Ravenfield

Ravenfield

Haven Mod (Ravenfield's first DLC)
800 Comments
PhantomBravo 5 hours ago 
Can you also verify that the vehicle halting behavior works as intended? I have noticed that IFVs (tracked IFVs from V+ in particular, though there may be other examples) have a tendency to halt even while fully loaded with passengers. This is most noticeable on the La Solanera map. Can you confirm that this behavior is intended and occurs?
Even if it is intentional, I still think it would be best for transport vehicles with passengers to ignore the halting behavior and instead focus entirely on rushing objectives.
PhantomBravo 7 hours ago 
I don’t know what else to say. The AI simply holds their fire and refuses to shoot at their target regardless of distance and other factors. They are clearly aiming at the target but they just do not shoot. As mentioned, this also applies to operators of vehicle weapons, so it is not a matter of the bot simply too focused on reaching the player’s position to engage targets.
Stand_Up  [author] 10 hours ago 
I will wait for EA32 to hit stable then convert it.
chrystales 10 hours ago 
Bro I'm just gonna go on the stable build again if Steel is gonna make an beta update every 2 days :steamsad: HavenM EA31 is honestly superior to vanilla EA32 for me
Razor-1 11 hours ago 
I think the beta has been updated yet again
Stand_Up  [author] 14 hours ago 
@creole09, @PhantomBravo, I see, the issue come from the ai stop firing on their target so they are free up the fire at the player's target or they stop fire to move to the player's position, this slight delay which could be the reason for that, I don't see any problem with ai not firing entirely, give more information so I can further look into this
creole09 20 hours ago 
@Stand_Up I can confirm it is an actual issue and its pretty disruptive as you could guess 😂
Stand_Up  [author] 21 hours ago 
@PhantomBravo, hmmm, I will have a look into this issue.
PhantomBravo Aug 22 @ 11:40am 
Im having an issue in which bots will stop attacking enemies once they are added to the player’s squad (even if they are removed later). This occurs regardless of the weapon being used, so this includes vehicle weapons too.
Stand_Up  [author] Aug 21 @ 4:47pm 
Beta branch updated, EA32 version of HavenM is now not playable for the time being
VortexSupernova  [author] Aug 21 @ 2:57am 
@AlphaRH in any gamemode once bots exceeds around 120-150, even on NASA PC, the bots become exceedingly dumb and have no reaction time even if you're running 60 fps. So keep bot counts lower than 150 and you're fine.
Razor-1 Aug 20 @ 5:13pm 
@Stand_Up thank you for doing extra work to make the mod compatible with the beta branch
Stand_Up  [author] Aug 20 @ 4:44pm 
@cjprince , I already made it a thing in HavenM through ground vehicle picking up squad nearby it if the vehicle is not filled, the helicopter one I'm trying to figure out how to make them work .
cjprince Aug 20 @ 4:29pm 
I find it very annoying when a transport helicopter lands and picks up one or two soldiers, when it could be carrying six (or more). I often see it happen where the heli drops its first load on a largely uncontested flag, and then leaves them to go pick up a single guy on the other side of the map to go drop him all alone on top of the enemy's most fortified strongpoint.

Please add a system that makes sure transports load to maximum capacity at all possible as long as they are mostly undamaged, so that transports aren't making themselves ineffective by transporting with most seats empty.
Helis which have sustained damage should also try to do this, but when they land and get their passengers the crew hops out beforehand and anyone that can repair fixes the heli back up as much as possible.
Stand_Up  [author] Aug 20 @ 9:10am 
8/20/2025
Updated to the latest beta, again again.
@GrandBotanist, no I don't want to slow down the game pacing and making that sort of system could really lag that game with all the projectile flying around.
@AlphaRH, the mod should work fine, just don't pump the bots number over 200, this often degrade the ai performance as well as your pc.
GrandBotanist Aug 20 @ 5:13am 
Can we make the AI learn to temporarily hide behind cover to avoid enemy attacks?
AlphaRH Aug 20 @ 2:07am 
Just curious, how does it perform with high bot count
Stand_Up  [author] Aug 19 @ 8:58pm 
@Kenobi, it's normal , just allow it if you want the auto update, else just install each update manually.
Kenobi Aug 19 @ 7:53pm 
My antivirus blocked the powershell because it was infected with something. Be careful downloading.
Stand_Up  [author] Aug 19 @ 5:52pm 
@AnnoyedCardboard, the vehicle will signal for repair when under 50% health, then get repaired to full health .
AnnoyedCardboard Aug 19 @ 1:59pm 
do vehicles only get repaired to 50% health? if so then it's pretty useless for vanilla+ because rocket launchers deal half of v+ IFV health
Stand_Up  [author] Aug 19 @ 9:28am 
Beta branch just updated, HavenM EA32 version is now temporarily unplayble, wait till I convert them .
HighTierHuman Aug 19 @ 4:16am 
ts mod is top 3 mods oat
Absolute cinema, keep it up!1!1!:steamthumbsup:
VortexSupernova  [author] Aug 19 @ 1:00am 
@Just_a_boi
yeah lol! We've been working on this for years now, so I'd hope it would be fun! haha.
Stand_Up  [author] Aug 19 @ 12:56am 
Update 8/19/2025
Hotfix, for repair behaviour.
Stalin's big spoon Aug 18 @ 12:51pm 
This will make me play Ravenfield again, thank you.
Electro lightning Aug 18 @ 10:31am 
Is it possible for aircraft to do the same thing, like landing and repair ?
Stand_Up  [author] Aug 18 @ 8:36am 
Update 8/18/2025

