Project Zomboid

Project Zomboid

Walker Shamblers TWD
66 Comments
login Oct 10 @ 10:46pm 
BRO I'VE ACTUALLY BEEN LOOKING FOR THIS FOR SO LONG! Genuinely thank you so much, I was actually looking for someone to commission a mod for PZ for this. Thank you so much, this is one of the best mods I've ever downloaded, thank you genuinely from the bottom of my heart. I wish it had b41 compat so I could play it with my friends, but hey, I'd rather it be b42 compat so it will work when unstable releases
Fenc Sep 6 @ 4:54pm 
YESSSS FINNALY FOUND ONE
Bojonttu Jun 29 @ 11:27pm 
this. this is what i would love to use in b41. awesome mod!
ElGranCristianYTOfficial Jun 10 @ 2:32pm 
b41 is compat?
ElGranCristianYTOfficial Jun 2 @ 11:02am 
death sound music twd please!
ElGranCristianYTOfficial Jun 2 @ 10:58am 
perfect!!!!!!!!!!!
Captain_Goose200K Jun 1 @ 8:42am 
B41
Avihs158 May 8 @ 7:01pm 
Hi, thank you again for the mod, I'm still using it in pretty much every playthrough right now. Was just wondering if there would be chance of a compatability patch between this mod and definitive zombies? They work together if used in the same save file with no crashes or red box errors at present but for some reason the zombies walk slightly quicker until they get close to the player character and then change to what I am assuming is this mods behavior, with slow walking and different animations.. It may very well be me making mistakes and I need to go into sandbox settings to correct something however I did want to ask myself as well. Thank you one last time.
kyran808 May 5 @ 7:48pm 
B41 PLEASE
Lil Anafor Apr 14 @ 11:07am 
b41!!!!!
Jankleheimer Apr 12 @ 2:42pm 
Running this mod with Grabby Zombies and Wandering Zombies enhances it so well it's like the Holy Trinity for TWD fans, thanks so much for this mod 🙏
this is incredible.. please b41!!:steamthis:
pointblank98 Apr 5 @ 3:06pm 
I hope this doesn't come off as petty(?), but is there any way you can switch the pursuit animation as seen in the video to the default shamble seen at the beginning? I don't know why, but I never liked that particular shamble. lol
Vincent3435 Mar 25 @ 12:56pm 
@Choko @Kitten Whisperer I tried it and it doesnt work on B41
Choko  [author] Mar 20 @ 3:41pm 
@Kitten Whisperer That's what I did in the last update! I'm not sure if it's working, I haven't tested it in B41
Kitten Whisperer Mar 20 @ 6:33am 
@Loona @Choko
You can make this mod work for build 41 by moving the AnimSets folder from [TWD>Build 42.0>Media] into the [TWD>Media] Folder
supercrysisrunner Mar 18 @ 11:55am 
can you make the zombies unharmed by fire, just like fear TWD season 4 ?
Khiunu Mar 8 @ 11:32am 
Entiendo, muchas gracias por la aclaración, me parecía que tenía algo que ver con bandits ya que usa la IA de los zombies, voy a seguir usando tu mod igual porque la consistencia en velocidad de los zombies me parece fenomenal, gracias!
Choko  [author] Mar 8 @ 9:42am 
@Ed Hola! como estas? te cuento, el mod de bandit esta basado en zombies, a que me refiero con esto... Slayer usa a los zombies para convertirlos en sobrevivientes no es como Knox Event Expanded que si usa los NPCs que estan en el codigo original por lo que seguramente haya conflictos entre este mod y bandits, o cualquier mod que modifique los zombies y bandits.. Espero haberme explicado
Khiunu Mar 8 @ 9:38am 
Hola, me encanta este mod, pero justo me instalé el Bandits mod, puede ser que los zombies se buggeen al rango en el que deberían quedarse como slow shamblers (no aumentar su velocidad) y en vez de seguirme se queden trabados en el lugar sin moverse, solo mirandome?
Mar 6 @ 6:41pm 
A must have mod for me. Would be really nice so that fast shamblers still move normally when close but not sure if that's possible when changing the animation sets because i think the slow shamblers and fast shamblers share the same ones?
Loona Mar 2 @ 6:25pm 
should make one for b41
Loona Mar 2 @ 6:23pm 
it don't thats why i was asking
Choko  [author] Mar 2 @ 6:06pm 
@Loona I think it should work on both! Let me know if it works for B41
Loona Mar 2 @ 5:24pm 
is this b42 or b41?
Choko  [author] Mar 1 @ 6:53pm 
@srirach First, ty for valuing this mod. I hope you enjoy it a lot! And second, thank you for the research along with the time you invested in it
srirach Feb 28 @ 7:56pm 
this mod is a masterpiece with shamblers option ONLY and very high pop settings


memory/sight/hearing - random between normal and poor, zombie count - very high, zombie migration - disabled, speed - shamblers (with speed tweaks from this mod), strength - weak, transmission - saliva only, population multiplier - very high, population
start multiplier - normal, population peak multiplier - insane, Population Peak Day - 90, Respawn Multiplier - 0.05, Follow Sound Distance - 75, Rally Group Size - 25, Rally Group Size Variance - 33, Rally Travel Distance - 10, Rally Group Separation - 10, Rally Group Radius - 5, Zombie count before deletion - 500

