Timberborn

Timberborn

Configurable Tubeway & Zipline [U7 ✅]
66 Comments
Luke ✞ Jesus Saves ✞  [author] Jun 7 @ 11:24am 
If you check the option, yes.
Jezuz8000 Jun 7 @ 5:21am 
is the mod activating ziplines for ironteeth too?
Luke ✞ Jesus Saves ✞  [author] Jun 2 @ 3:19pm 
v7.4.2: Should work with June 2nd update.
Random Chiuhuahua Jun 2 @ 7:58am 
After this weekend update game crashes again with the mod enabled. MaterialPlzNoCrashes doesn't help.
Shinrei May 22 @ 1:02am 
FYI: game crashes when trying to use both transportation methods for the faction. MaterialPlzNoCrashes solved the issue as decribed in discussion.
Thank you for providing this mod. I just wanted to share the issue so that you are fully aware.
Luke ✞ Jesus Saves ✞  [author] May 19 @ 10:35am 
True, maybe adding to all others sound better (though you may end up with 2 Ziplines for example if your modded faction is using another name). I will consider that.
Sky May 19 @ 12:35am 
Okay, sounds like a real pain if you need to specify them all manually. Was hoping it could be done simple enough with something like changing text (and code) to "Add ziplines to all factions" and "add tubeways to all factions". Thanks for the mods anyway and good luck :)
Luke ✞ Jesus Saves ✞  [author] May 18 @ 8:18pm 
Sorry my policy on modded factions is "officially not supported" (sometimes if it's simple enough I would do) because there is unknown amount of modded factions out there with too frequent update that I can't keep up (or have enough time to read their code). This is more likely if you ask the faction mod's author to give an option to add it.
Sky May 18 @ 6:56am 
@Luke ✞ Jesus Saves ✞ Hi! Can you make it compatible with "Emberpelts" faction as well (mod with the same name)?
Luke ✞ Jesus Saves ✞  [author] May 17 @ 9:34am 
What is your mod version please? I think you may have a very old version of this mod, this should have been patched like months ago when the game updated in Exp branch. I would suggest trying to verify game files too.
LQCheng May 17 @ 7:32am 
Starting game version 0.7.8.1-6eeaeed-sm
System info:
System: Mac OS X 15.3.2
CPU: Apple M3 Pro
GPU: Apple M3 Pro
GPU memory: 12288MB
RAM: 18432MB

HarmonyLib.PatchFunctions.UpdateWrapper
This is an exception thrown by the Harmony patching library when it tries to patch a method.
NotImplementedException
This indicates that a method or operation has not been implemented (i.e., the code contains a direct throw of new NotImplementedException()).
Timberborn.BlueprintSystem.BasicDeserializer::Deserialize
The specific method where the error occurred is the Deserialize method of Timberborn.BlueprintSystem.BasicDeserializer.
ConfigurableTubeZipLine.ModStarter.StartMod
Your mod (ConfigurableTubeZipLine) triggered this exception during startup.
:steamhappy:
Luke ✞ Jesus Saves ✞  [author] May 12 @ 9:08am 
Please see the Troubleshooting section or the Discussion about crashing. There was no update of this mod or the game so unlikely caused by this mod.
joejo14 May 12 @ 8:39am 
Seems to be crashing the game at the moment
Captain Justin May 9 @ 11:54pm 
Thank you for your serivce!
tgree69 Apr 22 @ 9:05am 
Thank you for your work Luke! Stay blessed!
Titan Nya Apr 19 @ 4:38am 
I've tried the vanilla zipline and was suprised about only being able to connect to 2... so you made it so that I will use them now (testing the greedy builder mod and planning to have tubeway for underground travel and zipline for travel between islands)
Jdawg Apr 13 @ 1:28pm 
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌Him
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鸡【蛋柿】子 Apr 12 @ 5:57am 
放置普通管道游戏崩了了 不确定是不是这个mod导致的
Wizzcat Mar 16 @ 5:15pm 
how about a configurable housing, where you can set how many beavers can live in them.
安德烈 Mar 13 @ 1:48am 
I get it, thanks
Luke ✞ Jesus Saves ✞  [author] Mar 13 @ 1:16am 
Are you playing with U7 (the exp branch)? This mod is for U7 only.
安德烈 Mar 13 @ 1:10am 
I subscribed to everything for the mod and there is no mod in the game, what is the reason?
Luke ✞ Jesus Saves ✞  [author] Mar 2 @ 4:07am 
Yeah Zipline & Tubeway is added in U7 only..
ElWabblo Mar 2 @ 1:29am 
I found the problem. The game is in U6. I guess that means that U7 that many mods talk about is the experimental branch?
Luke ✞ Jesus Saves ✞  [author] Mar 1 @ 11:48pm 
No problem, enjoy!
A.C.R.O.N.Y.M Feb 28 @ 11:59pm 
After validating the files, it works. Sorry for that.
Luke ✞ Jesus Saves ✞  [author] Feb 28 @ 3:51pm 
Hi could you make sure it's this mod that crashes the game? I am testing it with the latest version of the game and the mod and I see no crash. If it crashes with only 3 mods enabled (this one, Harmony and ModSettings), could you send the crash log here or in the Discussion so I can check please.
A.C.R.O.N.Y.M Feb 28 @ 12:36am 
The last 'tiny' hotfix broke the mod again...
Cliff Feb 25 @ 10:25pm 
Yeah it works. You are amazing!
Random Chiuhuahua Feb 25 @ 1:46pm 
Crash is gone
Luke ✞ Jesus Saves ✞  [author] Feb 25 @ 12:13pm 
v7.3.1: Fixed crashes with the U7 Feb 25 update. Please tell me if there is any further crash.
Cliff Feb 25 @ 9:29am 
Hi since the latest update i my game crashes during startup.

