RimWorld

RimWorld

GridCellTemperature
60 Comments
benbagelthe2 Aug 23 @ 11:18am 
Is this mod better or celsius?
chefoxara Aug 16 @ 1:53am 
vents dont ventilate temperature between rooms.. :(
あまねの彼氏 Aug 5 @ 6:24am 
This performance worse than celsius atm
Miss Bonafide Aug 4 @ 2:36pm 
I like this mod because it makes fighting fires actually pretty dangerous. I just need to play around with the settings a bit more so that heating up/cooling down a building isn't such a chore.
Baddrifter Aug 3 @ 7:19pm 
I've noticed that after a while the cells on the map, both indoors and outdoors, from both natural and constructed temp sources, will stop updating. It happened rarely at first but is now happening much more frequently (not even a day after loading my most recent save). Reloading the save does not fix it but relaunching the game does. I don't know if this is a weird mod conflict or what but I don't have any other mods enabled that mess with the temperature like this mod does

https://gist.github.com/HugsLibRecordKeeper/e597e3c3cce5fc2544c5a421b7824b93
Yame Jul 30 @ 12:05pm 
This looks good
LordBeef21 Jul 28 @ 9:20pm 
I've done more testing. The performance difference is neglible, even with a large colony. (20 colonists + 20 prisoners + a bunch of animals and items).

All temperature scenarios work for me. You will need to actually ventilate the hot air out to the open air if you're in a mountain, but of course you need to do that.

I honestly love this mod.
LordBeef21 Jul 28 @ 5:51pm 
I've tested recently, and it seems to work really well, honestly. Works with VE Temperature, too.
theflyingcow21 Jul 19 @ 9:56am 
last i checked if i use a cooler under a mountain it generates far more heat than cold never letting the cooler reach its desired temp bc the heat goes around and it just burns everything bringing everything to max heat for a while
MADxingjin Jul 16 @ 7:13am 
why drop 1.5 support when you can use version prefix folder to keep dll for multi version in same mod?
plusing123 (dragonheart) Jul 11 @ 4:12am 
it works just fine with dubs for me sure its not a bug?
Nim Jul 11 @ 3:50am 
I actually really liked this mod because it supports Dubs Bad Hygiene unlike Celsius, but it looks like 1.5 was removed, so I have to strip it from my save :(
Riftwalker Jun 18 @ 7:21pm 
I went back to Celsius, does the same thing even if worse performance but it's more stable currently. sorry
Riftwalker Jun 18 @ 4:23pm 
to be clear, I mean they're venting into a hallway with a roof, which is open the the air and has several passive coolers etc, the freezer still doesn't lower temp and the next door room just fills with heat and as far as i can tell the cooling devices simply stall and stop working and the temp just increases dramatically. the AC units that are a wall form base game simply don't have enough insulation and over the wall ones seem to just not work properly at all.
Riftwalker Jun 18 @ 4:17pm 
pretty much all temperature lowering things just don't work consistently for me, the only modded temp things i have are from vanilla temperature expanded. the AC units from base game just heat up the room they're in if they don't vent directly to the air.
plusing123 (dragonheart) Jun 18 @ 3:10pm 
i am not getting errors with it about it not spreading the temp

the only issue i am getting is some things don't work but there modded so its fine (most mods seem to work fine just a few seem to be derpy)
Riftwalker Jun 18 @ 2:03pm 
there appears to be some error where occasionally temperature reducing things just stop working. I have no idea what causes this as it comes and goes.

This causes freezers to stop working, as the heater just constantly makes new heat but doesn't reduce the temp at all inside. this caused an area of 800 deg F. also it's not that the walls are heating up the inside faster than the AC can cool it down, the AC units simply stop working.

I'm running with very few mods right now to prepare for the DLC and so, it's basically just this mod and those vanilla mods.

I noticed that the fans they in one of their mods have stopped working, they're set to on but weren't reducing the temperature. they sometimes work, but eventually they stop for some reason. it's only stuff that causes the temperature to drop that seems effected.
Re-mover Jun 7 @ 3:22pm 
this doesn't seem to work with save our ship
Draylynn May 31 @ 7:35am 
I like the idea but in less than a day a few coolers venting outdoors caused burn-alive temps across the entire map as if 'outside' didn't exist. What should have been 18C rapidly rose to 50+C, there was no where for the heat to go.
TeH_Dav May 26 @ 1:07pm 
I loved this, but had to switch from it because it stopped updating any indoor temperatures. :(
ludi1989 May 13 @ 5:02am 
I'm having a problem with vents -none of them work. Rooms are indoor, heater is directly by the vent, and no temperature is being transferred :( HELP
choi4624 May 1 @ 8:19pm 
Good mod with CE but not compatible with ancient Urban ruins. be careful. Map generation logic something crash.
TeH_Dav Apr 28 @ 10:41am 
I noticed you are planning to implement insulation-related features. Does this mod interact with Insulation (Continued)?
NOT_YOUR Apr 24 @ 3:09pm 
The realistic grid-based temperature system adds a whole new layer of strategic depth and immersion, making colony management more engaging than ever. I love how it forces you to think about temperature—it’s genuinely fun and has become a staple in my playthroughs. Thanks for good mod!
plusing123 (dragonheart) Apr 22 @ 9:08pm 
i don't know i use the central heating mod (or what ever it is called) to make freezers for food

i do noticed that it makes heaters a bit less good sense it tends to over heat a room but i think that is do to how it defuses it))

o has any one checked this with the insulation mod?
theflyingcow21 Apr 22 @ 2:40pm 
i have noticed my fridges turning into ovens bc of some weird glitch, do the coolers generate more heat than the take?
Nim Apr 21 @ 8:32pm 
This works great with dubs bad hygiene and other modded heat sources. I don't notice much of a performance hit running two 250x250 maps on an i5 9600k. I had to move a wood-fired generator out of my kitchen and outside because it was producing a lot more heat than in vanilla, which seems realistic. If heat capacity based on material ever gets added it would be fun to design fireplaces around that idea, where heat is stored in the stones and radiated into the room.
Kris Apr 7 @ 10:21am 
Кондиционер нагревал комнату потому-что через стену шёл горячий воздух, мда уж :steamhappy:
plusing123 (dragonheart) Apr 6 @ 4:49pm 
this works great from what i played so far i need to see if this lets me make inferno rooms that burns you just being in there XD
ludi1989 Apr 2 @ 1:06pm 
Has anyone tried this mod with Vanilla Temperature Expanded? :)
society rebuilder #2 Apr 1 @ 7:47pm 
Hi! I was wondering what stat I would have to tweak in the config to make my walls be a little more insulating. My map is really cold and I feel like the default is a little too harsh.

Thank you for making this awesome mod. Cheers.
versus Apr 1 @ 9:50am 
Sick. Celsius was broken as fuck for me so I'm glad this is here
Flurbel Mar 31 @ 4:38pm 
How is this mod different to Celsius?
Sterling Phoenix Mar 31 @ 12:29pm 
I wanna clarify after Swaggy's comment that I fully agree with them. This is some awesome and genius stuff that should be vanilla core content. I personally just already have over 450 mods, so I can't afford the TPS loss, but I'll definitely be using it in future more simple mod-lists. If your mod list is under 350, you probably won't experience any game-play slowdown.
Swaggy Mar 31 @ 11:17am 
I hope people will ignore the TPS issues for now and try the mod. If enough people like it, there will be people to optimize it later. I for one am willing to write a GPU-accelerated version, I just don't have time.

This is an amazing mod idea and I'm hoping a lot of people will try it and provide feedback.
Sterling Phoenix Mar 30 @ 8:51am 
Hmm, decided to try it anyways. Just in case you're interested in the metrics, it cut my average TPS from 450 to 250, this on a large map with 450 mods, and running on a 14900K. Still super cool, though.
Sterling Phoenix Mar 30 @ 8:29am 
Probably wont use it because my mod-list already causes TPS issues, but by golly this is NIFTY. Well done, incredible work.
choi4624 Mar 28 @ 3:16am 
2025년 3월 28일 @ 오전 9시 49분
Bug Fix: Issues with Multiple Maps > try now
choi4624 Mar 27 @ 3:51am 
unfortunately, this does not support multifloor or else map mod(may be anomaly backroom and cave).. may be this mod use same gird temp state in all map.
OrAZion Mar 26 @ 11:22pm 
The extreme climate survival playstyle heavily relies on VTE mod's outdoor heat source mechanism, but it seems that the VTE mod doesn't actually provide a real heat source.
LordBeef21 Mar 26 @ 8:19pm 
@SuperHobbang Thank you for your continued work on this! I think that, once compatibility is sorted out, this will be a must-have mod for many players.
LordBeef21 Mar 26 @ 8:17pm 
@하나 Do you know if it's also incompatible with Vanilla Temperature Expanded conditioners? I was having issues with them in my testing earlier (the heat would come back into the room)
하나 Mar 26 @ 6:32pm 
oh, and your TPS is never decreasing by using this mod.
하나 Mar 26 @ 6:31pm 
hey you, set 'Indoor Thermal Diffusivity' to 0.8 over. (1 is same as vanilla)

the default is 0.25, which is too low—it can cause your pawn to suffer from both heat stroke and hypothermia in the same room at the same time.

also, this mod is incompatible with Dub's Bad Hygiene air conditioners.

thank you for great mod!
SuperHobbang  [author] Mar 26 @ 6:11pm 
I want to increase the external heat diffusion rate, but I also prioritize performance. The current model is simple and calculates heat with adjacent tiles, so I can't increase the rate just by adjusting coefficients. The indoor model has additional logic for heat diffusion, but it was set too low.
SuperHobbang  [author] Mar 26 @ 6:04pm 
I have modified the mode settings to adjust the thermal diffusivity coefficient and added the ability to view the simulation tick time.
LordBeef21 Mar 26 @ 2:17pm 
Hey, the mod is great but, like Maux has said, the thermal conductivity of air is set far too low, so you end up with 24C next to the heater but 0 C in the other corner. This is in a 10x7 tile room.
LordBeef21 Mar 26 @ 1:45pm 
@The Blind One
Rimworld and Oxygen Not Included use the same engine, Unity.
하나 Mar 26 @ 12:30pm 
he said "asynchronously"; means your TPS is not falled by this mod cause the tick dosen't wait this mod.
Samuel_Bucher Mar 26 @ 9:04am 
Is this mod on Github?