Here is the video with tweaked values: https://youtu.be/IofRNiF3Hhs

I find this preset the closest to the original Walking Dead series
DevID Feb 28 @ 3:49pm 
Oh well, no problem then, It's still a great mod :steamthumbsup:
Choko  [author] Feb 28 @ 11:36am 
@DeviiiNzzz sorry, I misunderstood. This game mode is designed for slow shamblers. If you have some zombies with higher speed, it is very likely that what you say will happen to you. It is not intended for other configurations! It is based on the TWD universe.
DevID Feb 28 @ 11:13am 
Would be cool to see it, I still wanted them to have keep their speed in regards of the distance so makes it a bit more difficult. I think that making them slow down when they get close makes guns way more forgiving, and I'd love to suffer a bit more. Anyways, looking forward for new updates
Choko  [author] Feb 28 @ 10:48am 
@DeviiiNzzz That's right! It's on purpose, I thought it was good to leave a variant of them so they appear from time to time but much slower than usual. I have another animation about them that I'm working on, maybe I can replace it or add it, I'm not sure, but I'll work a little more on it over time. Thanks for the comments! I hope you can enjoy it.
DevID Feb 28 @ 10:27am 
The mod is really good and works fine, my only "complain" would be that, in case of fast shamblers they become the slow variant when close to you. But overall great mod
srirach Feb 28 @ 8:15am 
@Choko yeah, man i was enabling twd WINTER IS COMING mod in pz menu and changing values in twd folder >< thats why it didnt work. My fault.

Anyway if anyone also find zombos too slow with Shamblers only in world option try my tweaks:
change m_SpeedScale to 1.15 in lunge1.xml
m_SpeedScale to 0.85 in zombieWalkSlow1.xml
m_SpeedScale to 0.80 in zombieWalkSlow2.xml
m_SpeedScale to 0.70 in zombieWalkSlow3.xml
m_BlendTime to 0.80 in slow.xml
Choko  [author] Feb 27 @ 9:27pm 
@srirach You're lucky! haha Don't touch the slow.xml and defaultLunge.xml files. Just change the speed in the remaining 4 xml files and don't exceed 1.0 for testing purposes. Later, if you want, you can experiment with the defaultLunge and slow files, but I don't recommend it!
srirach Feb 27 @ 9:19pm 
@Choko sadly it doesnt work for me :( It was the first thing i tried - changing <m_SpeedScale> value in every 5 files one by one = no effect unfortunately

But the mod is super cool. Before i started using it - my thought was that it also has an option in settings to change slow shamlers speed a lil bit faster then og pz shamblers (like +5%, +10% +15% +20% more move speed or just +0%).

Anyway, thank you ❤️
Choko  [author] Feb 27 @ 10:58am 
@Avihs158 you know... I've been thinking about that, maybe I'll do it over time, especially when a lot of them pile up in one place
@John Pacifist the animations before that also had their speed reduced. I didn't want to make it excessively slow, but I preferred to leave a bit more slowness for the end.
@Fred Cooper Es algo que siempre me molesto pero lo tomaba como un desafio hasta que quise hacer un sandbox parecido a TWD asi que esto era necesario, al parecer a muchos le sirvio y me alegra!
@srirach Hey man! change speedscale in the XML and it should work
@RockCaster I'm so glad you like it! That used to happen to me too, it felt unrealistic that everyone would rush to eat you in the same way. This gives a different perspective.
Choko  [author] Feb 27 @ 10:58am 
@waffle @Aves @psykos @Bloody Cop @beppithepenguin @ppernsteingolem TY!! enjoy!!
@mariogamerepic74 I should! If not, let me know.
@BennyLol BeLike haha maybe It depends on what settings you use. You can make it difficult in other ways, that's why it's a sandbox game.
@🖤 TAMI 🔪 I totally agree! That's why I like this approach, a large number but weak and stupid. I like the configuration that can give us a TWD universe beyond the fact that I really enjoy the comics
ppernsteingolem Feb 27 @ 8:02am 
Both working fine. Many thanks ! :steamthumbsup:
RockCaster Feb 26 @ 3:15pm 
FINALLY SOMEONE MAKE IT POSSIBLE
No longer slow zombies inmersion ruinned when they get close
srirach Feb 26 @ 3:11pm 
Hello! It's a great mod! Can u tell me which value i can change in files

zombieWalkSlow3.xml
zombieWalkSlow2.xml
zombieWalkSlow1.xml
slow.xml defaultLunge.
xml lunge1.xml

just to make them a lil bit faster? I tested with very high pop and really love it!!! Just need to adjust speed a bit 👽 (i am using shamblers, not fast shamblers world option)
Fred Cooper Feb 26 @ 2:16pm 
Justo hace un par de días estaba pensando en lo molesto que era que los tambaleantes se hicieran más rápidos cuando te acercabas a ellos
Niko the Seal Feb 26 @ 9:19am 
they only start moving slow when they get into the normal shamble distance
BluntRotationCore Feb 25 @ 8:42pm 
*chefs kiss*
Bloody Cop Feb 25 @ 5:53pm 
its perfect
rakbladsvalsen Feb 25 @ 12:29pm 
omg ive been waiting for a mod like this FOREVER
Avihs158 Feb 25 @ 12:17pm 
Great mod. Would be cool to see elements from zombies trip and other such mods where they bunch up and fall over each other randomly included in this one as well.
Monster Sucker™ (est. 2003) Feb 25 @ 11:41am 
Honestly, I feel as if there were ever a real zombie incident, this would more accurately reflect reality. They would be slow and shambly, they wouldn't have super human strength, just a heavily debuffed human with a hunger for flesh.
BennyLol BeLike Feb 25 @ 7:17am 
literally project zomboid easy mode
mariogamerepic74 Feb 24 @ 8:59pm 
does this work in b41?
Aves Feb 24 @ 8:06pm 
Oh man it took way too long for a mod like this to come out. Great stuff! I'm adding this to my Dead Rising load order.