Total War: WARHAMMER III

Total War: WARHAMMER III

More High Angle Fire (includes Stop Idling features)
131 Comments
ArthasL1  [author] May 29 @ 9:44pm 
@落雪阁SEELE
取决于原版游戏中这些单位有没有高抛弹道。帝国的烟花炮恐怕是没有的。
落雪阁SEELE May 29 @ 6:28am 
那帝国的烟花跑也会高抛吗?:steammocking:
ArthasL1  [author] May 23 @ 8:41am 
@Fiction·Alice
多人模式可用,确保每个玩家都开启了完全一样的Mod,且版本必须一致
Fiction·Alice May 23 @ 8:20am 
问一下,这个MOD在多人模式可用么?我在多人模式开启这个MOD后一旦入战,只要主战的不是房主,其他玩家好像都有大概率会游戏直接卡死
ArthasL1  [author] May 19 @ 6:52am 
@叁柏
这是6.1版本CA搞出的Bug,B站的无禁思念有解释这个Bug的原理。很遗憾,这种Bug用Mod解决不了,只能由CA自己修复。
叁柏 May 18 @ 9:57pm 
请问现在我发现我的远程经常会莫名其妙挤到前排抗线里面去?即使开了防御模式,有什么mod或者办法能规避这个问题吗
۶Vαикα May 18 @ 9:13pm 
Good to know
ArthasL1  [author] May 18 @ 8:26am 
@۶Vαикα
This mod is 100% compatible with multiplayer. The desync issue might be because one of you didn’t have the update I released on May 17.
۶Vαикα May 18 @ 7:01am 
This mod was the culprit for a multiplayer campaign desyncing in battle after a few minutes in, I hope this info can affect your next update and adjustment for this great mod.
SomethingSpatial May 17 @ 6:21pm 
Just wanted to say thank you for adding the 'Stop Idling' functionality - I, and many others really appreciate it. I understand your hesitancy about it, and I truly hope that everything goes well.
叁柏 May 17 @ 5:12am 
感谢作者,我说我怎么今天玩莫名其妙感觉很奇怪了
Krakenous May 17 @ 3:38am 
I go away for a few days and come back and everything is carnage lol. So, not to derail the topic, why were the idling and other mods removed? Was the author banned, stolen source code or something much more boring?
ArthasL1  [author] May 17 @ 1:42am 
现在依然兼容“把算力偏向远程单位”
Still compatible with "Solve the problem of not firing"
2514719674 May 16 @ 10:28pm 
你的mod简直救命
MotherHunter May 16 @ 8:52pm 
@ArthasL1
十分感谢作者大大,没了你的高抛和stop lding简直玩不了远程派系了,那么能请问下目前这个整合了stop liding的高抛mod能和另一个《把算力分配远程》的mod兼容了吗 ,或者还是跟以前一样打了这个mod就不能再启用算力分配的MOD了吗?
正阳电磁炮 May 16 @ 3:20pm 
@ArthasL1. "Seems a few of those manual battle improvement mods were removed.

I also had a mod that made my units and enemy units react faster to my commands and not take ages to do what i want and it also got removed yesterday.

My savegames still work tho after loading in the latest one and do a new save."
Reddit上有人这么说的。这意思是被CA无形的大手移除了么?感觉没道理啊。
SomethingSpatial May 15 @ 10:27am 
@ArthasL1
Yeah, that makes sense - and, fair, I can understand not wanting to step on anyone's toes. I haven't seen any info about it, not yet at least.
ArthasL1  [author] May 15 @ 6:58am 
Stop Idling和我的这个Mod修改的是相同的文件,且Stop Idling本质上只是修改了原本游戏中的几个参数,所以我可以很轻松的把Stop Idling的功能融合到我的这个Mod中。然而,我不确定这么做是否合适。我不怎么关注英文社区,所以我不知道Stop Idling的作者是因为什么原因突然决定隐藏自己的Mod。如果你们知道原因,欢迎留言告诉我。
ArthasL1  [author] May 15 @ 6:56am 
@SomethingSpatial
I actually understand how Stop Idling works. Since both Stop Idling and my mod modify the same game file—and Stop Idling essentially just tweaks a few parameters from the base game—it's quite easy for me to integrate its functionality into my own mod.

