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- Removed masking from all compatibility meshes affecting Boots Expanded shoes in B42 to prevent issues with Jackets and other items improperly masking half the long shoe styles. This is a half measure and may introduce clipping in some edge cases, but when paired with the compatibility patch there should be minimal trouser clipping anyway.
- Added initial support for Lillies enhanced militaria - replaced bloused pants with regular tucked pants from this mod. Not strictly the same style of tucked pants but does at least prevent the clipping issues for now.
If you want to commission it privately tho, the official PZ discord would be the best place to ask.
https://steamcommunity.com/sharedfiles/filedetails/?id=3528649608
And of all the shoe replacers I have tried I think its the best one, but there is a bit of clipping on the legs with some boots and the angle on all shoes is a bit off like its tiptoeing. Would a patch be possible? If it's not allowed or you are not interested could you please point me in the right direction to try to get this fixed on my own game?
- Compatibility for HECU added!
- Compatibility for Frockin Splendor new update skirts added
The boots masking thing is something i've been chasing around for a while, yeah. I'm on the verge of just disabling masks on the shoes completely tbh. Thx for the screenshot, helps a lot!
But again, not sure if this has anything with your mod, so just treat it as an extra info and I go report to Frockin Splendor author instead.
Regarding skirt waist issue, that specific skirt is called Cotton Pleated Skirt, so its not just checkered pattern skirt only.
skirt with checkered pattern
some mini skirt, which clipping around butt cheeks area.
v1.1.1
- Fixed an issue where an empty line in the XML files for Lumberjack and Docs boots was causing improper alpha calculation.
v1.1.2
- B41 Vanilla+ : Edited the Female tight pants mesh to remove a little skinning bleed from the opposite leg, causing leg clipping to occur during certain animations.
- B42 Boots Expanded: Copied over a couple more shoe XML files with mask folder edits to hopefully stop certain shoes disappearing entirely when worn with specific pants.
- Added initial support for B41.
- Added initial Boots expanded B41 compatibilty. Note that this is currently limited to the meshes that are also present in B42. A lot of the shoes in B41 are exclusive to that version and as such do not have an appropriate replacement mesh in place at this time.
Please report any B41 errors or issues to the pinned thread TY!
- Fixed erroneous smoothing groups near the ankle of female pants meshes
- Added slightly more room in the ankle for larger shoe sizes to accomodate for an upcoming clothing mod.
@Lou - I'll take a peek
@вся его кровь мне - This is likely a masking issue stemming from boots expanded/brita incompatibility and not strictly related to this body as the uv's are shared with vanilla and the masks are based on that, so i'd expect it to behave the same as vanilla. Once Britas reaches B42 i can take a look for sure.
@Crashdown- glad you're digging em!