Sea Power

Sea Power

MIM-104 Patriot
29 Comments
Super Tzefa Jun 17 @ 10:28pm 
Iron Dome pls?
Hotaninja05 May 26 @ 10:07am 
Hey man the launchers don't work. the enemy jets are literaly basically on top of them but they wont fire
CastalofgSky Apr 18 @ 12:19pm 
这个能不能做成跟s-75导弹阵地那样集成的那种,这样就不用一个个摆了
B-36 Enjoyer Mar 23 @ 2:39pm 
Always thought it was .5
misaka  [author] Mar 23 @ 4:15am 
Launcher and Radar need between 0.8nm
pietvanrens Mar 23 @ 2:50am 
why is it not working?
misaka  [author] Mar 20 @ 6:14pm 
@uuzii
It uses the same radar to search and guide, but in SP, the search radar cannot face the target during guidance
[CSC] うーじー Mar 20 @ 1:31pm 
The radar that the patriot uses isn't supposed to spin, other than that great mod
misaka  [author] Mar 6 @ 5:44pm 
@Adonica Because TEL and RADAR are connected by wires, the distance between them cannot exceed 0.8nm
Adonica Mar 6 @ 3:55pm 
Hi, i have sealifter installed, but when I put the pac 1,2,3 sites with associated radars the systems dont fire.
B-36 Enjoyer Mar 6 @ 3:19pm 
this one vs the other patriot mod
KroNyxc Mar 5 @ 11:23am 
Are you planning making a THAAD sam or a eagis ashore
misaka  [author] Mar 4 @ 3:19am 
@Hladow
This is because of the script of the active radar missile. Even if the minimum attack altitude is set, active radar missiles will fly directly towards the target. The reason why I don't set an additional trajectory for the 104F is because if it is set, it won't be able to intercept high-altitude and high-speed missiles very well. But I can try setting the cruising altitude of 104F to 70000ft to see if it can solve this problem
Hladow Mar 4 @ 2:17am 
waited for such mod for so long)
The problem is PAC-3 are falling to the ground shortly after launch when you try to hit something like SS-N-2 aimed at your shore objects.
PAC-2 really should not be able to target smth flying very low at a distances more then short (so in mod they behave correctly)
IDK about PAC-3. are they really able to target further low-flying targets? If true that means their initial trajectory needs adjustment. If false then they should basically behave like PAC-2?
misaka  [author] Mar 3 @ 7:49am 
@Maykay Yes, the model still requires sealifter import
, but tex with original
Maykay Mar 3 @ 7:20am 
these mods still require sea lifter even after the texture update?
misaka  [author] Mar 2 @ 3:40pm 
@KroNyxc
Due to the limitations of the horizon. Radar cannot detect relatively low targets.
As for the issue of missing the target, you can take a look at the F10 console to see what it aimed at. However, it is usually caused by the inability of radar to accurately locate
KroNyxc Mar 2 @ 12:17pm 
Why is the range so short when I want to hit a cruise mislle
KroNyxc Mar 2 @ 10:28am 
Sometimes the Missle acts very strange. when its about to hit his target it just goes in a differend direction
KroNyxc Mar 2 @ 9:47am 
the Pac 2 fires just at 20 nm can you extend that please
misaka  [author] Mar 2 @ 9:13am 
Fix now
KroNyxc Mar 2 @ 8:48am 
the link
KroNyxc Mar 2 @ 8:48am 
The Pac 2 Missle are losing fast the to the Radar and miss can you fix that
misaka  [author] Mar 2 @ 8:37am 
@caron My data varies in different language sections, so I try to follow the data from the English section as much as possible
caron Mar 2 @ 8:18am 
I see 10.8 range on PAC3....did you mean 108?
misaka  [author] Mar 2 @ 8:12am 
@KroNyxc PAC-3MSE is a too new project, and SP cannot recover performance well
misaka  [author] Mar 2 @ 8:06am 
I thought about it, PAC-2 should be compatible with AN \ MPQ65, just updated. Now PAC-2 can connect to AN \ MPQ65
Offensive Bias Mar 2 @ 7:49am 
Thanks for adding this! You are a super star!
KroNyxc Mar 2 @ 7:27am 
Very nice Mod could you ad the Pac 3 MSE that would be great