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The cooldown and debuff seems both too long and too harsh
If possible, I'd say to make those stances have no cooldown and have "infinite" duration, while starting to grow the staged tiredness debuff from 1% to 100%, where the pawn can either fall unconscious (like consciousness max 20% among other debuffs for some time) or just get really big speed, stats and tiredness/hunger debuffs.
With a button to let go of the stance, ofc.
Otherwise a good foundation
However I am kinda curious what causes Skills Expanded to do that self damage thing.
also I guess another funny side effect is that the stancing pawn's pets immediately become hostile .
@vanogot
I made a patch for the ratkin, look into the mods/rat/patches folder, inside it is the patch, use it as an example
So far I've made a copy of the patch, left it in the folder for this mod, and changed the line to:
<Operation Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName="Ratkin"]/comps</xpath>
But I'm not having any luck getting it to work. Is there something else I have to change with this line? Sorry in advance because I haven't done anything with modding for Rimworld, and I'm not 100% sure what I need to change.
still a cool mode, my few human meleeists get to enjoy being in the spotlight for once
Also just because it is really fun I suggest everyone watch a Tough, Robust Pawn on Metalblood with the Fencer Stance tank 25 Antigrain Warheads.