Library Of Ruina

Library Of Ruina

A Certain Boss from Canto VII
22 Comments
hjjang0302 Oct 8 @ 11:52pm 
so good
Necrome  [author] Jun 22 @ 5:40am 
That's really odd, thanks for reporting it! Do you remember if you used any specific card or mods when it happened? It might be related, but I'll look into it.
demongodderok Jun 21 @ 8:04pm 
Don is stuck, I clashed against her Ecstasy for Blood and now its stuck permanently
Darkxwolf17 Apr 10 @ 5:41pm 
what if some of the skills on the ego page were mass
zceez Apr 8 @ 3:57pm 
can you make her recover from stagger when using la aventura
Necrome  [author] Mar 31 @ 5:27pm 
Try downloading "Skin Format Normalizer" from Nexus Mod, hopefully that fixes it
tinksouffle Mar 25 @ 1:36pm 
i also see it offset, and i can't see her sprite as her boss and her keypage
Necrome  [author] Mar 23 @ 8:04pm 
Probably a conflicting mod? I don't know what could be causing the problem
Speedweed Mar 23 @ 5:53pm 
the sancho sprite is offset for some reason, i can only see the sprite when she's hurt
Necrome  [author] Mar 22 @ 5:44pm 
Haha it happens to everyone, you're welcome!
OddsQkuad Mar 22 @ 4:51pm 
Yes Im dumb, forgot to check the workshop in invitation, thanks anyway!
Necrome  [author] Mar 22 @ 2:42pm 
That's weird, did you open the game on "LOR with Mods", checkmarked the mod before pressing OK and checkmarked the "Workshop" on the invitation before sending it?
OddsQkuad Mar 22 @ 11:49am 
I cant put the invitation, I put 1 SotC book but only sends me to general receptions and I have localization manager on
sanormaybenot Mar 19 @ 12:50pm 
holy hell. that does help. tysm. jesus christ
c00lium Mar 17 @ 9:12pm 
roshinante
Hammer The D-Baumi 2017 Mar 15 @ 4:01pm 
nice mod, a shame that i almost never get the sancho HP below needed, dude just stack using 3 basic page XD
Necrome  [author] Mar 15 @ 2:04pm 
Thank you for commenting, update was uploaded with your recommendation.

Thank you, it's actually easy to implement but sometimes frustrating to animate, you can ask in the project moon server, but:
- You can see the Action Script inside and use the BehaviourAction code as a guide, all animated combat pages have this, so you can use all of them as a guide (You can see them in the tiphereth database).
- If you have your code ready to use, then inside the CardInfo.xml you just put inside the "" of the ActionScript the name of your BehaviourAction, it should be like this:
Example name of the code: BehaviourAction_(YourAnimationName)
Example inside the dice of the Cardinfo.xml: ActionScript="(YourAnimationName)"
Hope this helps.
sanormaybenot Mar 15 @ 12:51pm 
very nice mod! i'd like to know how the HELL do you animate the combat pages, though. can't find any modding guide on 'em (all i know is it requires sprites [S1 to S15 most of the time] to be created first)
sans peter Mar 15 @ 8:55am 
oh yeah, 150 stagger resist for the boss is way too low, especially since she has a pierce weakness. she got staggered pretty much every other scene on all of my runs of this fight. i recommend upping her stagger resist to match some of the other lategame bosses. around 450-500 should be a good amount.
sans peter Mar 14 @ 11:24pm 
i would love to see more bosses ported over, bullying this one was fun
Necrome  [author] Mar 14 @ 8:06pm 
Yo I forgot to post the nerf, hopefully this is the last update :Roland:
GalaFruit Mar 14 @ 5:31pm 
this mod is so ass to play with the strength gain...