New Ai feature: Ai with wrench/repair tool will repair friendly vehicle that are under 50% health , the repair system started when a vehicle squad has their squad vehicle health goes bellow 50%, the squad then will ask other squad within 100m radius for anymember with a repair tool to fix them up.
Tweaked other Ai feature to support the newly added repair feature . (same with the EA32 version)
Stand_Up  [author] Aug 18 @ 7:46am 
EA32 HavenM version right now will not be playable because of a new EA32 beta update, stay tune for the upcoming update, for both EA31 and EA32 respectively
Just_a_boi Aug 18 @ 4:14am 
@VortexSupernova

i'm all right lad, i was way too tired from ravenfield, decited to use this mod, and oh boi (hehe), that was live chainger
WeinerBender Aug 18 @ 3:45am 
Wonderful mod, you guys are doing something that should be implemented more in base games. (AAA studios I'm looking at you.)

Seriously why do devs not prioritise level design and AI anymore, I thought that's what made games like F.E.A.R. great?
VortexSupernova  [author] Aug 18 @ 1:09am 
@Just_a_boi hey man long time no see, how've you been?
Just_a_boi Aug 17 @ 4:28pm 
This mod returned me to ravenfield after so long, this thing is really cool and refreshing bots behavior and gameplay, keep it up fellas!
danil Aug 17 @ 7:30am 
nvm i've made it to work.
one question: How do i know if my weapon is mounted or not? cuz i remember in the other games there was an icon that tells you that
Stand_Up  [author] Aug 17 @ 6:34am 
@danil , use the (beta build latest build, might be buggy ) for the EA32 version of HavenM
danil Aug 17 @ 6:32am 
So there is no way i can make it work on beta branch as of right now?
Stand_Up  [author] Aug 16 @ 8:45am 
@danil, use the latest non test EA32 version.
danil Aug 16 @ 7:40am 
EA32 version crashes my game
zzzzz1z3 Aug 16 @ 7:10am 
I got the error: Downloaded file hash invaild
Stand_Up  [author] Aug 16 @ 3:12am 
@少女八云紫, download the "HavenM main file"
Stand_Up  [author] Aug 16 @ 3:11am 
@少女八云紫 , make sure you NOT install the EA32 version of HavenM for EA31 version of the game , it would crash .
少女八云紫 Aug 16 @ 3:06am 
ea 31, i just downloaded the lastest one but i can't enter game. So I swtich to the previous dlc version.
Stand_Up  [author] Aug 16 @ 3:04am 
@少女八云紫 , what version are you using ?
少女八云紫 Aug 16 @ 2:39am 
I can't enter game. Plz flx the bug
Ak-47 boy Aug 14 @ 7:46pm 
I was using powershell to install by command and it says "Downloaded file hash invaild" and proceed to gave me "Add-Type : Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more
information".
Stand_Up  [author] Aug 14 @ 7:17pm 
@Ak-47 boy, BepInEx folder in Ravenfield folder
Ak-47 boy Aug 14 @ 7:09pm 
where is the config file tho?
Stand_Up  [author] Aug 14 @ 5:59pm 
@Javi_073, enable base updater in the config file
Razor-1 Aug 14 @ 1:32pm 
oh my goodness thank you so much this is the type of stuff that happens on christmas or your birthday! TY TY TY TY TY TY TY TY TY I CAN FINALLY USE BETA BRANCH
Stand_Up  [author] Aug 14 @ 9:35am 
EA32 beta branch version of HavenM updated to the latest version 8/14/2025