechanoid cannot find the one it needs to accompany (because the boss died)
RimWorld.JobGiver_AIFollowEscortee has null followee.
pawn = RM_Mech_Zealot6546160
This happens when the Zealot tries to run JobGiver_AIFollowPawn or AIDefend/FollowEscortee, but its assigned followee/defendee is missing (null). It looks like the mech still has a duty to escort or follow a pawn that no longer exists on the map (despawned, died, or was removed by another mod). The duty isn’t cleared correctly, causing constant errors every tick.
https://gist.github.com/HugsLibRecordKeeper/58d0cd10c4295dd7e32f07f00f68e4fe
Also using the vanometric generator mod seems to override the 2 cell cost patch here. I'm guessing that's because this only applies to the RM2 version.
Is there any chance you could add compatibility with either of these?
Mechanitors were no longer able to complete some bills (worked for one bill but then failed the rest after gestation)
Close the game, verify integrity of files, reload the game then enable dev mode and delete any gestators. Replace them with dev mode, add and start the bill, use dev mode if you want to finish the cycle, and it should work from there. At least it has worked since then for me.
Regained them using VEF, but I'll be observing
but mechanoids seems don't care about them, is this OK?
Also on ongoing save catch that boss (Wraith in my case) spawned without faction so boss is neutral. I wasn't able reproduce it on new game but try investigate it further
Vanilla bosses still can be summoned. After my attempts to summon caretaker on ancient complex map summoning building just disapreared. I also reproduced it on vanilla game + this mod + all necesary dependencied (RM2, harmony, vanilla expanded framework, all dlc)
Also it seems the killing counter in this case is still increments so next bosses raids becomes stronger
I just re-verified the game files on Steam, but after entering the game, the error message still popped up. What could be wrong that causes other people to have the same problem?
System.MissingMethodException: Method not found:
RimWorld.QuestPart_DropPods RimWorld.QuestGen.QuestGen_Misc.DropPods( … )
What it means
The Reinforced Mechanoid2 Extended mod tries to spawn the “Wraith/Locus/Caretaker“ boss quest.
During quest generation it calls QuestGen_Misc.DropPods(…) with a method signature that was valid when the mod was compiled, but the exact overload no longer exists in your current RimWorld build.
The runtime therefore throws a MissingMethodException and the quest fails to initialize.
Mlie has just posted a 1.6 version of Reinforced Mechanoid 2.
The time has come for this sub-mod to rise once more!