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or maybe, someone can point me to a tutorial so I can modify it myself? I've messed with xml before but that's the extent of my knowledge.
hopefully someone has plans to make a compat patch between this and Medieval Overhaul that would be awesome
Wine addition without all other medivial stuff... its so upsetting that VCE brewing mod or VFE classical mod doesnt add wine for some reason, but VFE medivial does..
To make gunpowder a prerequise to gunsmithing you can use x-correction or Shavius's Vanilla expanded patches that make that, or MQOL and modify all tech tree to your plaisure, or balance the incridibly op heavy leather armor that is both a parka and a more protective of a heavy plate armor. Thrumbo heavy leather armor 176% amor, plasteel heavy armor 97% amor, heavy leather armor in simple leather is 70% armor, a plate armor in steel is 65%... I know that thrumbos are legendary and hard to posses but well... 176% armor is normaly SPACE TECH. Maybe the team should take a boy responsible of BALANCE. Balance was always a preocupation for POTOCKI so i don't know what happened... Or maybe they are thinking to make a mod named Vanilla Expanded Balanced i don't know ;)
Will there be a patch for gunplay or nah?
Will use them on a new save, just to be safe. I've really enjoyed all the Vanilla Expanded mods, many thanks for that!
Am I ok to use all the VE mods together at the same time, or would you not recommend that? (On the VE factions mods' page, there's come user comments that there is incompatibility between some of the VE mods, like Medieval 2 with other VE mods, this isn't officially true is it?)
Yes you can. You don't need to play as the medieval start to enjoy the content of this mod. Same goes for all of our other mods. I use Medieval 2 while I play as a sci-fi nation of insectors just so the medieval knights occasionally come to my megahive so that I can kill them.