RimWorld

RimWorld

Rimframe: Vatgrown Hate
412 Comments
Luke TasRook Sep 4 @ 11:21pm 
Looks good. Thanks.
JerryTheCultist  [author] Sep 4 @ 11:01pm 
*sorry i meant to say redownload the mod, its like 2am where i am
JerryTheCultist  [author] Sep 4 @ 11:01pm 
@Luke TasRook download and redownload the mod, we just fixed this bug the other day
Luke TasRook Sep 4 @ 10:55pm 
https://i.imgur.com/3RsBNr1.png I don't have a single item, building or pawn from this mod on the map btw.
Ghostwish Sep 1 @ 8:55pm 
Can do! It hasn't happened since so I half wonder if another mod was updating.
JerryTheCultist  [author] Sep 1 @ 6:25pm 
@Ghostwish no idea this time, could try joining the discord now that its open again for better results to see what might be causing it
JerryTheCultist  [author] Sep 1 @ 6:24pm 
@Sir Whiskerford Meowington III scroll down literally a few messages, ive answered this before
@JerryTheCultist

This mod is awesome, Do you ever plan to do a Corpus or Infested mod?
JerryTheCultist  [author] Aug 29 @ 9:22pm 
@Jetstream Sam

the problem is, guardsmen armor is literally just drudges
its quite literally the same model, so it'd be me reusing the same artwork for them

and iirc scorpions just have a black vatrat hood, thats a maybe since it could be simple

otherwise scroll down abit to see how i feel about adding new stuff anytime soon, when/if i do another update? it'll be beastmaster focused (ignis, halikar, etc)
Jetstream Sam Aug 29 @ 3:02pm 
Adding more armors or weapons? Like for amphis user's Guardsmen armor or for Scorpion units add their special hood. Just like melee lancer have.
wormykle Aug 28 @ 2:09pm 
@JerryTheCultist, well, that's too bad, I was really looking for more Rimframe ! Still thanks for what's already done you guys rock. :broflex:
Rune Balot Aug 28 @ 7:52am 
Thank you for the change I love this shield.:smilechillet:
Rune Balot Aug 28 @ 7:48am 
@QuarianRex That's very kind of you, Thank you!
Ghostwish Aug 28 @ 7:38am 
Aw geez. It looks like the clone vats are on the fritz? https://gist.github.com/HugsLibRecordKeeper/21bf9e1b09d1ded42d11dbc5ea87db52
JerryTheCultist  [author] Aug 27 @ 1:47pm 
@wormykle a corpus module was 85% done, its in limbo due to development issues

sentients had assets made, similar issue

outside these, which will release if and when those issues are resolved
its unclear is work will continue on rimframe, at least for a time, as the team is generally burnt out of warframe due to isleweaver and 1999 being things we really really disliked
wormykle Aug 27 @ 1:41pm 
Hey there ! Thanks for the amazing content ! Given that the discord is unavailable rn, I was wondering if there was ongoing work on Corpus, infested -warframe story spoiler- Sentient, Dax

Thanks in advance :praisesun:
JerryTheCultist  [author] Aug 27 @ 12:33pm 
@QuarianRex

nah i fixed it already, i set the shield to check for shoulders rather then arms now
QuarianRex Aug 27 @ 12:18pm 
@Rune Balot base game removes all child parts on a replaced body part (giving a bionic arm means no hand/fingers/etc.). If the shield needs to specifically be held in a hand, or somesuch, then that is the problem.

I've had similar problems. Use this to fix it...
https://steamcommunity.com/sharedfiles/filedetails/?id=2739055353
Ghostwish Aug 27 @ 8:53am 
Man, the whole way the Empire was implement seems designed to create frustration...
JerryTheCultist  [author] Aug 27 @ 8:21am 
@Omgwtfbears nevermind no im not

tynan coded noble apparel in a way that requires it to be allowed to spawn on the empire
which would mean empire nobles would start spawning with commander helms

gonna have to find a mod that just disables or tweaks it to your liking, sorry about that man
JerryTheCultist  [author] Aug 27 @ 7:22am 
@Omgwtfbears yeah i dont see why not, i honestly forget nobility clothing is a thing
ill push that fix sometime later

