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Try to unsubscribe and resubscribe if that doesn't help could you give a log (Player.log)?
Hi there, thanks for reporting! Yes, I definitely should have added that to each of the patches in the first place! It's been on my to-do for a while, but I've simply had no time lately among higher priority tasks. I'll get it resolved as soon as I can, but in the meantime, disabling the "Mutant ishmuti body textures" tweak will stop the errors (at no cost to function, since Anomaly isn't enabled regardless).
<Operation Class="PatchOperationFindMod">
<mods>
<li>Anomaly</li>
</mods>
https://gist.github.com/HugsLibRecordKeeper/00329617bff61b1d302e42eebe8f9918
Unfortunately, these conditions have proven difficult to reproduce, and I have limited time to devote to AT2. Since these are relatively uncommon issues, I may not be able to resolve them fundamentally. I do appreciate you making me aware, though! If nothing else, it certainly helps me to better advise future users.
I wanted to share some observations about the Orca Brigade (Xenoorca Faction) goodwill:
- In RimWorld 1.5, defeating a "Black Littluna" (Littluna Ideasklavos) left a corpse, and the goodwill increase worked as intended.
- In RimWorld 1.6+, Ideasklavos sometimes disappears without leaving a corpse, and the goodwill increase does not trigger.
- When defeated by an instant-kill effect from a Zoichor (another Ayameduki race), the corpse remains and the goodwill increase triggers normally.
- Even if Ideasklavos disappears, the optional reward of ~150 Ichor Lithos still drops, so it seems the game registers it as defeated.
- I might be mistaken or my setup might be unusual, and this behavior might be intentional on Tweaks' side. Also, since this message was written with the help of translation, the English names may not be fully accurate.
Thanks again for your great work!
I think I will join your discord to move this elsewhere
https://gist.github.com/HugsLibRecordKeeper/6ce30488dcc5cc7cade0e7c5942271ef
For what it's worth, I believe I've seen users in my Discord server have very similar kinds of issues with HDS.
Hello there! It's no bother at all, don't worry.
The error you cited is indeed from AT2 and something I've been meaning to clean up. However, it should be totally harmless and unrelated to your issue (if a a bit unsightly).
It actually looks like one of Hats Display Selection's patches is clogging up the works. I would recommend replacing that mod with another similar equivalent for the time being - my preference's is aedbia's.
@fresquito
Thanks for the log! I'm pretty sure I know why this is happening; I'll be pushing an update soon that should resolve it. In the meantime, I would simply disable Avarzion vagrant injections when generating your new game, then re-enable it after.
https://gist.github.com/HugsLibRecordKeeper/7556664ba767aa90b38788f711e22dd5
It happens when I activate Chaoura Avarzion: Vagrant Injections, I have vagrants for other races and my save is running fine I even captured an Idearn and an Idhale.
https://gist.github.com/HugsLibRecordKeeper/d32e35e61c302c0d5791171249166dce
What's weird is that dev quicktests work fine and don't throw any errors but all existing saves are broken for me, so I can't replicate this outside my save
The troubleshooting discord cited this error "Could not resolve cross-reference: No RimWorld.MutantDef named Ghoul found to give to AlienRace.ExtendedGraphics.ConditionMutant AlienRace.ExtendedGraphics.ConditionMutant"
and told me "Likely means that something (HAR or a race based on it) is referencing Anomaly Defs without you using Anomaly. So they likely missed a MayRequire or loadFolder to only load that stuff when you actually use the DLC", and I wonder if this could be related to a specific Aya or HAR race. However since this only affects my existing saves I don't know how to check for sure
Could not resolve cross-reference: No RimWorld.ThoughtDef named AT_WetSwimmer found to give to AyaTweaks.HediffCompProperties_Swimmer AyaTweaks.HediffCompProperties_Swimmer
I presume it might has something to do with the fact that I didn't install some certain mod in the series that has the heddif AT_WetSwimmer. The hugslib log is here:
Link to the log: https://gist.github.com/HugsLibRecordKeeper/ceecdc8e470670c0755969183f2bb242
Is this resolvable from your side? Or the related mod is a must-have?
Thank you for all the hard efforts you put into translation and maintenance :)
I'm not sure there's anything I can do about this without fundamentally reworking the tweak (and changing the tweak tooltip to clarify), but I hope it helps you make an assessment in the meantime. I'm sorry for the inconvenience!
I would definitely make note of the current severity and check back after a few days of no other injuries to see if it's lessened, then report your findings back.
Hello! Regarding the neclose, it should be taking effect at all times, though the effect is fairly subtle. It should work on all wounds. However, the regeneration is applied via their racial hediff - do they indeed have it?
A tweak like what you're describing for the summons is definitely doable and I think it would be a worthy addition, though it may prove too time-consuming. I'll see what I can do this weekend!
If it's not too much of a bother, can anything be done to stop them from spawning with these conditions or at least raise their life expectancy a lot more?
If you'd rather not I totally understand, just wanted to ask.
I also don't have the Anomaly DLC so I don't know if that's relevant since the tweak description says it functions just like ghoul regeneration
I wish you the best of luck getting your modlist error free! But as my area of expertise is my own mods and Aya's, it would be more productive to troubleshoot unrelated issues elsewhere. The official RimWorld Discord server has a useful troubleshooting channel!
I would also highly recommend seeing if you can replicate the problem reliably in new saves, then doing a binary search to determine which mods in particular are interacting poorly.
Hello there! It's all good to ask here.
While what @Toyota AE86 says is absolutely true for AT2's special "vagrants" (notably not equivalent to vanilla wanderers), I believe you're referring to the forced recruitment events that occur for races like the littluna, zoichor and chaoura.
You can definitely disable these events using the vanilla scenario editor, which lets you prevent certain events from triggering. They should be named fairly obviously, but feel free to ask for clarification if you're unsure!