RimWorld

RimWorld

Sacrificial Ritual
16 Comments
Lunar Nepneus Nov 3 @ 7:52pm 
Will you update this? I'm sure many would appreciate!
Torhem Jun 28 @ 11:17am 
Can you sacrifice children 0+ years old with this mod? Or only 3+ years old?
Prometheus May 25 @ 2:21am 
@Black Halo If you wanna try babies, you can always cut off their tongue/jaw for them to stop crying/giggling. Works all the time.
royfromvt Apr 11 @ 2:46am 
thank you <3
Black Halo  [author] Apr 10 @ 4:37pm 
@royfromvt. You can now sacrifice children. I tried to do babies, but they kept crying which caused the ritual to cancel.

I also added in a few more checks to make sure the ritual can function (all the necessary pawns can reach the location). I also made the intended sacrifice try and walk there instead of only waiting to be carried.
Black Halo  [author] Apr 10 @ 2:11pm 
@Tstil1987 When the ritual doesn't work, is there anything odd about your ritual leader or likely sacrifice? Like can they not haul? or do they not have arms? It is likely some part of the Blinding ritual code I use causing whatever is happening, the code is purely vanilla rimworld and says 'the leader of the ritual walks to the likely sacrifice and carries them to the ritual. Then when the leader carries them there, the ritual starts'. Something in that may be causing an issue.
Tstil1987 Apr 9 @ 6:29am 
I'm also having the issue of the ritual being cancelled in the first few secs, when it passes that 2 second mark it goes through though. things that help it pass the 2 second mark is if i give all the participants a full blank schedule and forbid the exits of the ritual room so they have nothing else to do, hope this helps?
royfromvt Apr 5 @ 2:29pm 
can you add a setting to allow sacrificing children pls
Lunar Nepneus Mar 25 @ 10:12pm 
Added to my playthrough looking forward to it :D
Black Halo  [author] Mar 22 @ 8:21pm 
Odd. Haven't seen that problem yet. Just ran it in my 200~ mod game and it seems to work fine. If anyone else is having issues please let me know.

And it's fine, I have no issue with making the mod a bit more flexible. I just updated some stuff along with the likely sacrifice changes as described.
jaeger972 Mar 22 @ 7:03pm 
Sure. Though it seems that the ritual gets cancelled right after starting it anyway. I'm playing with a ton of mods though so it might just be something else.
Also don't make anything you're not comfortable with. I can just alter the prisoner sacrifice ritual and make it work with colonists.
Black Halo  [author] Mar 22 @ 6:09pm 
Does allowing downed as the sacrifice, but not if in painshock or less than 30% conciousness work for you?
Black Halo  [author] Mar 22 @ 5:15pm 
Hmm. I'll see what I can come up with.
jaeger972 Mar 22 @ 4:58pm 
Yeah that's fair. I found it a bit strange that it's based on the orgy ritual in the first place. I set all the loving and pregnancy chances to 0.
I just wanted to have a way of getting rid of my 80 year old bedridden colonists without having to banish them.
Black Halo  [author] Mar 22 @ 4:07pm 
@jaeger972 I can do it, in this context it ends up a bit weird though. People are partying around a person who isn't even conscious. With pregnancies being possible... it is a bit... rapey? So I'm gonna pass on that.

Even a limbless hemogen sack of a pawn can be given a single wooden stump to bounce on over on and join in. The bar is already very, very low for who can participate.

Though that did remind me to add in a lil loot drop debuff depending on number of missing internal organs.
jaeger972 Mar 22 @ 7:54am 
would it be possible to allow downed colonists as sacrifice?