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1. make it so monsters can't attack when there's town NPCs nearby, just makes it frustrating to watch as my town NPCs get slaughtered just because you spent a little too long near them
2. PLEASE MAKE A CONFIG!! let me edit spawn rates (or at least disable spawns entirely)!! it gets annoying to go caving after a while!! (also maybe some settings relating to light darkening when a monster passes by, i hate how long it lasts and how dark it gets)
3. pandemonium. i can understand why you haven't done them yet lol
4. lockers maybe?
I just like the sound it makes when you shake it. That's literally the only reason besides the fact that it's green and the light is green.
all i know is in multiplayer it makes all enemies not spawn as if you uhh disabled spawns with hero's mod or some shit like that
second one would have killed me if i didnt move away
11/10 i love this mod
Also them having vaguely vision based gimmicks isn't why I mention them specifically, it's because they're (at least relatively) free-roaming entities that pop up in the main game
Candlebearers are pretty big too, though so I couldn't really see them fitting well in normal caves either (maybe unless they crouch low enough? that may look wonky, idk?)
no hadal blacksite door
no flash beacon
no gravelight