Sea Power

Sea Power

Kortenaer Class Frigate
76 Comments
petrouvis01  [author] May 27 @ 12:00pm 
@Intimidator,no problem mate,i hope you are enjoying my mod!
Intimidator May 27 @ 4:16am 
Thanks for your answer
petrouvis01  [author] May 22 @ 11:47am 
@Intimidator,the harpoon missing text is weird because the ammunition is stock,so it probably is a n issue with games ammunition ini.Also the spheres are already a submodel so i can remove them easily i just thought they were a 1980s addition from the photos and blueprints i have.Also maybe it depends,for now i am working on something else.
Intimidator May 20 @ 11:57am 
And my final question:

Are you planning to do more Dutch naval vessels?
Intimidator May 20 @ 11:54am 
Sorry, another (small) point:

The two spheres (located just behind the large mast) are the SatNav and SatCom dishes. However, these were installed after 1995. Would it be possible to create both a pre-1995 and a post-1995 version in the future? The game is primarily set during the Cold War era, so this would make sense.
Intimidator May 20 @ 11:44am 
I'm missing the name of: 'Harpoon'. When the ship is selected (I have to click on 'Missing Text' for firing). And when the Harpoon is in flight you see "Missing Text"
petrouvis01  [author] May 18 @ 12:17pm 
@Intimidator,i hope you are enjoying her as much as you did while serving on her,also what missing text,can you be more specific?
petrouvis01  [author] May 18 @ 12:16pm 
@RubenP96 its something i have also wanted to change so its time.
Intimidator May 18 @ 4:27am 
Hi,

Harpoon is working. But still some missing text issues!?

Thanks and greetz...
Intimidator May 17 @ 4:34pm 
Thanks for adding my old Boat!! the F-823 Philips van Almonde
RubenP96 May 16 @ 12:02pm 
@petrouvis01 Zero need to apologize! I am already grateful for what we got. It's only finishing touches. No rush!
petrouvis01  [author] May 16 @ 9:34am 
@RubenP96,I am so sorry i will get on it right away,work got in the way!
RubenP96 May 16 @ 7:20am 
Hey man, love your mods! I was wondering if you are still open to my earlier suggestion of recoloring the windows so they look more like vanilla? That would make them blend in a lot nicer with the vanilla models.
petrouvis01  [author] May 9 @ 1:31pm 
@El Chefe!,Glad to hear that,the last update added various versions of the harpoon and broke the launchers.
El Chefe! May 9 @ 11:56am 
@petrouvis01 Yes I can conform they are working again, thanks!
petrouvis01  [author] May 5 @ 12:10pm 
@El Chefe is it still not working?
El Chefe! Apr 29 @ 12:53pm 
Unfortunately they are still not working for me. Loaded the game a couple of times.
petrouvis01  [author] Apr 29 @ 10:46am 
@El Chefe! I have update the mod should be fine now!
El Chefe! Apr 29 @ 4:21am 
Hi, I dont know if anyone else noticed but the harpoons are no longer available for me on all models.
petrouvis01  [author] Apr 21 @ 11:36am 
@Boris Thank you for the fix and for enjoying the mod maybe in the future i will be enjoying some of your mods!
Boris Apr 21 @ 8:40am 
@petrouvis01 Of course! And Thank you very much.
See it this way, your great work motivated me to look it to this myself, and learn how to change and mod this. Now I can do many other things myself instead to bother others.
petrouvis01  [author] Apr 21 @ 5:06am 
@Boris,I was taking a break but indeed it was an easy fix,which i have updated now.
Boris Apr 21 @ 4:18am 
Hi. Really nice work. They are beautiful.

Question about the Sensors. I read the comments and tested increasing the gain like Rob1865 recommended.
I increased STIR 180 to 38 and STIR 240 to 45.5. That seems to solve the problem.

But you did not do it yourself yet, at least you did not upload the change. So i am curious if you did not have the time until now, or does this mess with something else so that it is a bad solution?

