Total War: WARHAMMER III

Total War: WARHAMMER III

Custom Legendary Lords for Vampire Coast - WH3 - Standard Version
8 Comments
Sebbelanian  [author] Mar 15 @ 4:38pm 
@Bionix No wait, that's not how it works. The missions should appear because I did not give the characters a start_pos ID, and that ID is the thing that determines the campaing. And by not having an ID the missions should appear on any campaing.
Sebbelanian  [author] Mar 15 @ 3:49pm 
@Bionix I did not realise it was a whole new map! That would, as you say, make the quest markers not make sense or not work at all causing the missions to break. However, all the quest are defined in the "campaing id" so they will only appear in the immortal empires campaing. So, worst case senario I expect the missions would not trigger at all. I might check this if I get the time.
Bionix Mar 15 @ 9:32am 
@sebbelanian Regardless of the mod, you should check The Old World out. It's a fully redone map that is significantly bigger. I was asking about compatibility because if there are hard set locations in this mod, like perhaps for the quest battles, it might not be compatible.
Sebbelanian  [author] Mar 13 @ 3:48am 
@Bionix I'm unfamilliar with The Old Word Campaing mod so I do not know, but if the pirate faction is left unchanged and the mod only adds thing it should be fine? Maybe? This mod only adds lords to the legendary lord pool at the start of the campaing.
Sebbelanian  [author] Mar 13 @ 3:33am 
@Ar_An Thank you for pointing it out! It caused issues with the general lord skills not applying to the units it should, so I switched out my "_lan" version to the base game ones. They still exist though so they won't disappear. And to be honest... I don't remember why I made my own version, but I've tested using the base game ones a bit and it seemed to work as well. Anyway, it should be fixed now!
Ar_An Mar 13 @ 12:34am 
Hi, thank you for mod.
You forgot add "wh_main_vmp_inf_grave_guard_0_lan" "wh_main_vmp_inf_grave_guard_1_lan" and "wh_main_emp_inf_greatswords_lan" to "unit_set_to_unit_junctions_tables"
Why you don't want use ingame graveguards and greatswords?
Bionix Mar 12 @ 10:25pm 
Compatible with The Old World campaign mod? Possible future compatibility?
混沌矮人 Mar 7 @ 4:25am 
cool:steamhappy: