Project Zomboid

Project Zomboid

[B42] ZuperCarts - Carts & Trolleys (Forked)
304 Comments
tt_mcswag Oct 3 @ 9:37am 
Carts and trolleys no longer usable after B42.12
NinJaSK Sep 27 @ 8:57am 
Good job
SIMBAproduz Sep 24 @ 10:42am 
Instead of creating a separate mod, I uploaded the PTBR translations in the discussions so they can be officially integrated into the mod
I've got a weird bug where the trolleys are respawning in places I've previously visited.
Not sure if it's this mod or something else causing it, any ideas?
🌟Найт🌟 Sep 5 @ 3:22am 
Если еще можно будет толкать тележкой зомби, это было бы также прекрасно как и в Dead Rising 2
JuizzyTV Aug 19 @ 1:00pm 
works for b41?
D3k0y Aug 18 @ 7:02am 
A totally unnecessary addition that would be nice to see. Bolting crates to a flatbed trolley to increase the carry capacity, at the cost of only really being able to travel over "paved" surfaces. Outside is a no-no spot.
diegogcunha Aug 17 @ 1:11pm 
Suggestion to add a spawn chance option on the Sandbox.
Lyzander Aug 16 @ 2:26am 
Wheelbarrows next ? I'm up
UattO Aug 8 @ 1:56pm 
Yo, i love this mod, it needs some fix now.
Anyway i did some code to spawn trolleys on the ground as some vanilla items does, if you want to collaborate add me as friend
Dylan_i_am Aug 4 @ 4:37pm 
the latest update messed up the carts, the mod is no longer supported (?). Pls fix
Rooford Aug 4 @ 1:52pm 
afternoon- with the new unstable update, the trolly and cart texture is messed up- the character just picks it up and carries it like a weapon.
Jaxx - pshoooo Aug 3 @ 12:14pm 
thank you for updating this mod for 42 iwbums, it's even more necessary now with the balance changes.
any thoughts on making a wheelbarrow/some kind of cart that doesn't take items but actually can have corpses loaded into it to be able to move them easier/multiple at a time?
Phazma Jul 31 @ 1:00am 
I noticed a fail-safe way to equip is from the context menu on the container from the world inventory.

Not the fault of this mod, but I also found if I put containers in the cart and load them using a nested inventory mod, I can overload the cart beyond it's capacity while still getting 100% encumbrance reduction.
Cosmo Jul 18 @ 8:28am 
Hey @Viruana This modhave one big drawback: to start pushing the cart, you must first pick it up in your inventory, and if it is full and you let it go, you will not be able to pick it up until you empty it or you can pick up the weight of the cart with its contents.
Need to make "Push option" like in Wheelbarrow mod
+ there is weird situation with wight
in inventory its shows capacity 35 when its doped shows 48 but when its attached to u 65
FranGamer<3 Jul 1 @ 3:47pm 
Bug in RMB in the world... Bad :steamthumbsdown:
Kubiceek_ Jun 28 @ 2:57am 
can you add that i can put corpses in the trolleys/carts? Please
PaperShoggoth Jun 19 @ 6:01pm 
I only have one question about this mod. In the original B41 version, three other mods were required as dependencies to make chopping carts spawn in stores and trolleys to spawn in warehouses. Are there any other mods required like that to have them spawning in the areas they would spawn in?
Silverdragon Jun 3 @ 2:44pm 
Thank you for updating this mod to 42.:steamthumbsup:
brunorasera May 30 @ 11:21am 
Is there a way to pile zombie corpses on the trolley? Want to clean my base, think this might be helpful.
Viruana  [author] May 9 @ 3:23pm 
@Rusty - thank you so much for the encouragement!!! I appreciate it so muchhh. I also eagerly look forward to continued development of this! (:
Viruana  [author] May 9 @ 3:22pm 
Heyyy, all. My hellish work-life balance is coming to an end I think and I'll be resuming some work on this mod sometime (hopefully) soon. I am hoping for tomorrow but it depends on if a few things fall into place or not. And then Sunday I gotta go to my mom's grave (3 hour drive) cuz it's Mother's Day (give your moms plenty of love for me!!!).

But I can't wait to fix a few issues with this mod. I greatly appreciate everyone's patience!!!
Viruana  [author] May 9 @ 3:22pm 
@ Blob - I wish I could, but there's something... wrong(?)... with the way the carts and trolleys work. If I change the weight then all kinds of systems start to break. I hope to get some help from the discord on this one sooner or later!!!

@ Loccatpowersdog - I am aware of this issue and it's one of my priorities. Thank you for confirming the issue is happening to someone else. I experienced this in my own save right before I had my crazy work schedule start.

@ HappyRabootNoises - I have this planned as well, but UI menus in this game hate me. I hope to have this implemented as soon as I'm able though, thank you!

@Insane Kitsune - This is B42 only. The original for B41 is linked in the description.
Rusty #DopeRust May 9 @ 3:17pm 
@Viruana, thank you for porting this mod to the most recent build and sharing it with the community of PZ, awesome work, working as expected on my end without any issues, eagerly expecting what you will bring new to this mod.

Cheers.
Blob May 6 @ 8:08am 
there are a few game breaking features when using the carts/trolleys. When equipped, you can actually vault through fences, climb through windows and tall fences while holding them, performing these actions doesn't cause the carts to be dropped and it seems too op and unrealistic. Additionally, the weight of these carts/trolleys are a bit off in terms of realism. I can put one cart in a duffel bag and have no problem of carrying it on my back whatsoever, its relative size to the player should suggest that it's weight is heavier than most items.

