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@MrSmileyincorprated - The ball is in TIS's court, its an animation blending issue. Not something i can fix. And if i scoot the hands closer to the 'grab' point in 3d space, they'll clip out of sleeves, so it is what it is unfortunately.
@jordanomenganosutano123 - That mod uses what i assume is a very slight extrusion of the base model face with the the hair drawn on to make it feel super close and would explain why it clips on mine, the shape is not the same. It would be easy for reaper to make a version that's compatible but it seems like they're inactive. It's something i will consider adding to the compatibility patch once i have some free time.
@TheS1X - I'm good with how zombies look tbh but if you want different textures the mod is vanilla compatible, you can use whatever zombie textures you want that work with the base game.
@MrSmileyincorprated - yeaahh the hands occupy the same location as the vanilla model but because they aren't a literal cube it's way easier to notice that the hands don't really hold things very accurately in this game
- No boobs.
- A www. ..
And visually, when I'm wearing red panties with a red corset ,and there are these black tips, it's kind of discouraging.
just that !
the character was already like this without the option to choose underwear
https://steamcommunity.com/sharedfiles/filedetails/?id=3594598076
and even so this dark stain appears on the side of the panties, there is this gap in the overlap, is there any way you can solve this?
Second, I wanted to ask your permission to use parts of your models and textures (specifically the legs) as the basis for some models in my mod.
@blinkraven - Yeah makes sense, the facial geometry of this is close enough to allow compatibility with vanilla beards but anything that's made like a 1:1 slight inflation of the vanilla model like reaper's is gonna be kinda rough looking
Is this normal? Or is there a setting I can tweak to adjust that.