Timberborn

Timberborn

Moddable Prefab (U7 ✅)
11 Comments
Luke ✞ Jesus Saves ✞  [author] Oct 27 @ 7:57pm 
Yes, you would need to edit the BuildingSpec I think. Building auto unlocks if their science cost is 0.
OldGamer Oct 27 @ 1:30pm 
Hi Luke, would it be possible with this MOD to unlock the sluices from the start and change the materials from 5 planks and 5 metal blocks to 5 planks and 5 gears?
Luke ✞ Jesus Saves ✞  [author] Jul 14 @ 10:06pm 
I don't think Steam comment is good for this discussion so I created a discussion here: https://steamcommunity.com/workshop/filedetails/discussion/3447837683/582769417678692070/
Luke ✞ Jesus Saves ✞  [author] Jul 14 @ 1:40pm 
Oh yeah sorry I wasn't able to write guide for this one yet 😅 it wasn't high on the priority list because I have plenty of example on this one. Do you have a specific problem you need help immediately with? You can ask me on Discord, ping me @theapologist316 on #mod-creators channel should be good.
crashfly Jul 13 @ 3:46pm 
your modding guide has a missing link on #4 - using json and moddable prefabs.

i am hoping to use this mod to tweak the defaults of another mod.
Panchito Mágico Jun 30 @ 4:02am 
Solved!
I am searching, reading and fixing it by myself! Do not worry and thanks! :)
Luke ✞ Jesus Saves ✞  [author] Jun 30 @ 3:51am 
Hi, will need a longer log than that to find out which mod or what is causing it. You can post it on Discord, people there are very helpful!
Panchito Mágico Jun 29 @ 10:13pm 
I like your art, pictures and icons! Sweet mods!

Also, I am getting this: Timberborn.MapMetadataSystemUI.MapMetadataPanel.get_MapNameLocKey(), any ideas? Thanks!
Cheez Mar 20 @ 10:06pm 
no
Luke ✞ Jesus Saves ✞  [author] Mar 20 @ 10:04pm 
Hey I think you are right but as a modder I can't really make any good assets. Could you please provide some good one so I replace this bad art? Thanks!
Cheez Mar 20 @ 5:35pm 
bad art