Arma 3
Bullet Cam Pro Script
38 Comments
FreeSoldja Jun 5 @ 2:07am 
can you add sound fx like: bullet travelling, impact, etc? like sniperElite5
я скачал мод ну не знаю как его активировать помогите
Condasoft  [author] Feb 20 @ 11:00am 
@chippy701 yeah i've been working on it in the shadows mate it's hard to really find a good solution, in a couple of days right now i am making edits to like 10 different scripts at once so once i finish one this one i will eventually get around to it.
chippy701 Feb 20 @ 10:56am 
hey condasoft would you be able to make a button set up to turn it off and on? like this mod tho but yeah like bash said sucks when you have to stay with the bullet after impact or a miss
thank you
MADRAT Feb 19 @ 10:29am 
hey guys, it worked with even non-sniper, try it it give a cimatic experience, cool.
Condasoft  [author] Feb 19 @ 10:16am 
i'm pretty sure i left a distance check to destroy the camera after a certain distance, have a little scan through the code i probably set it to 9999, I'll look into modifying it in the future perhaps destroying camera when it hits or kills a vehicle or entity.
Bash-Baka Feb 19 @ 8:52am 
How can I stop the camera when the enemy is killed? For example, if the bullet passes through the AI's head, the camera continues to follow it. (I'm a beginner in Arma, so I don't really understand scripts yet, and I've never programmed before :D)
ChickenMon Feb 18 @ 12:33am 
mashallah he has removed the ai image
namenai Feb 17 @ 8:32pm 
woah new mod image
Bad Company Feb 17 @ 6:49pm 
Can't wait for those Korn Arma 3 edits
Condasoft  [author] Feb 17 @ 10:13am 
Didn't think it worked with rockets/missiles nice one!
NO_c0mply Feb 17 @ 8:49am 
Cool stuff. I even used rocket launcher, because, why not? Nice job.
VULPINE キツネ Feb 17 @ 5:36am 
nvm @r.GES5v.P. already mentioned it
VULPINE キツネ Feb 17 @ 5:23am 
wait, why does the acceleration change?
Wolfgang Feb 16 @ 10:47pm 
awesome idea and design. Sniper Elite style.
BabyZimmerman Feb 16 @ 9:38pm 
very cool idea
Corporal Ray Person Feb 16 @ 8:00pm 
Skibidi toilet head....
CatalysmUnabridged Feb 16 @ 12:55pm 
This, but script guided bullets that you can slightly change course with mid flight
onestar Feb 16 @ 10:33am 
Oh, thanks. I haven't checked the script yet, but thanks for the heads up!
Play3r Feb 16 @ 9:21am 
@ Onestar :
Just remove this :
[
format ["Speed: %1 m/s | Elevation ASL: %2 m | Distance: %3 m | KE: %4 J | PE: %5 J | Accel: %6 m/s²",
round _speed, round _altitude, round _distanceTravelled, round _kineticEnergy, round _potentialEnergy, round _acceleration],
-1, -0.4, 5, 0, 0, 789
] spawn BIS_fnc_dynamicText;
inside the composition
Play3r Feb 16 @ 9:14am 
Is there a way so i can get it to stop, following my grenade when i use one of them, it is not funny to have to wait for a incendiary to burn out before i can get back to my player.
r.GES5v.P. Feb 16 @ 8:54am 
I do believe that for _acceleration = (_speed / _timeElapsed) you'd at least have to divide through the initial speed of the bullet at time 0 to estimate the acceleration at _timeElapsed;
Alternatively you could form the derrivative function of the speed vector,
or simply check the speed after a short time (of course considerin time whilst logging is at 10th speed):
_speed = vectorMagnitude velocity _projectile; #just fine
sleep 0.01; #wait 0.1 seconds in real time
_speed2 = vectorMagnitude velocity _projectile; #second speed
_acceleration = ((_speed - _speed2)*10) max 0; #difference in speed over 0.1s, *10 for 1s²
Accel: - %6 m/s² #add a minus since bullet is getting slower
Condasoft  [author] Feb 15 @ 11:09am 
@TehF0cus It has a statistics reporter for displaying various calculations speed, potenitial energy, kinetic energy etc :eyeglass:
TehF0cus Feb 15 @ 10:28am 
In what regards is this different from previous bullet cam mods?
Skippy Feb 15 @ 3:52am 
Very nice! People gonna love sniper elite larping now
Recker Feb 15 @ 1:20am 
that disclaimer xD
Condasoft  [author] Feb 14 @ 1:32pm 
People would be horrified if they actually checked the script and knew how i drew the projectile.
❟❛❟ Cots ❟❛❟ Feb 14 @ 1:16pm 
Sniper Elite: Arma Edition
Mr. Remember Feb 14 @ 12:37pm 
Doe this work for mortars or munitions from aircraft?
Viper1Zero Feb 14 @ 11:58am 
YES
Spare-8-High-Roller Feb 14 @ 9:15am 
Sniper Elite/Ghost Warrior sequel looks beautiful!!!!
onestar Feb 14 @ 8:04am 
Oh it's not a big deal, just would be perfect for more immersion!
Condasoft  [author] Feb 14 @ 7:59am 
@onestar I'll see if i can get a build without the stats for you just not sure if i still have the old build.
onestar Feb 14 @ 3:49am 
Cool stuff! :steamthumbsup: Possible to disable the stats display?
Condasoft  [author] Feb 14 @ 12:53am 
@nameni If "down" is positive, acceleration is positive (+9.81 m/s²), If "down" is negative, acceleration is negative (-9.81 m/s²)..
namenai Feb 13 @ 7:55pm 
can we get a nut shot camera, I jest I joke
namenai Feb 13 @ 7:54pm 
Wait shouldnt accel be negative since velocity is going down
BlackField Feb 13 @ 8:52am 
Sniper Elite :steamhappy:
It's a beautiful kill :steamthumbsup: