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MIXER全派系解锁、三大地标mod(LOL、IL、LOE)、超凡帝国扩展是兼容的,震旦、高精、矮人、帝国、巴托、古墓王实测没有问题。
Landmarks Of Eternity-lmmortal Empire Expanded Edition 【Reworked】 和 Landmarks Of Eternity: Radious Submod 不确定有没有冲突。矮人档出现过跳出但是原因不确定,后续的巴托档和古墓档没有跳出。
作者没有在设置里增加开关选项,但是实测下来,28的默认值已经可以玩短人这种小短腿了。
1.Damage of ranged units: The idea is to shift the damage output against high-tier, durable units to artillery. Units like Chosen and Champions can only be effectively damaged by artillery. I am confident that, aside from the Sisters of Avelorn, the ranged units of the Chaos Dwarfs (the red ones), and the Wood Elves (who rely on seasons and forest), they still have opportunities to deal damage against Chosen. However, when facing Archaon's own Doomhost, they need to put in considerable effort.
2.Vampire heroes: This was a mistake on my part. I incorrectly classified Vampire heroes as regular units, which led to this error. I will fix this promptly and plan to release an English version in a few days.
with lord buffs, the highest tier of chosen (30unit variant), with archaon buffs
(probably from other mods as well), can get close to 1k weapon damage.
Meanwhile, when I check the ranged damage, of elite ranged units (tier 4-5 sisters of averlorn, chaos dwarf ranged units, waywatchers) have almost the same damage as vanilla Radious, which would make archers useless past turn 60
What I also saw is that the morale of base vampire heros is really low (bit less than 3k) Which I thought would match a little bit more to the SFO standard, since I thought that vampires (lorewise), should be stronger than their base living counterparts.
I love the other parts of this mod, it makes facing a deamon prince, or a legendary hero much more challenging:)
Is there also an option to disable the translation? I basically can see no text:)