Total War: ATTILA

Total War: ATTILA

Nova Attila
156 Comments
Yenza  [author] Jul 30 @ 10:01pm 
@Kamikadzxe : I haven't tried! Let me know tho!
Yenza  [author] Jul 30 @ 10:00pm 
@***** : Thank you so much! I love the idea!! I'm thinking, Britannic Rome? You'll have 1 stack, fighting off Picts from the north/west, geats & saxons from the east and WRE from the south.
Kamikadzxe Jul 30 @ 9:57pm 
Compatible with Europa Perdita?:)
***** Jul 24 @ 6:11pm 
@Yenza

the mod is absolutely impressive! Tremendous effort and fantastic achievement!
What I wanted to be perfect is a small "Rebel" Roman faction (starting as horde perhaps? or as a single town/city) and taking over the "corrupt empire".

Such a challenge would make worthy of playing the game as Romans.
This is how I usually play games, I admit - starting as an underdog and fighting my way up to the top. Without such a challenge, there is little appeal to me to play the game. I'm pretty sure many would enjoy such an addition and it won't take more than 5-10h to do it properly.

For now, I must look somewhere else for such a challenge.

Thanks again, and congratulations!
Red Panda Jul 21 @ 11:10am 
Then can someone share information on disappearing units when you zoom out ?
Yenza  [author] Jul 21 @ 9:26am 
@bassiebas1973 : So I don't have a full overview, but there are new unit additions for major factions, extra foederati for WRE, full reskin of all units, increased garrisons & added recruitments from one faction to another :) There are more details in the changelog!
Yenza  [author] Jul 21 @ 9:23am 
@Le Geignard : It is both CAI tables, a few other tables as well as LUA scripts
Yenza  [author] Jul 21 @ 9:23am 
@Red Panda : Not yet. Currently waiting for information.
Yenza  [author] Jul 21 @ 9:22am 
@Doug : I think a seperate mod is needed to disable unit replacements. I've seen a few different approaches to achive this.
Yenza  [author] Jul 21 @ 9:21am 
@Kamikadzxe : Never tried! Nova Attila touches a lot of tables so could be conflicts! Do let me know tho!
Yenza  [author] Jul 21 @ 9:21am 
@Vykors : Def sounds like a conflict. Sounds like tables are overlapping imo.
Yenza  [author] Jul 21 @ 9:20am 
@Whisper Locs |LMC| Sweet!! :D Enjoy!!
Yenza  [author] Jul 21 @ 9:20am 
@sir Winston Compact : Garrisons has been increased :) It is already more than in vanilla!
bassiebas1973 Jul 21 @ 5:27am 
Hi, where can I find the Expanded Units overview. Thank you for this overhaul. Sebastiaan
Le Geignard Jul 19 @ 11:34pm 
hi, the tables of your pack that allow this feature : "Improved AI - Aggressive, empire creators, huge and many armies with veteran units!" are the cai_*** tables only or it works with other tables ?
Red Panda Jul 19 @ 12:10pm 
Did you fixed invisible units ?
Doug Jul 18 @ 2:47pm 
How do i disable the unit replace, i am playing terminus and the mod is not letting me recruit any new units.

Been trying different things for hours plz help :(
Kamikadzxe Jul 18 @ 6:51am 
Hey, does it work with Europa Perdita?)
Vykors Jul 18 @ 1:37am 
@Yenza It seems to work but the character models overlap making two seperate models inside 1 unit, is this a conflict with a graphics mod inside Nova Attila perhaps?
Whisper Locs |LMC| Jul 17 @ 4:13pm 
@yenza we figured it out, we had venus not loading directlyt after nova so we changed it to follow the instructions and it worked. NP
sir Winston Compact Jul 17 @ 9:27am 
I ment bigger garrisons like in vanilla
Yenza  [author] Jul 17 @ 9:10am 
@Whisper Locs |LMC| : ah sorry, could be that a new campaign is required with the latest additions :/
Yenza  [author] Jul 17 @ 9:10am 
@Vykors : I believe so! Just put it above Nova Attila in the mod list and you should be good!
Yenza  [author] Jul 17 @ 9:09am 
@sir Winston Compact : I think the gov. building in ERE provides 1 garrison unit in level 3?
Yenza  [author] Jul 17 @ 9:09am 
@Red Panda : Not yet, I was working with different approaches but couldn't find a good solution.
Whisper Locs |LMC| Jul 16 @ 5:20pm 
update broke my game, differing versions now with multiplayer
Vykors Jul 16 @ 1:16pm 
Is this compatible with 2x unit mods?
sir Winston Compact Jul 16 @ 1:58am 
Hi Yenza, your mod is awensome! Can your pls bring back garrison that provided by governor's building chain in ERE?
Yenza  [author] Jul 14 @ 9:39am 
@Everyone : UPDATE IS OUT! NEW FEATURE INCLUDED! See changelog for full details :)
See your lands expand and your factions name change depending on how many regions you conquer!