I have no experience with this. This is the first time I messing around with these numbers myself.
petrouvis01  [author] Apr 11 @ 5:36am 
@Milano3039 who knows what the future holds,many things may come eventually.
Milano3093 Apr 9 @ 1:34pm 
Very cool, thanks for sharing! Would love to see more dutch ships like the zeven provincien class cruisers, Tromp class destroyers and the Karel Doorman Carrier (later the Argentinian carrier in the falkland war.
petrouvis01  [author] Apr 8 @ 1:50am 
@El Chefe!Also an interesting ship.
petrouvis01  [author] Apr 8 @ 1:50am 
@Rob1865 thanks for the heads up I will change it and see if it improves.
Rob1865 Apr 7 @ 5:12pm 
I believe the issue with the range is due to the gain on the stir 240 being low
El Chefe! Apr 7 @ 11:23am 
I forgot to mention the van Speijk class, this served from the late 60’s to late 80’s https://nl.wikipedia.org/wiki/Van_Speijkklasse
petrouvis01  [author] Apr 7 @ 11:15am 
@El Chefe! One of these will be the next ship probably.
El Chefe! Apr 7 @ 11:13am 
If you want to stick the to the 80’s era then the Tromp class, Zuiderkruis, Walrus and Alkmaar class ships is all you need. The Tromp class for its time had a revolutionary 3D radar.
petrouvis01  [author] Apr 7 @ 10:42am 
@Toggelhase thats a weird thing to happen but i am glad you sort it out!
petrouvis01  [author] Apr 7 @ 10:41am 
El Chefe! It was an easy ship to make,also the 80s lineup seems interesting,but know that i will stick to the game years for ships so nothing after 1989.
petrouvis01  [author] Apr 7 @ 10:40am 
@Rob1865 Its an issue i am trying to work out,i dont know why it does it
Toggelhase Apr 7 @ 10:39am 
@ petrouvis01: Ok, I now got it to work.
This was a strange one: I made some copies of the vessel.ini files to add the German F122 class to the game. Which worked fine with the first releases of your mod.
Somehow - and I do not know how this happened - some of the .obj files of your model were copied into the /user folder of Sea Power. As those were from earlier version of your mod, this now gave a conflict and caused the crash. After removing them, everything was working again.
El Chefe! Apr 7 @ 8:07am 
The 2x Rotterdam class LPD and 4x Holland class OPV's are going to be replaced by 6x new ships of a single class of Amphibious Transport ships, this is being developed together with the UK.
https://www.navalnews.com/naval-news/2024/03/dutch-navy-to-replace-opv-and-lpd-with-a-single-class-of-ships
El Chefe! Apr 7 @ 8:07am 
FUTURE:
2x Multifunctional Support Ships (MSS)
https://en.wikipedia.org/wiki/Multifunctional_Support_Ship
This is a PoC, a planned low-manned force multiplier, basically a containerized weapon platform.

Mid 2030's:
4x Orka class SSK's
https://en.wikipedia.org/wiki/Orka-class_submarine
This is a conventional variant of the French nuclear Suffren class SSN and will replace the 4x Walrus class SSK's

4x ASW Frigates (no class name yet)
https://en.wikipedia.org/wiki/Anti-Submarine_Warfare_Frigate_(Koninklijke_Marine)
These will replace the remaining Karel Doorman M-class Frigates for the Dutch and Belgium navies.

4x FuAD AirDefence frigates (no final design and class name yet)
https://en.wikipedia.org/wiki/Future_Air_Defender
El Chefe! Apr 7 @ 8:06am 
CURRENT:
This year the Dutch Royal Navy started replacing most of its entire fleet with the new types, this is going take at least 20+ years but these are:

A brand new Den Helder class replennishment oiler will be commisioned later this year
https://en.wikipedia.org/wiki/HNLMS_Den_Helder

6x Vlissingen class Mine Counter Measure vessels:
https://en.wikipedia.org/wiki/City-class_mine_countermeasures_vessel
These are being built for the Dutch, Belgium and French navies.
El Chefe! Apr 7 @ 8:05am 
2000's:
In the early 2000's the Kortenaer's were sold to Greece, the 2x Jacob van Heemsker class to Chile.

in the mid and late 2000's 2x Karel Doorman class wered sold to Belgium, 2 to Portugal and 2 to Chile.

