Total War: WARHAMMER III

Total War: WARHAMMER III

Mutants and Cults (STS) - Monogods factions added
146 Comments
DiViNe NeKO Oct 16 @ 1:10am 
The Children of Maggot King unit that summons the swarm of tiny flies needs a Vx fix for the flies, they look like a blob of smoke you cant even see the units even if pull camera at point blank range.

The infantry unit could also use a slight stat buff, they are a very expensive unit but are made of glass if any other unit attacks them in melee or shoots them
Ca Bong Oct 12 @ 10:58pm 
would be much unique if you can make a submod that replace maruder system with your units :D
⛧Dendygar⛧ Oct 4 @ 11:28pm 
I absolutely love looking at the utterly ludicrous assortment of freaks this mod creates with the mutant units. Outstanding work.
Milf-Hunter Sep 27 @ 2:54am 
can sum1 please let me know when SFO version comes out
barackollama Sep 16 @ 5:41pm 
happened with tzeentch specifically
barackollama Sep 16 @ 5:39pm 
getting a lot of lag when the mutant mobs are on screen for some reason. As far as I can tell, anyway. Unsure why.
Batyarns Sep 10 @ 7:49pm 
Much fun, many Chaos, Tzeentchian approved
Sean Sep 9 @ 4:26am 
I think with modded factions (sect of Akhalee, Legion of Greed etc) the mutants don't get their random traits
TANKSAVE Sep 6 @ 9:26pm 
I can confirm that clients get disconnected after passing the turn in multiplayer.
InfoManiac Aug 27 @ 1:59am 
im sorry, but that mutant unit that is spammable that summons chaos spawn on low hp is.... too powerful.
The Grand Allfather Aug 13 @ 5:37pm 
seems not to work in multiplayer. After ending the first turn, we desync then after resyncing the host just gets booted with the message "client left the game"
Joust Aug 11 @ 11:56pm 
This has quickly become a necessary mod for my Chaos campaigns. I do wonder tough, I feel like Marauders and other basic units for WoC spawn far less frequently. I'm struggling to build armies of anything *except* these units.
yaoi__ Aug 11 @ 9:12am 
is it working for multiploayer?
Jonny Fandango Aug 9 @ 4:02pm 
Yeah def check his video out, bet it'll be neat to see your mod highlighted in a vid! Thanks again for your work!
Allan Aug 9 @ 2:24am 
@stinge-oy He's a youtuber although he made the video on his alt account anti-kleaper. The video is titled "I joined a Cult (to destroy the color Green)" on youtube if you want to see it.
stiginge-oy  [author] Aug 9 @ 2:00am 
Kleaper ?
MrZiiz Aug 8 @ 11:35pm 
Thank you Kleaper
Jonny Fandango Aug 8 @ 5:00pm 
Here from Kleaper as well. Can't wait to try this out! Thanks!!
ᴹʸᴬʳᵐ Sahajiya~ Aug 8 @ 3:34pm 
Here from Kleaper too !
This mod looks amazing. Here's hoping for a SFO submod :mbnecoup:
Bearbark Aug 8 @ 1:57pm 
Here from kleaper :D
󠀡󠀡 Aug 4 @ 1:17pm 
I am struggling to deal with mutant spam from the AI, especially since they become chaos spawn on death, also a lot of the units have unbreakable which I thought was kind of unnecessary
Dragen Everchosen Jul 12 @ 4:14am 
sick! thank you
stiginge-oy  [author] Jul 12 @ 1:25am 
@luthurram - How ?
stiginge-oy  [author] Jul 12 @ 1:24am 
@Dragen Everchosen - yes
Dragen Everchosen Jul 11 @ 5:08am 
does belakor get these?
Coach Awesome Jul 3 @ 10:29am 
Holy hell, this is amazing!
AFewSmallBeers Jun 28 @ 1:00am 
The flies are a busted gimmick.
Sleepy Jun 26 @ 10:43pm 
I really like the gimmick of mutant mobs.
goatlegs Jun 25 @ 6:43pm 
Such a great mod, brilliant implementation
Hey Vsauce Jun 20 @ 12:27pm 
This thing here could make for a nice Tzeentch faction. You get bonuses for forsaken and spawn, but you also get to choose what upgrades your mutants get.
Plaguelord Jun 20 @ 2:14am 
I dedicated a settlement to Tzeentch and was able to recruit them from there.
stiginge-oy  [author] Jun 19 @ 1:05pm 
You can't recriuit them as Daniel. So I don't know how you achieved that :)
Plaguelord Jun 19 @ 12:46pm 
No, it's with Daniel's faction.
stiginge-oy  [author] Jun 19 @ 11:16am 
@Plaguelord - with Belakor ? I will have a look
I don't know what that mod is doing but if both mods use scrap mechanic expect bugs.
Plaguelord Jun 19 @ 4:29am 
There's a slight issue when playing as Daemon of Chaos - their Mutant Mobs don't get any random mutations and if you're playing with the Scrap UI Framework mod you can take the HIDDEN upgrade and then purchase as many of the other mutations as you want. It's fun but seriously OP.
Mechanicus Loremaster Jun 16 @ 11:36am 
Heya! First off, I love the mod. The new units are great, and I especially love the new ritual units. Adds a whole new defensive playstyle that chaos didn't have originally. The only thing I would change is the upkeep costs. Most of these cult units end up more expensive to maintain then *chosen*.
stiginge-oy  [author] Jun 6 @ 8:32pm 
@Altey - I just don't see them for Norsca. The treatment of mutants is different among tribes of chaos then among civilised races
stiginge-oy  [author] Jun 6 @ 8:03pm 
@DASSBEAR - wow thank you so much. I left longer comment under your video.
DASSBEAR Jun 6 @ 1:37pm 
Covered this mod over on YouTube. Loved it, great job to the creator. https://youtu.be/x-Uigq8MAIo?si=eSg-mN9c6mVooQLq
Altey Jun 6 @ 12:15pm 
But norsca do? Skin wolves count as mutants
Plaguelord Jun 6 @ 11:30am 
Any chance you could make these recruitable from allied outposts?
stiginge-oy  [author] Jun 2 @ 10:58pm 
@Quade - I feel like Norsca shouldn't be Chaos lite. Also it dosn't make sense from lore point, as chaos tribes don't treat mutants and cults like rest of human world.
@S_SacredSerpent_SS - I will add Daniel as soon as i find time.
@Unexpected Katz - Not all, but Forsaken, Chaos Spawn and monsters.
Unexpected Katz Jun 2 @ 8:18pm 
Would you reconsider adding mutation mechanic to all units in-game as separate mod? I must say it's amazing and adds both uncertainty and risk-reward that is so much better than vanilla copy/paste every unit stats and effects recruitment. Love your mod. :cchearts:
SS_SacredSerpent_SS Jun 2 @ 2:27pm 
great mod but you forgot about daniel
Quade Jun 2 @ 2:52am 
With the inclusion of Sayl for Norsca and the whole faction kind of being rebranded as Tribes of Chaos, are there any plans to bring them to Norsca? The mutants in particular would be really thematic for both Sayl and Throgg.
KarlFooknTanner Apr 26 @ 3:09am 
Yes I saw them in custom battle only.
stiginge-oy  [author] Apr 26 @ 2:42am 
@KarlFooknTanner Ups- Its only in custom battles ? my mistake. It's something I'm working on and it shopuldn't be added
KarlFooknTanner Apr 26 @ 1:41am 
@stiginge-oy

It seems to be Khorne's corrupted crossbow, from what Igathered when looking at the mod files. Odd that Khorne would have ranged human crossbowmen units. That seems to be more like Slaanesh or Tzeentch kinda thing. Either way there's something wrong with the unit as it doesn't seem to be finished.
KarlFooknTanner Apr 26 @ 1:34am 
Hello, this mod seems to add some kind of unfinished crossbowmen unit for warriors of chaos that has a default empire xbow unit card and in game is just a recolored crossbowmen unit with a fucked up crossbow model. I disabled mods one by one until I found out it was this mod. The unit has no name, default xbow unit description and stats. I assume its unintended?
DracoMcGee Apr 20 @ 11:39am 
Pit fighters have a habit of rampaging randomly before contact with an enemy and will just kinda wander around the map doing nothing lol.