Sea Power

Sea Power

1143.5 Kuznetsov
99 Comments
Texas_the_Omertosa  [author] Jun 28 @ 7:26pm 
@Navigator Alex The game doesn't support ski jumps right now, as I said in the introduction, so it will go through the deck.
Navigator Alex Jun 28 @ 2:07pm 
If I hadn't read the comment that said that the planes go through the texture at the very end of the runway (which bends upwards) - I would never have noticed it myself, it's almost not noticeable at all. I was worried about something else, that the aircraft carrier accelerates itself when planes take off and land, but, as I understand it, this is such a built-in game mechanic. If I hide the aircraft carrier somewhere near the shore, where there may be a high surface covering its low-flying missiles, then it will crash into the shore and get stuck tightly, it turns out. After all, it will move forward at maximum speed until the planes take off.
Navigator Alex Jun 28 @ 1:56pm 
Pocky, I don't understand why I need to check anything? It turns out I have no problems with this mod. As you yourself stated - the plane passes through the texture and this is true. Some other aircraft carriers also accelerate the speed of aircraft during takeoff and landing (not only your mod)
I don't use the editor (like some people have problems with this and the game crashes), I need this kind of mods - so that I can spawn them in someone's finished mission through the developer menu (I've already completed several vanilla missions with your mod).
P.S.: maybe the translation from my language to English via Google Translate is bad? I'll write in my native language if this and the previous comment are not clear to you, and you can translate it yourself.
Texas_the_Omertosa  [author] Jun 28 @ 11:02am 
@Navigator Alex check your user folder,Check if there are any extra folders. If there are any extra assets, please delete them. Secondly, when the aircraft takes off from the aircraft carrier, it needs a certain acceleration of the ship, so when the aircraft takes off, the aircraft carrier will accelerate.
Navigator Alex Jun 28 @ 3:33am 
I also use the Encyclopedia as a testing ground. And yes, two models of this aircraft carrier have problems passing through the texture. But there are no problems with this mod (its appearance in the game, game crashes). Here is another question - is it normal when a plane from these two models takes off, then these aircraft carriers THEMSELVES accelerate to maximum speed during takeoff and also, standing still, accelerate to maximum speed when the plane is landing ???????? I am new to this game, maybe it should be like this ??
Įηşąŋę Jun 13 @ 8:38am 
@ironghost68 yea same, have you found which mod causes this conflict?
Texas_the_Omertosa  [author] Jun 10 @ 8:56am 
@327884252 我这里一切正常
327884252 Jun 7 @ 8:36am 
载入编辑的任务,模组报错,应该是哪个贴图有错误。希望能修改一下。或者把修改办法发出来。阿利伯克的评论区就给出了模组修改办法
SKIBIDI_RIZZLER123 Jun 3 @ 10:06am 
In mission editor carrier have 26 ghost su33 and because of that can only take 10 real su33 in custom air group setting
ironghost68 May 29 @ 8:29am 
When I go to the encyclopedia and load the aircraft carrier, it sinks, this means that there is a conflict with some other mod, first it works, and in fact if I load a mission with the Kuznetsov the game crashes during loading.
Amogus May 27 @ 1:02pm 
Thank you
Texas_the_Omertosa  [author] May 26 @ 9:55am 
@Amogus I fixed it if you cant use it put it on top
Amogus May 25 @ 8:32am 
Is it broken?
Decadence May 23 @ 3:53pm 
Thank you
Texas_the_Omertosa  [author] May 23 @ 6:44am 
@ Decadence fixed
Decadence May 22 @ 2:48pm 
Not working.
SID 6.7 May 13 @ 4:59am 
Doesn't work after the last update like everything else custom models :(
LAXGUNNER May 6 @ 2:06pm 
The mod works but it keeps getting an error message when I load it. Mentioning something about textures. It's only been happening with the recent update.
Decadence Apr 29 @ 3:19pm 
Would it be possible to make a skin for Varyag, as if it were completed?
Lol Apr 23 @ 3:36pm 
Does the model include a massive plume of black smoke, oil slick and tug boat?
Decadence Apr 22 @ 4:51pm 
Or other ASuW packages
Decadence Apr 22 @ 4:50pm 
Could we get some more loadouts for the Su-33? Maybe one with two sunburns?
Texas_the_Omertosa  [author] Apr 20 @ 9:08am 
@Jesus Check Sealifter
Texas_the_Omertosa  [author] Apr 20 @ 9:08am 
@Zak Check Sealifter
Zak Apr 19 @ 4:03pm 
The model is not displayed
Jesus Apr 17 @ 2:13pm 
The model will not spawn in
zbao84563 Apr 7 @ 5:29pm 
你好,我添加了这个MOD,在任务编辑器中选中这个单位后无法显示,请问是什么原因?
HellDD5 Apr 3 @ 6:29am 
Model doesnt spawn in for some reason
PapaBlitz™®© Apr 2 @ 10:54am 
Any chance of getting the su-33 to work on orel? they just wait for launch
I<3ARSARMA Mar 29 @ 9:20pm 
im I stupid ? r27em is impossible to make su-33 launch
This was the Kuznetsovs' last full loadout in late 2016. you could keep the 1992 variant and additionally add a 2016 variant with different armament and planes that would be cool.:hearteyes: (x) are the ones which were dismantled for reserve and parts, you could include them in the full lineup for gameplay purposes.

10(2) × Su-33
4(1) × MiG-29K
4(0)× Ka-31R
2(0) × Ka-52K
2(1) × Ka-27PS (unarmed but equipped with radar)
Stealth17 Mar 27 @ 4:02am 
@eyup: did you install Anchorchain the proper way? Not just subscribe to it?
eyup1997 Mar 27 @ 12:34am 
This mod doesn't work. The ship doesn't even appear.
Stealth17 Mar 24 @ 12:30pm 
Just encountered this monster in a mission. The amount of missiles she carries and the amount of punishment she takes is ridiculous. Think you might have overtuned this ship.
eyup1997 Mar 23 @ 2:36am 
I downloaded the mod, installed it and logged in to try it out. I immediately put the ship in the editor section and started the game, but the ship did not appear.
pietvanrens Mar 22 @ 3:35am 
you forgot the tugboat lol ( just joking great model btw )
SAS Mar 20 @ 12:44am 
clarification needed - when kuznetsov is alone (without any other ships in her group), she's not launching helicopters to sweep around, so do not detect me from afar, so not using its missiles.
when kuznetsov is in pair with kirov for example - their both launching helicopters, then detects me, then both launch their ss-n-19 on me.
strange
SAS Mar 19 @ 11:34pm 
great mod, thanks!
but she's not using SS-N-19 missiles when AI-controlled, when I in control - they worked fine
It works now.

Is it possible to add the Su-25UTG ? Thats the downsized carrier capable Su-25.
Texas_the_Omertosa  [author] Mar 18 @ 9:07pm 
@Ģ◊иℤ◊⚡ℤ∀муpΛй check your sealifter
aptemcolysco Mar 16 @ 1:05pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3406985435

take a look at theKashtan implementation in this mod
aptemcolysco Mar 16 @ 6:04am 
You can force the starboard air defense to shoot to the right and the left side to shoot to the left, otherwise now everyone is shooting as they want.
aptemcolysco Mar 16 @ 6:01am 
THE FIRING SECTORS FROM THE AK-630 MACHINE GUN IN THE WHEELHOUSE AND ON THE OTHER SIDE ARE MIXED UP IN PLACES. THE AK630 MACHINE GUN SHOOT THROUGH THE WHEELHOUSE AND VICE VERSA
CASTOR Mar 15 @ 1:14pm 
mod does not work ship is not visible
Twerk Team Commander Mar 13 @ 1:20pm 
small bug with latest update, the blast deflector from the front left launch point doesn't fully retract in time, and the aircraft on the rear launch point will clip through it.
B-36 Enjoyer Mar 9 @ 8:15pm 
Wish I could use this in the campaign I am making but it takes place in the 70s so I will have to wait.
ALEX Mar 9 @ 6:59pm 
In the mod manager un-tick the ACC config and reload. this worked for me
Gerdam1701 Mar 9 @ 5:36pm 
Cant wait to see it redressed as the Chinese Carriers
Gerdam1701 Mar 9 @ 5:34pm 
Incredible mod, it shows the almost limitless potential in the game.
Almighty Tarzan Mar 8 @ 3:40pm 
It's the best ship ADD-ON mod i have seen so far, it's rite above the Alreigh burke destroyer mod.