However, I'm not sure whether it would be appropriate to do so. I don't follow the English-speaking community very closely, so I have no idea why the original author of Stop Idling suddenly decided to hide the mod.

If anyone knows the reason, feel free to let me know in the comments.
Aaron May 15 @ 3:19am 
加载之前的存档确实能用了
[A-team]vv May 15 @ 1:20am 
我直接在mod manager里面把stop idling关了能进去,大伙可以试试,本身它不影响旧存档的,进不去应该只是因为mod失效,开启了失效mod导致进不去
SomethingSpatial May 14 @ 8:35pm 
Hey, I know this is a longshot - I translated the other comments and understand that others, like myself, have noticed that the 'Stop Idling' mod has disappeared from the workshop - I checked my workshop folder and unfortunately, it is not contained within either - is there any possibility of it being shared or reuploaded by anyone that does have it? It has bricked the saves of myself and some friends, tragically. Would love to get it back.
Wassermelon西瓜 May 14 @ 8:28pm 
呜呜大佬能不能补发下stop idling啊
正阳电磁炮 May 14 @ 7:50pm 
存档并不会炸的。我昨天一开始载入的时候也闪退了,给我吓死了。但是后来我载入了一下之前保存的但开了stop idling的存档,发现能载入,再载入我最新保存的且开了stop idling的存档发现就没问题了,之后就再也没闪退过。
Aaron May 14 @ 7:06pm 
缺失stop idling存档直接炸了
ArthasL1  [author] May 14 @ 5:35am 
@DORK SOULS
啊?确实啊,我也不知道为啥stop idling消失了,我没关注Mod圈又发生什么了。但是stop idling是不影响旧存档的。
DORK SOULS May 14 @ 5:08am 
大佬啊stop idling消失了,那么好用的MOD没了呜呜呜,存档也炸了,救一下:BMW_MAD:
ArthasL1  [author] May 9 @ 11:25am 
@qwer12340817
如果发生不断切换而导致不射击,让你的远程单位变成正方形,近战单位拉成长条。这是CA底层代码的问题,改动Mod参数作用有限
qwer12340817 May 9 @ 12:56am 
毕竟降点输出总比不射击强。一个经常的情况是,由于近战兵牌之间有空隙,会导致远程的少部分兵摸能够低抛到敌方的,但大部分兵模仍会直接哑火,无法切换到高抛模式。
qwer12340817 May 9 @ 12:53am 
摆盒子或者手脚的时候仍然会经常出现某些单位会由于在高抛和低抛设计之间不断切换而导致不射击。
大佬能不能出一个强制任何情况下都高抛的的mod
NorscanWarlord Apr 25 @ 5:24pm 
oh alright got it, a yes or not would have worked too xD but sure i'll check cheers
ArthasL1  [author] Apr 25 @ 3:53pm 
@NorscanWarlord
You can find a detailed explanation about that in the FAQ section
NorscanWarlord Apr 25 @ 3:48pm 
alright, thanks for the info :) does it affect gunpowder units aswell? i'm mainly playing chaos dwarves, pretty much all the time
ArthasL1  [author] Apr 25 @ 3:44pm 
@NorscanWarlord
Usually no update is needed unless CA makes another mistake like they did with the 6.1 patch.
NorscanWarlord Apr 25 @ 3:29pm 
will this mod need to be updated every patch devs drop? i was looking to add this to a personal modpack i keep for myself and friends
ArthasL1  [author] Apr 18 @ 6:52pm 
@Vircyo
If you have any questions, feel free to leave a comment in English — I’ll be happy to reply in English as well.
Vircyo Apr 18 @ 6:48pm 
can you all speak English?
ArthasL1  [author] Apr 17 @ 10:57am 
@Shaft Ten
对于我们几个Mod,更改排序不会影响任何效果。其他方面你理解的是正确的。
Shaft Ten Apr 17 @ 8:21am 
抱歉我说的有点不清楚。to 2.我说的随意移动破坏阵型是指射击转向时兵牌会整体旋转,这个在我看来就足够破坏阵型了。hold position是让每个单位原地转向而不是把兵牌转向。如果你和这个mod之间没有什么代码数据覆盖的话,那应该是兼容的。to 3.我知道的,就只是问一下,是不是比如说,把你的排序放到最下面,那么另外三个的mod的关于无视友伤的倾向就会更高。我看了下似乎stop idling有说加强了无视友伤强行开火的设定,还提到过如果他的设定依然太高的话,建议用你的mod覆盖他的设定,所以我是可以考虑更改该mod和stop idling的排序来调整出自己想要的强制开火倾向是吗?
至于passive shooting revised 和 hold position似乎并不会覆写stop idling和这个mod的任何更改,我这样理解对了吗?
ArthasL1  [author] Apr 17 @ 6:30am 
@Shaft Ten
1. 排序不影响效果,随意排。
2. “随意移动破坏阵型”是6.1版本更新后出现的原版游戏Bug,Mod解决不了,只能等CA自己修复。
3. ”无视召唤物开火“这种功能我目前没有见过,因为召唤物本质上和普通部队没有区别,没法区别对待。
Shaft Ten Apr 17 @ 2:07am 
你好,那么如果除了stop idling再加上passive shooting revised和hold position的话,怎么样的排序和效果是比较建议的。想要实现的当然是原地快速转向射击但是不要随意移动破坏阵型,并且也能够尽量高抛而不是在那里反复前进后试位置,右伤也是想避免的,除了玩召唤物当前排的,那个的话,会想要强制开火,无视友伤。
ArthasL1  [author] Apr 16 @ 7:17am 
@叁柏
可以和所有Mod兼容,所以也包括Just Good Babysitter。
Stop Idling和算力偏向远程的侧重点不一样。Stop Idling主要修改了混合武器切换、响应移动指令的时间,从而加快响应但不会节省算力。算力偏向远程主要简化AI行为、简化自动瞄准射击行为,从而节省算力进而加快响应。
Stop Idling和算力偏向远程自身都有副作用,比如更容易造成友军误伤,但是这种副作用会被我的Mod覆盖。所以你主要思考他们的侧重点是不是你所需要的。
叁柏 Apr 15 @ 11:00pm 
还有就是想请问您更推荐Stop Idling还是把算力偏向远程单位呢?我想听听您的建议:steamhappy:
叁柏 Apr 15 @ 10:58pm 
您好,请问这个跟Just Good Babysitter这个mod可以同时使用吗?
ArthasL1  [author] Apr 11 @ 5:19am 
@Rayki
你说的问题是6.1版本更新后出现的一个Bug。很遗憾,这种Bug只能由CA自己去修复,Mod作者们无能为力。
Rayki Apr 11 @ 5:13am 
能解决远程莫名其妙向前走的问题吗
ArthasL1  [author] Apr 9 @ 4:08pm 
@Agent Luigi
Do you mean Stop Idling when you mention "No More Idle Units"? If so, our two mods are fully compatible — they've been tested extensively by many users without issues. On the other hand, my mod only changes the game's global logic, and theoretically it shouldn't cause any crashes by itself.
Agent Luigi Apr 9 @ 3:28pm 
I only use this mod and No more idle units on battle yet I got sth like 4 battle crash today, do you think this mod may be the reason? I reinstalled the game after second crash and still got 2 more
Serious Lee Apr 6 @ 12:54am 
what a fantastic mod
Aryvian Apr 5 @ 5:11am 
I hope this mod make my ranged units able to shoot enemies who are stationed on a built barricade in siege battles instead of going around..