v0.7.1.0-1c82010-xsm
NullReferenceException: Object reference not set to an instance of an object
ConfigurableTubeZipLine.MSettings.OnZiplineSpeedChanged () (at <c0d95a6e7d944dea8aa6db4c39b2cbec>:0)
ConfigurableTubeZipLine.MSettings.UpdateValues () (at <c0d95a6e7d944dea8aa6db4c39b2cbec>:0)
ConfigurableTubeZipLine.MSettings.OnAfterLoad () (at <c0d95a6e7d944dea8aa6db4c39b2cbec>:0)
ModSettings.Core.ModSettingsOwner.Load () (at <81445944bac5407ea47a73a694bd61b9>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () (at <78e4ff9e710b44a2bd83fb4621acffa8>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll () (at <78e4ff9e710b44a2bd83fb4621acffa8>:0)
Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () (at <78e4ff9e710b44a2bd83fb4621acffa8>:0)
Random Chiuhuahua Feb 25 @ 6:55am 
I also have a crash with this mod after yesterday's update. I only have 3 mods: Modded: true, official
- Harmony (v2.3.3)
- Mod Settings (v0.7.0.1)
- Configurable Tubeway & Zipline (v7.3.0)
DredPirateRbrts Feb 25 @ 4:02am 
+1 to the 2/25 update breaking either this mod or the required items-- they're the only mods I have installed, game crashes at startup. Great mod though, thanks!
julitoole Feb 25 @ 3:41am 
Unfortunately the update that just came thru breaks that mod or vice versa game will crash on start up if mod checked, tried with just the mod and its dependencies so either its the mod or its dependencies, nice mod looking forward for an update :DDDDD
Luke ✞ Jesus Saves ✞  [author] Feb 24 @ 1:33pm 
Did the mod show up in the list at least? Are they checked? Could you check your Player.log file (refer to the Discussion topic above if needed) and see the list of loaded mods?
ElWabblo Feb 24 @ 11:38am 
not a crash to report, but for some reason I do not see any of the content of this mod or any related ones (small tube station and zipline levee)
I looked on Folktails, Ironteeth and greedy builders, but do not see any ziplines or tubes anywhere. Even downloading the tool filter and searching for it did not help
Luke ✞ Jesus Saves ✞  [author] Feb 19 @ 6:10pm 
Hi could you clarify? Tubeway (Solid Tubeway is the one you can stack) works well for me.
Lareesha Feb 17 @ 5:37pm 
Not sure if its just me or not but using tubeway with folktails, there is no tube that goes up or down.
Luke ✞ Jesus Saves ✞  [author] Feb 17 @ 6:54am 
Hmm if the JSON file is there, and the game does not show the mod name (Configurable Tubeway & Zipline) on the mod list right at the beginning, then it has become a game problem. You will need to contact the developer in that case as if the mod does not show up in the list, no coding from my side can do anything. Btw you can try copying the mod folder content (from steamapps\workshop\content\1062090\3426080224) into Documents\Timberborn\Mods\(any folder name you want) and maybe it will show up?
UbentKarma9894 Feb 17 @ 5:40am 
the .jason is there, is there anywhere i can download this as a local mod, other stuff on steam is working just fine if that matters
Luke ✞ Jesus Saves ✞  [author] Feb 17 @ 4:05am 
hi, please send me some info in here so I can find out what is causing the crash: https://steamcommunity.com/workshop/filedetails/discussion/3426080224/715612499312919496/
CryMeARiver Feb 17 @ 3:30am 
Ya for me it keeps troubleshooting also. I have the folder. But Game is crashing with that mod.
Luke ✞ Jesus Saves ