RimWorld

RimWorld

WildSpawn - A Progression: Agriculture Preset
24 kommentarer
Sledjer 27. juli kl. 1:44 
Do you have any plans to add plants to the new biomes that were added in Odyssey?
VitaKaninen 15. juli kl. 10:08 
Ok, thanks.
Harmonea  [ophavsmand] 15. juli kl. 10:05 
@VitaKaninen No
VitaKaninen 15. juli kl. 9:58 
Once you have obtained the seeds and unlocked the ability to plant a particular plant, will it stop spawning randomly on the map?
Sosvo 14. juli kl. 17:06 
What is the difference with wild cultivation ?
Futstub 12. juli kl. 23:16 
Ok, thank you, Imma use that mod then, but I keep checking this one in case you update it for more biomes, then Imma switch to yours! :)
Harmonea  [ophavsmand] 12. juli kl. 20:41 
@Futsub Full details about plants added are in the chart in the mod description (located below the exact paragraph I'm copying, incidentally). If you disagree with any of my choices, or you want to cover different biomes or use different mods to cover them, I recommend the excellent Choose Wild Plant Spawns mod to tweak everything to your liking. This mod is just an easy install-and-go preset designed with Ferny's Progression Modpack in mind.
Futstub 12. juli kl. 10:13 
How does this work with modded biomes (like from "More Vanilla Biomes") and the ones from the new DLC? Is there a mod option to change the spawned plants?
Harmonea  [ophavsmand] 1. juli kl. 11:32 
@ruler_ruler_hi4_seeker_4_seeker I addressed this literally just 4 comments before yours
I was wondering: have you seen the VV - New Harvest mod? If so, will compatibility be added for this? In the meantime, how does one make this mod compatible with other such mods?
Happy 30. juni kl. 2:12 
Ignore this one...you will see this prick in many good mods with the same beheavior. Take your time.
Harmonea  [ophavsmand] 21. juni kl. 15:47 
I'm not one of those authors who just updates the tag and hopes it'll work, I actually test and check for changes in the mods I'm hooking into.

Aaaand not one single mod plant this thing spawns has been updated to 1.6, so you can calm the actual f down.
AzoorFox 21. juni kl. 15:38 
UPDATE WHEN?????????????????
Harmonea  [ophavsmand] 3. juni kl. 11:26 
@Iirly As stated in the description: "If you disagree with any of my choices, or you want to cover different biomes or use different mods to cover them, I recommend the excellent Choose Wild Plant Spawns mod to tweak everything to your liking. This mod is just an easy install-and-go preset designed with Ferny's Progression Modpack in mind."

I'm not really interested in digging through 50 new plant defs, researching what biomes they should appear in, and trying to bend the results of that research in such a way that the plants are distributed in a fair and potentially interesting way (like in the above table). It would be much better for you guys if someone invested in New Harvest just forks my mod. It's an XML-only mod with an open license, so it'd be a good learning project.
Iirly 3. juni kl. 9:49 
@harmonea would you consider adding the plants from the mod New Harvest to this? It's a fairly new mod that adds more new plants including new types of plants used for early game building materials like Rattan and such.
Harmonea  [ophavsmand] 3. apr. kl. 0:21 
@ 猫雷Kiss yes
猫雷Kiss 2. apr. kl. 22:45 
will this mod work on mid-game save?
Gear`O`Derm 2. apr. kl. 22:44 
Excuse me if I don't understand it correctly, should this mod be placed before or after Choose Wild Plant Spawns?
Kimo' 30. mar. kl. 12:44 
Ah I missed that part, my bad. Thanks for the reply!
Harmonea  [ophavsmand] 30. mar. kl. 12:27 
@Kimo' As stated in the description, I haven't put any backup crops in place. Check out Choose Wild Plant Spawns to make your own tweaks!
Kimo' 30. mar. kl. 6:26 
Really cool mod! Just one question, if you don't have Medieval overall, do you get the VE equivalent, like the apples in the boiling forest for exemple?
StockSounds 29. mar. kl. 20:26 
Gotta love a ferny approved mod that improves scavenging!
Smxrez 29. mar. kl. 20:08 
YUMMY YUMMY
ferny 29. mar. kl. 20:06 
Great work