tModLoader

tModLoader

tPackBuilder
159 Comments
Nycro  [author] Jun 11 @ 4:01pm 
@lamyra this mod does not contain a UI. What are you referring to?
lamyra Jun 11 @ 3:09am 
is there a ".tmod" file for this i can download cus the UI and keybind does not work when its loaded from steam workshop
Marvelous Ball Jun 1 @ 11:25am 
tekken sucks ass
FICTION THE REV May 30 @ 6:28pm 
but would that be hard ?
FICTION THE REV May 30 @ 6:28pm 
nycro as crazy as this sound. a TEKKEN mod. like adding Anna as a npc and her rocket launcher from tekken 8 lovely tom . and more
Autumnis May 29 @ 10:13am 
i feel like you should link the github documentation on the mod page
Idontcare May 28 @ 8:03pm 
Is there a easy way to find packs that use this?
Armoredman10 May 23 @ 12:42am 
Yeah kinda wondering where i'd find modpack mods
Cyan64 May 21 @ 5:21pm 
Where to find modpacks
bitgen May 21 @ 12:14pm 
how do i add custom weapons?
greenking13 May 8 @ 4:11pm 
So, the newest version of tPackBuilder does seem to resolve the crash. Thank you!
Nycro  [author] May 8 @ 12:48pm 
@greenking13 can you try now with v1.2.1?
greenking13 May 7 @ 12:56pm 
at Terraria.WorldGen.serverLoadWorldCallBack() in tModLoader\Terraria\WorldGen.cs:line 2846
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------
Honestly, at this point, I'm kind of reaching out to anybody that might be able to help.

Sincerely,
Green

(Note: I am so very lost on how disabling tPackBuilder allows me to load into the world.)
greenking13 May 7 @ 12:56pm 
------------
[.NET TP Worker/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at System.Nullable`1.get_HasValue()
at DMD<DMD<>?6018070::Terraria.NPC::SetDefaults>(NPC this, Int32 Type, NPCSpawnParams spawnparams)
at SyncProxy<System.Void Terraria.NPC:SetDefaults(System.Int32, Terraria.NPCSpawnParams)>(NPC , Int32 , NPCSpawnParams )
at Terraria.NPC.SetDefaults(Int32 Type, NPCSpawnParams spawnparams)
at Terraria.IO.WorldFile.LoadNPCs(BinaryReader reader) in tModLoader\Terraria\IO\WorldFile.cs:line 2362
at Terraria.IO.WorldFile.LoadWorld_Version2(BinaryReader reader) in tModLoader\Terraria\IO\WorldFile.cs:line 1486
at Terraria.IO.WorldFile.LoadWorld(Boolean loadFromCloud) in tModLoader\Terraria\IO\WorldFile.cs:line 492
greenking13 May 7 @ 12:56pm 
Hey, any chance y'all have a discord or something you wouldn't mind me sending some things to, I'm having one very interesting problem between tPackBuilder, Thorium, Secrets of the Shadows, Magic Storage, and Calamity Infernum.
https://discord.com/channels/103110554649894912/1369416731579256972
That's a link to the discord thread I have made in the tModLoader channel. It should have the client.log, server.log, and both the character data files and the world data files. I have a ton more of my experimentation listed in a separate discord, but I'd have to ask the modpack author if he's okay with me putting links to his discord.
Essentially I'm getting this specific error in my server.log file once I try and host a specific world and disabling any of the previously mentioned mods seems to resolve it in the minimal mod list.
AngeLiq May 6 @ 11:28am 
:steamthumbsup:
Nycro  [author] May 6 @ 3:06am 
Recipes yes, reforges no, at least not yet. This may be added in the future, but for now my focus is on the quest books API.
AngeLiq May 4 @ 3:43pm 
are you able to modify/remove existing modded recipes?
and also, are you able to modify vanilla and modded reforges?
skeletor May 2 @ 3:24am 
@Nycro
Yup just tested & looks like you've completely fixed the issue!
Thank you for the swift resolution!
Nycro  [author] Apr 30 @ 2:31pm 
@skeletor I just pushed an update which reworks the way detours and IL edits by tPB are handled. Would you be willing to test this again?
skeletor Apr 29 @ 4:16am 
Having this enabled while playing with spirit reforged on a multiplayer server breaks NPC spawns because of what looks like the hooks into NPCSpawnParams