A modified extra Rotterdam class LPD (Johan de Wit) was added.

4x Zeven Provincien class (LCF) Airdefence & Command Frigates

Both replennishment oilers were decomissioned where the Zuiderkruis was scrapped and the Amsterdam sold to Peru.

2010's:
Mid 2010's replacing some of the M class which were sold and replaced with 4x Ocean going Patrol Vessels (OPV) of the Holland class
https://en.wikipedia.org/wiki/Holland-class_offshore_patrol_vessel

A Joint Support Ship (JSS) named Karel Doorman was added
https://en.wikipedia.org/wiki/HNLMS_Karel_Doorman_(A833)
El Chefe! Apr 7 @ 8:04am 
80's:

Tromp class Guided Missile Frigate:
https://en.wikipedia.org/wiki/Tromp-class_frigate
These were taskforce flag ships that would accompany the Kortenaers.

Alkmaar class Minehunter:
https://en.wikipedia.org/wiki/Alkmaar-class_minehunter
The Mine hunter are used by the Belgium and French navies and some were recently donated to Ukraine

Walrus class SSK:
https://en.wikipedia.org/wiki/Walrus-class_submarine

HNLMS Zuiderkruis
https://en.wikipedia.org/wiki/HNLMS_Zuiderkruis_(A832) Replennishment Oiler

90's:
In the 90's some new types were added like 8x Karel Doorman M class Multipurpose Frigates
https://en.wikipedia.org/wiki/Karel_Doorman-class_frigate
HNLMS Amsterdam
https://en.wikipedia.org/wiki/HNLMS_Amsterdam_(A836) Replennishment Oiler

Rotterdam class LPD
https://en.wikipedia.org/wiki/Rotterdam-class_landing_platform_dock
El Chefe! Apr 7 @ 8:02am 
wow you are fast including the Jacob van Heemskerck class :) like mentioned in earlier posts if you are keen to make more Dutch Royal Navy ships, for inspiration I can list some other past and future projects:
Rob1865 Apr 6 @ 9:49pm 
Hi, when testing the Jacob van heemskerck I found that the fire control radar significantly limited the SM-1mr range to 7nm which is less than the RIM-7M
petrouvis01  [author] Apr 6 @ 9:41am 
@Almighty Tarzan Thank you Almighty Tarzan i hope you enjoy the new FFG!
Almighty Tarzan Apr 6 @ 9:29am 
Everything is working fine for me!
petrouvis01  [author] Apr 6 @ 6:51am 
@Toggelhase I didn't update anything,but I will check to see if something changed with the game.
Toggelhase Apr 5 @ 9:52pm 
@petrouvis01: Unfourtunally, it does not work for me anymore with the current version of the mod. When choosing a ship of Batch I, I only see some "flying" guns which are wobbeling around, but no ship at all.
In the Beta, the invisible ship sinks at once.

Batch II simply crashed, so the scenario is not loaded at all. Have to see if I can find any logs to see what goes wrong.
Tested it on the relase version of SP and with the Beta, effect was the same.
petrouvis01  [author] Apr 5 @ 1:17pm 
@P shy tam rai kup Thank you!I hope you are enjoying it!
P shy tam rai kup Apr 4 @ 10:29pm 
@petrouvis01 thank you for update! your mod is fantastic!! :D
petrouvis01  [author] Apr 4 @ 2:49pm 
@RubenP96 its not that hard of a fix i will change it after i add the Jacob van Heemkerck.
RubenP96 Apr 4 @ 1:13pm 
Hey I was wondering, would it be possible for you to change the windows in your ship mods to be slightly more grey/white like the windows in vanilla? I have no idea how hard that would be, but it would make your ships blend in with the vanilla assets a lot better!