Regardless, this mod is still awesome and very helpful when hauling loot ;P
Loccatpowersdog May 3 @ 4:53pm 
I have other mods so who knows on possible interactions but something consistent since I've mad this mod a staple is some sort of respawn mechanic can get triggered despite all that being off in the main sandbox settings. Most of the time is just means I go back to a place that had a cart that I gathered/used and now another has spawned there in a say a Basement or Mini-Mart that I haven't been in for a day or two.
HappyRabootNoises May 3 @ 3:54pm 
This is a super cool mod! Any way to change the grab hotkey at all?
Insane Kitsune May 2 @ 7:36pm 
in the mod it is saying the game needs to 42 or newer but i just downloaded it yesterday
Viruana  [author] May 2 @ 3:13pm 
Hey, all. Hope to continue work on this by the end of next week. I did notice two downvotes recently; any issues for anyone to report???
Viruana  [author] Apr 21 @ 6:53pm 
@lordxabbu - unsub and resub. I patched the model due to bugs again.
lordxabbu Apr 21 @ 4:40pm 
Also any name changes seem to revert back as well
lordxabbu Apr 21 @ 4:38pm 
@Viruana A bit of a bug that I am running into. If I drag multiple items into the cart before it swaps from the empty to full versions I loose all but the first item I started the transfer with.
Viruana  [author] Apr 20 @ 4:49pm 
Had to roll back the model switching portion of the update for (yet another) issue.

The new icons are still part of the game.
Viruana  [author] Apr 20 @ 3:44pm 
(And yes I'm still working on a system to have the new textures/skins dynamically spawn in game ... kind of like how crowbars have multiple textures).
Viruana  [author] Apr 20 @ 3:31pm 
New update just dropped.

Happy 4/20 all!
-- Reimplemented functionality for carts/trolleys updating to their "has items" model (and vice versa) appropriately.
There should not be any duplication issues or errors. Please let me know if this is not the case.

I also have included the new models for the trolley icons in the inventory UI. These can be incorporated in the same way the trolley textures for the in-game model are updated.
Viruana  [author] Apr 20 @ 3:30pm 
@STRIX - Thank you so much it means a lot to me!
STRIX Apr 20 @ 3:23pm 
Thank you for your hard work—and to all the modders out there bringing quality-of-life mods to this awesome community!

On behalf of all players, we appreciate the time, effort, and dedication you put in to make these mods work and make the game even more enjoyable.
We’re sorry if some others come across as dismissive or ungrateful—they probably didn’t mean it that way.

The community respects and values you and your work. Keep doing what you love! Take breaks, enjoy life, and come back modding if you're able to—we love your work. Much love and happy modding!
Schuchart Apr 19 @ 3:15am 
Thank you muchly for your hard work mate!
Viruana  [author] Apr 18 @ 3:49pm 
Mod has been updated with the patch from yesterday minus the bug fix that caused all of the issues. Again, the gray trolley is now the default trolley color. If you go to the below location, you can find the other trolley textures. Simply change trolley.png to trolley_actualcolor and change the color trolley you want to trolley.png and all trolleys will have that color texture. No new game required.

Filepath:

Steam\steamapps\workshop\content\108600\3433203442\mods\[B42] ZuperCarts - Carts & Trolleys (forked)\42\media\textures\weapons\2handed
Viruana  [author] Apr 18 @ 3:22pm 
@Cline West - unsub and resub. I reverted the most recent update due to issues. I plan on working on fixes shortly. At the very least I will rerelease the new icon and trolley texture on its own tonight.
Cline West Apr 18 @ 2:45pm 
Love the new colors and textures!
Cline West Apr 18 @ 2:44pm 
Greatly appreciate the hard work but something is causing errors in the game with Trolley mod enabled.
Cline West Apr 18 @ 2:44pm 
`function: onContainerUpdate -- file: NoSnakeParadox.lua line # 21 | MOD: [B42] ZuperCart - Carts & Trolleys (Port)
java.lang.RuntimeException: Object tried to call nil in onContainerUpdate
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:952)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
Viruana  [author] Apr 18 @ 1:37pm 
I have a small update planned today to at least add the new icons & trolley texture but without the other changes.
Viruana  [author] Apr 18 @ 1:36pm 
💚💚💚 much love, everyone!!!
rawgu Apr 18 @ 1:28pm 
the good ending <3
Viruana  [author] Apr 18 @ 1:24pm 
@SolarMaximum - Thank you. I accept your apology.
SolarMaximum Apr 18 @ 1:12pm 
@Viruana ok ok I'm sorry i was kind of an ass about it. i didn't mean to be rude but i was. i appreciate the work modders do and today i very clearly forgot that they have lives of their own and last thing i want to do is be entitled. again sorry for any grief caused.
Viruana  [author] Apr 18 @ 1:09pm 
Thank you for the words of encouragement. Perhaps I went a little overboard, but stuff like this happens to mod authors all the time and I'm fine with criticism over issues, but saying something like "man sometimes I wonder if mod authors even test their mod before updating smh," is just uncalled for. Stuff happens. I had no issues in testing. I've been working on this mod in bits and pieces during my limited time the last few weeks. I have no idea what even happened yet.
天行九州、 Apr 18 @ 12:26pm 
Hey bro, don't let the malice of a few people affect your life. Most people are just reporting the problems they encountered while playing and are eagerly waiting for you to fix them. The work of mod creators is great, and you don't owe players anything. First of all, live your own life well.:spiffo: