Project Zomboid

Project Zomboid

Bunker: Last Minute Prepper (B42)
139 Comments
Hello, the author! You didn't get a very bad shelter, didn't you have a desire to make it another bunker? in another place? for example, near a house in the woods? which, by the way, there is no adequate road to! and she's so needed there...
UsatoAsashi Jun 16 @ 2:21pm 
i didn't read the description xD
Fred Cooper  [author] Jun 16 @ 11:10am 
That's the whole point lmao
UsatoAsashi Jun 16 @ 6:40am 
there is no loot..
Naustghoul Jun 13 @ 8:09pm 
Anyone else have an issue from the latest patches that the Zs seem to be able to break down the wall/doors at the north end of the bunker? Is that a feature of this or design flaw in the bunker building?
BlocksaverMax Jun 10 @ 6:02pm 
I gave it a look on a new save, and it appears the bunker doesn't spawn on new saves either. How Disappointing!!!
BlocksaverMax Jun 10 @ 5:38pm 
Bunker doesn't exist on my map, I'm on an existing save, but it should be here. I never went to the place before adding the mod....
$@nD Jun 7 @ 12:04am 
never mind you just don't spawn with it every single time
$@nD Jun 6 @ 10:53pm 
you forgot to give us our keys to the hallway gate doors
Loccatpowersdog Jun 3 @ 11:20am 
Small thing but the powered indoor light switches don't have the nite-lite feature that helps you locate them glowing low-red in the pitch black.
AoD_Wexler Jun 2 @ 5:24am 
To anyone that might have crashing issues, it could be your Knox Event Expanded; it'll work for Raven Creek and Fort Waterfront maps; even with both added to the same map. However, it will crash your game for this map mod. Took me an hour to figure that out cuz I'm slow
MoonWoman May 30 @ 8:57am 
Im not sure if im doing something wrong, but i cant seem to look the garage doors from the inside, playing with the bandits mod, bandits get in easly. is that something you could change?
DarkPact May 28 @ 2:35pm 
Would absolutely love to see this bunker in Muldraugh next to the timber factory in that corner or in the south of Muldraugh so it can be a start for Raven creek.
bolloq May 25 @ 2:34pm 
if your gonna move it, maybe put it near a water pump, or slap a well somewhere nearby?
Water for stuff that you dont have to boil is fun lol
Jake Peralta May 22 @ 12:29pm 
Fred cooper you are a real one. I guess you could place it close to the new region? In the pre existing map but close to the new part. If other people agree i guess it could be a nice addition
Daniel T May 21 @ 5:41pm 
You should make it had loot in it or a diffent verison that does
(VHL)ONIAREX May 21 @ 9:47am 
seria agradable que hicieras uno parecido pero debajo de la tierra solo con el acceso a vehículos como entrada, creo que en B42 ya se puede crear espacios en las alturas negativas.


It would be nice if you made a similar one but under the ground only with access to vehicles as the only entrance, I think that on the B42 you can already create spaces in the negative heights.
bolloq May 21 @ 8:04am 
ooh! center of the map-ish bunker!? Go Jake!
Fred Cooper  [author] May 20 @ 3:54pm 
Just because I'm also a Brooklyn 99 fan I'll grant you your wish and make it available somewhere else. Pick a place (preferably in a location that already existed in B41, those are way easier to make)
Jake Peralta May 20 @ 2:15pm 
Will the bunker ever be available in another location? I think its kind of a deal breaker that the spawn is in the end game location instead of being near other cities
bolloq May 18 @ 12:24pm 
You probably already know the lighting is funky, but in case you dont:
Garage lighting is funky in the bottom left area. Very dark, lights dont reach there or i am missing a new light switch

While im here, does the back iron gate have a key?
Fred Cooper  [author] May 15 @ 6:27am 
The mod can be activated cause I fucked up the folder structure and accidentally made it usable in both B41 and B42. However, the map files used for B42 won't work in B41 at all. In B41, it's just a mod that does nothing in the best case and that breaks your game in the worst
Aiedail May 14 @ 6:25pm 
Stupid question i suppose but i am in 41.78.16 but the mod can be activated, so it won't be there ? (It was my base goal as a new player and it took me some time tu suceed in reaching this place and i see no road xD)
yutanpojam May 11 @ 4:18pm 
"Can you make a version of the room completely empty, with no furniture or storage at all? It would be perfect if we could bring in or build furniture from outside afterward."

Would you like a more casual or more formal version?
Dotan May 11 @ 3:03pm 
I can't see it on the minimap.
Fred Cooper  [author] May 8 @ 6:48am 
I uploaded two separate version of this mod. One works with B41 only (including multiplayer) and this one works with B42 only (no official multiplayer support)
Rudolfolus May 8 @ 4:36am 
Hello there, this mod ist really awesome. I played it in multiplayer mode with a friend of mine in February. It worked pretty fine. Best Mod ever! Then we wiped und decided to take a zomboid break.

Today we tried to play it again, but as Rukas already said: it works only with B42 unstable version. But there I can't host a multiplayer server. Is there any solution I can back that pleasant multiplayer bunker solution in B42?

friendly regards

Rudy
Rukas Bronte May 5 @ 6:17pm 
Ah, it was a problem on my end, I didn't switch to unstable.
Fred Cooper  [author] May 5 @ 10:40am 
There's a spawn in the bunker already. I don't understand the question
Rukas Bronte May 4 @ 11:31pm 
I imagine people have already asked, but would it be possible to add a direct spawn for the bunker so we can start the game at our base?
Fred Cooper  [author] Apr 27 @ 3:11pm 
I think the only way to destroy them is building a staircase next to them to reach the roof and destroying it with a sledge. I wouldn't recommend it though
Treynessen Apr 27 @ 2:50am 
Hi! Thanks for your great job. But I have one issue. Are there ways to completely destroy the biotoilet and container outside? When I destroy the walls and roofs, the buildings still sort of continue to exist
SHEFFIELD Apr 25 @ 2:14pm 
You should add a holding cell. And make more of the doors lockable. If you make it so the inner-most garage door entryways also locked that would be awesome. And make them lock facing the other way. That way security for the bunker can lock people in preventing them from leaving till unlocked.
我是一个小菜坤 Apr 23 @ 8:59pm 
oh....
Cleano. Apr 23 @ 5:29pm 
why isnt this showing up on my mod list?
Fred Cooper  [author] Apr 23 @ 12:48pm 
It has no translation. I thought they weren't needed cause you'd only see it once when you create the world and never again
我是一个小菜坤 Apr 23 @ 8:35am 
Is it just me, or does this mod really lack translation files? I want to translate its title and content.
Fred Cooper  [author] Apr 21 @ 8:25am 
Blame the game developers. I used the assets made by them. It's not my fault if they are bugged
IIIIIIIIIIIIIIIIIIIIIIIII Apr 20 @ 11:58pm 
Error Error The front of all tents in this bunker cannot be removed/dismantling/decomposition/relocation
kais-arlaud Apr 20 @ 6:08am 
sais trop bien :spiffo::bleach:
Fred Cooper  [author] Apr 19 @ 4:05pm 
B42 only. I made a different mod that has this same bunker (without basements) that works in B41
Mass_Echo Apr 19 @ 12:48pm 
Is this a 42 only build or will it work on 41?
SunDiver Apr 16 @ 7:30am 
with week 1 mod it's full of naked people :O :D
SunDiver Apr 16 @ 7:29am 
13365, 3775. Installing "map order" and mod loader sorter" fixed things out. I also started new game, but I don't think it's essential, more like those one or both mods fixed absence of bunker.
Surek Apr 13 @ 1:08pm 
It doesn't work, the bunker is not diplayed, HELP!
Chippedbrain Apr 13 @ 12:19pm 
Yeah i dont think it works, i cant find it in game
4 reїch Apr 13 @ 10:44am 
Why can't I find her in the game?
Nestor Olaya Apr 7 @ 5:54pm 
entiendo tu punto y es muy respetable, pero si pudieras hacer un mob con eso, seria genial, y parce, que pena pedirle esto, pero pudieras hacer una casa tipo mansion y todo eso que no fuera bunker en la misma ciudad de luisville, por favor
Fred Cooper  [author] Apr 7 @ 8:04am 
Que no tenga loot es intencional. El juego perdería un poco la gracia al spawnear en una base gigante llena de recursos. Podría hacer una versión con loot igual y agregarla como un submod para los que quieran eso
Nestor Olaya Apr 6 @ 7:11pm 
se podria modificar el loot dentro edl bunker o si o si hay 0 no mas?