[22:51:01.209] [Main Thread/DEBUG] [tML]: ILHook Terraria.NPC::SetDefaultsFromNetId(int, NPCSpawnParams) added by PackBuilder
[22:51:01.595] [Main Thread/DEBUG] [tML]: ILHook Terraria.NPC::SetDefaults(int, NPCSpawnParams) added by PackBuilder


[23:00:14.296] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at System.Nullable`1.get_HasValue()
at DMD<DMD<>?53113474::Terraria.NPC::SetDefaults>(NPC this, Int32 Type, NPCSpawnParams spawnparams)
ragingBlizzard Apr 28 @ 6:51pm 
@Nycro Thank you!
VIRIVI Apr 28 @ 3:31pm 
Oh its all good!
Tysm for telling us!
Nycro  [author] Apr 28 @ 1:43pm 
Apologies @ragingBlizzard and @VIRIVI, the GitHub moved to a different repository and I still need to update the link in the mod. The new link can be found here: https://github.com/bereft-souls/tPackBuilder
VIRIVI Apr 27 @ 7:31am 
Where did the github page go? :headcrab:
ragingBlizzard Apr 26 @ 1:12pm 
The Github link no longer works
Maoshou Apr 12 @ 3:47pm 
best!!!!!!!!!!!!!
< blank > Apr 4 @ 7:11am 
tibet = east china
Peredur Saruin I Apr 3 @ 12:51pm 
Nice, ABSOLUTE CINEMA ✋🏽 ✋🏽
Uncle Tima Mar 31 @ 6:50pm 
good luck dude
Blucky99 Mar 31 @ 9:22am 
W
PLMMJ Mar 31 @ 12:48am 
@SkipperU I was almost going to make that
Candy Gore Mar 30 @ 7:48pm 
You're fucking beautiful :toriel:
2958710162 Mar 30 @ 3:58pm 
This mod single handily brought me back to Terraria after so many years of neglect.
goferguy45356 Mar 30 @ 9:42am 
he has done the impossible
Puggles Mar 29 @ 8:54pm 
will there be the ability to modify ai in the future?
ThatCannibalisticDrone Mar 28 @ 7:03pm 
This mod single handily brought me back to Terraria after so many years of neglect.
Tremor Ferrum Mar 27 @ 9:05pm 
Don't know if this is a valid suggestion, but something I think would help a ton, would be maybe a way to modify/remove some reforges from the game! There are some mods out there that add new reforges, especially to different types of weapons, but there is a limit to the amount of possible reforging options Terraria can handle, if I'm not mistaken. This causes the mods to not be able to load at all. I don't have any experience in programming for Terraria, so I'm not sure how complicated this would really be, though...:steamsad:
ShadraeLux Mar 27 @ 2:46pm 
I expected this to be epic. What I was not expecting was the next big thing in modding. I cannot wait to see where this project and its inspirations go. :SaffronLove:
Fingolfin II Mar 25 @ 8:46pm 
Do the coding tools in this mod interact with world gen at all? It would be nice to smooth over world gen difficulties or incompatibilities between various mods
♦ ♠ SkipperU ♣ ♥ Mar 24 @ 12:02pm 
Can't wait for ''Gregtech: Even newer horizons''
lomnyras Mar 24 @ 6:27am 
theres... code? you said "By simply creating your own mod project, and then following the step-by-step guide on the GitHub, you can create your own modpacks with little to no programming required!" but all im seeing is just... CODE?!
Eevee_Gamer Mar 23 @ 5:01pm 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh yse yex tes yrs uyse syeysyyeyeysyyyeyeusyuiedgsuirehsfuihfud yesss
Nahuelwg Mar 23 @ 4:36pm 
so skibidi
ch6kehold Mar 23 @ 3:14pm 
this is the best thing since sliced bread
Кмс по лп Mar 22 @ 10:51pm 
OOH ITS GOOD!&&!&!&
mblaster627 Mar 22 @ 7:55pm 
this is so goated
kam Mar 22 @ 12:35pm 
your good man arthur morgan
WornDoubloon747 Mar 22 @ 12:11pm 
Hi Luigi!
Luigi Mar 22 @ 6:38am 
yes