NOVA INVICTA!
Yenza  [author] Jul 13 @ 12:03pm 
@Everyone : New update coming tomorrow! :) 3 neat things that I think you will love!
Yenza  [author] Jul 12 @ 12:01pm 
@Poni : Same as vanilla! Start year has not changed :)
Yenza  [author] Jul 12 @ 12:01pm 
@Red Panda : Been trying to solve this but we have to wait for a proper fix since it seems it can only be fixed model by model.
Poni Jul 12 @ 11:02am 
Hello!
What year does this play out in? :)
Red Panda Jul 11 @ 3:28pm 
It is more like entire unit body dissappear, like the archer units you send but more to the point of disappear.
Yenza  [author] Jul 11 @ 12:44pm 
@Woodman : Which mods and what do you mean by manually?
Woodman Jul 11 @ 11:26am 
Hey Yenza, awesome mod! Can i disable some of the mods manually?
Yenza  [author] Jul 11 @ 10:39am 
@Everyone : Latest update is out! Improvements to AI!

ROMA INVICTA!
Yenza  [author] Jul 11 @ 10:39am 
@Red Panda : Just to confirm, here's an image with ERE Legion and Limitanie - you mean the dark 'bodies' goes invisible? https://steamcommunity.com/sharedfiles/filedetails/?id=3522921340
Red Panda Jul 11 @ 10:24am 
I do not remember exact units but check archer units, zoom out and you can see they disapper
Yenza  [author] Jul 11 @ 9:45am 
@sam_mooij : Yes, as a matter of fact, I've tested a quick campaign and it seems that the some of the changes affect the AI there as well, especially the Campaign AI.
I haven't worked with unit models there... yet ;)
Yenza  [author] Jul 11 @ 9:44am 
@bcedu : Both! Both battle and campaign! And no, AI is based on my own + updates similar to Nova Roma! I've only been focusing on playing as Rome (ERE) but I've seen the issue you mentions. There has been budget adjustments and I'm planning to implement a fix for factions like Alans but it require some tinkering.
Yenza  [author] Jul 11 @ 9:41am 
@LukeMonkeys & Millionerd : I've been lookin in to this but haven't been able to correct it just yet. Might need some more info from other devs.
Yenza  [author] Jul 11 @ 9:40am 
@Flavius Julius Mahomet Augustus : Haven't tried! Any specific on you refer to?
Yenza  [author] Jul 11 @ 9:40am 
@Feenrirr : Hm, I'll have a look at the units...haven't been able to see it myself yet tho! And I might add more units but not sure at the moment.
sam_mooij Jul 9 @ 10:24am 
Hey! Digging this mod, love the unit models. I have not gone around to try it yet but is there also a Charlemagne campaign option? Or does the AI work the same in Charlemagne? And if so, do you possibly also know of a mod that adds some units of the same graphic quality, and will the AI recruit those too on the campaign?
bcedu Jul 7 @ 11:46am 
Hi again! Did you increase unkeep for some units? When I start a new fresh campaig with Alans, I'm getting an income of -1320 but in vanilla i get a positive income.
bcedu Jul 7 @ 11:20am 
Hi! in the description you said that it has "Improved AI". Do you refer to Campaig AI, Battle AI or both? Did you use some of the avaiable mods like brand AI mods?

thanks!
Millionerd Jul 6 @ 11:42am 
Can u include the mod that fixes the settlement slots?
Red Panda Jul 4 @ 10:19am 
some unit's models disapper
LukeMonkeys Jul 1 @ 3:09pm 
Quick question, are building slots fixed in this mod?