@lloki no idea, ill ask lee but that might just be how the code works
Omgwtfbears Aug 27 @ 4:49am 
Hey, can you please make it so Commander Helmet counts as noble apparel? My grineer dude looks mighty silly in a full suit of armor and a top hat.
Or tell me what i need to change to the defs, i'll do it myself.
lloki Aug 27 @ 4:38am 
Why CloneVat.WorkGiver_HaulToGrowthVat:PotentialWorkThingsGlobal is constantly doing the check for work giver even if there is no single building from this mod on the map?
JerryTheCultist  [author] Aug 26 @ 10:13pm 
@Rune Balot noted then, ill take a look tommorrow
Rune Balot Aug 26 @ 9:36pm 
Yes, you are right. I run several tests with base game atm such as bionic arms and archotech arms. It seems like the problem is still this mod not EBF.:sadcattiva:
JerryTheCultist  [author] Aug 26 @ 9:15pm 
@Rune Balot if you can do test this with a basegame bionic atm please
Rune Balot Aug 26 @ 9:12pm 
Thank you for the reply!Well I double check the mod I had and found maybe that is because the mod "Elite Bionic Framework "which is a mod that change max hp of body parts. So sorry for the disturbing.:sadcattiva:
JerryTheCultist  [author] Aug 26 @ 9:02pm 
@Rune Balot no, no it isnt
ill look into that sometime in the morning, we never tested for that
Rune Balot Aug 26 @ 9:00pm 
Can not equip shield with bionic arms. It says miss body parts, is that a common problem?:cattiva:
JerryTheCultist  [author] Aug 26 @ 3:30pm 
@scions its a functionality in the code that i dont use, the tube isnt balanced for it

if you want to make a submod that enables that mechanic your free to read the documentation we have, and ask lee for help

the functionality i currently use is simply spawning a specific pawnkind with alot of restrictions
scions Aug 26 @ 10:14am 
Do you think it's possible to make a stand alone mode for the cloning mecanics ? So we can clone other xenotype ?
Luke TasRook Aug 26 @ 1:59am 
You're right.
JerryTheCultist  [author] Aug 26 @ 1:25am 
pushed a quick update with a minor raid value adjustment, since while it wasnt quite as bad as the report
some raids felt off

should feel alittle closer to intended now
JerryTheCultist  [author] Aug 26 @ 1:20am 
ive seen maybe 200, which again
max level endgame raid
JerryTheCultist  [author] Aug 26 @ 1:18am 
@Luke TasRook yeah so either you have a mod that effects raids
or your not telling the truth

especially not in power armor, grineer for me at most have spawned 100 men at a MAX level raid
Luke TasRook Aug 25 @ 6:19am 
Beware. This mod sends raids with crazy numbers. When I was at 100k wealth it sent a 150 pawn raid. I'm at 500k wealth now and it sent a 500~ power armor pawn raid against me. Literally 1fps gaming.
_SVinOreZZ_ Aug 23 @ 4:04pm 
CLAAAAM GRAKATA
Cayin Aug 23 @ 5:51am 
Exception in WorkGiverOptionProvider_WorkGivers.GetWorkGiversOptionsFor for Clone_HaulToGrowthVat: System.MissingMethodException: Method not found: Verse.TraverseParms Verse.TraverseParms.For(Verse.Pawn,Verse.Danger,Verse.TraverseMode,bool,bool,bool)
[Ref 91C2AE12] Duplicate stacktrace, see ref for original


Exception in BreadthFirstTraverse: System.MissingMethodException: Method not found: Verse.TraverseParms Verse.TraverseParms.For(Verse.Pawn,Verse.Danger,Verse.TraverseMode,bool,bool,bool)
[Ref 421CA348] Duplicate stacktrace, see ref for original


Exception loading def from file Grineer_Tube.xml: System.ArgumentException: Could not find type named CloneVat.CompProperties_GrowthVatGraphics from node <li Class="CloneVat.CompProperties_GrowthVatGraphics">
Parameter name: node
[Ref 6C462D4F]
Fedmarhl Aug 19 @ 2:25am 
I found out why the building was missing. Because of the mods GrimWorld
Fedmarhl Aug 19 @ 1:44am 
Tell me why it might go missing clone tube, i have it Biotech & Big and Small - Framework
300 mph Grugatti™ Peak Aug 17 @ 4:49pm 
This is unbelievably peak
Ghostwish Aug 16 @ 6:38pm 
Oh damn I guess I need to stop ignoring the Empire now. Cheers!
JerryTheCultist  [author] Aug 16 @ 2:09pm 
@Ghostwish actually i already pushed that fix, it should work for any new playthroughs i believe
Ghostwish Aug 16 @ 10:02am 
I think they meant their existing mods. I get it, I've had some very smelly bloat myself. But I just jumped right into this one and it's fine. Empire being a jerk kind of sucks but that's the fault of how dumbly the Empire is coded.
JerryTheCultist  [author] Aug 15 @ 9:06pm 
@Slumpy and what persay is bloat here?

genuine question
Slumpy Aug 15 @ 8:17pm 
im gonna wait to try this because i know its good and i dont want to play with a bunch of other bloat, but i just have to say this is some of the best art/textures ive seen in rimworld.
The Don Aug 15 @ 9:32am 
This is so amazing. I havent played with it yet, but my friend LOVES some melty old clones. And he is pumped when I showed him this.
Ghostwish Aug 10 @ 8:19pm 
You are incredible. :Grineer:
JerryTheCultist  [author] Aug 10 @ 2:41pm 
@Ghostwish im fixing that in the next update, its because tynan coded the empire like shit
Ghostwish Aug 10 @ 10:26am 
Is there a way to toggle the Empire to not be a bunch of aggressive jerks or am I gonna have to break my save file like 52 times?