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I believe it occurs on both Starbound/OpenStarbound from the different reported cases.
As for the suggestion, I did look into something of the sort in the past but sadly wasn't something simple to implement, hopefully in the future.
@KiruhiShay, unsure what could be causing the duplication, if someone finds more details for this do let me know!
In addition, a potential QoL idea I had. How difficult would it be to set up the crafting terminals to display the crafting station's icon on the terminal display to make it easier to tell at a glance what terminal has which station?
I'm using Open Starbound + FU, playing multiplayer. The host doesn't have that issue
Thanks for your hard work, though! Always love having an easier storage system after playing the same game several times
@lasiney, my guess is they changed something in the sapling item building, the terminal itself does not modify any data, when it receives an item it simply "pastes" the item data into the storage, and on retrieval it will once again "paste" the stored data into the output item
@Twinkie, I'm very late with the response, but yes did try some of those methods and I could not make it replicate
It appears to impede the search bar itself and causes it to freeze. You have to click the X on the player's inventory because clicking the x on the Storage Dimension's window does not respond.
Anyways, the game and crash error happens specifically when I try to remove a sapling out of the Storage Terminal (have not tried the extended terminal).
If I unsubscribe from the "Craftable Seeds New" mod it appears to work as normal without crashing and search works too as normal.
I have included the error on Pastebin here: https://pastebin.com/m8bTjW77
Overall how it usually goes is 1st I'm chilling on my base planet and everything is fine then 2nd I beam up to my ship/to another planet 3rd I get back to my base planet to store stuff and everything is gone. Originally I thought it was some sort of chunk loading issue (like modded minecraft and mulitblocks)
This most recent time I had started a new save and followed my usual thought process ^ and made the terminal like literally right next to where I first beam down and did my usual store everything. So like I went to go do exploration stuff and realized I needed to back to put stuff =in the storage and everything was gone again
As for my mod list the major ones are Maple32, Etithian races, growing trays, SNAILS, Project Irisil, Krakoth, Arcana, Openstarbs, a shit ton of cosmetic & minor fix mods, and patches for the above :)
https://www.dropbox.com/scl/fi/81ryqj69il9j9ob7yvjhs/starbound.log?rlkey=z1lihe5tdlairit69aupc9uf7&st=yfzhfrq0&dl=0
Your theory about it happening along the other issue (the tech reset) could indeed be onto something, really hoping we eventually make it into the root of it haha, this issue has gone for way longer than I would like it to
For the full details of what I saw: I use a space station base, with one teleporter set a ways into it. The main Storage terminal is at the beginning of the station while the teleporter I went to is 1 core, 1 large core, and 2 greenhouses past it, so 5 total extension terminal connections. I immediately tried to put a piece of vanity clothing(designer pants from Elithian Races) into the terminal as soon as I could but used the search function to check if I already had a copy, I typed in "designer" and nothing came up so I tried to deposit the pants and they left my inventory but didn't show up on the terminal. I double checked after this and that's when I noticed that everything else was gone.
I have my logs if you want them.
It should work with and without openStarbound, my guess would be a mod incompatibility, if you can find out what mod it is then I can take a look into it
This was both fruitful and unfruitful at the same time.
I spawned every single item from Frackin Universe and inserted them all into the Storage Terminal, this made about 94 pages of items , which luckily it proved that the terminal can handle thousands of items and still operate smoothly ( fraction of a second to open the terminal, and less than 2 seconds to search for an item).
Unfortunately, even with these many items, my items are still in the terminal even after reloading, save/loading, and various other actions, so once again I could not replicate the item deletion issue.
If anyone comes across the issue, please find a way to replicate it or give very specific details about how it happened, otherwise we will be going in circles, as this test was very time consuming .
At the moment there isn't a method to auto-input/output from the storage, it's another task in the list of plans once the current terminal issue is resolved
Is there a way to auto input / output items from the network? Like the Storage Bus from FU's network tools
@videojame, sadly due to other projects I haven't had much spare time to look into this, currently running through your suggested method of spawning one of every item (using Frackin) but it is very time consuming so haven't gotten as far as I was hoping.
If anyone comes across an item (or a method) that consistently causes the issue to occur then please let me know, as that would speed up the process even more!
@Gigi The Devourer, just to confirm, with that mod installed:
1-retrieving saplings from the terminal will crash but everything else comes out fine?
2-You mean the search mechanic in the terminal? And if so, how does it behave? Do any of the filter methods work? (such as "name","id","category","description","tag")
To explain how you would do this, take a large mod that's been in a good chunk of these vanish cases (like Frackin', which is known to be a lovable mess) and do one of every item. As in, EVERY item. In the mod. If the items dissipate, do a set of half of the items. This'll narrow it down by half, because if it does do the item deletion thing, you know the part you put in contains the items. If they don't, it must be in the other half. Repeat this process until you know what item, in specific, causes a vanishing event. Look at the code of the item and work outward from there.
Searching, just refused to work because the buildsapling.lua breaks treeStemDirectory
Extracting, specifically saplings. Everything else will come out just fine, but a sapling will crash the game (openStarbound, not really tested on vanilla Starbound)
currently my entire storage system runs on these two mods for three reasons:
1: I have a LOT of items. moving them by hand is tedious. I don't enjoy that kind of gameplay. when I need to move more than an inventory worth of items, I use ITDs to do it for me.
2: with enhanced storage, chests keep their items in them when you smash them. I am absolutely terrified that I will break the terminal(which is something that will happen sooner or later) by accident and potentially be softlocked out of my game due to all the items dropping out.
3: enhanced storage has a really nice button that stores everything already stored. something like this would be really nice, though perhaps tailored or customizable to this mod as pressing this on a container with literally everything would just empty your inventory
Thanks for taking the time to read and consider my selfish request
@velieus, everything is stored in the one container (the terminal) because this avoids having to iterate through many other connected containers, which would instead require more processing to read through all different containers and carry out actions through them...
The amount of items stored in the current terminal will be unlikely to cause performance issues unless you have an absurd amount of items in it, and by that I mean a number I have not reached yet (in a server with a group of people all in end game sharing one terminal full of items, with several extended terminals and crafting stations scattered around the base)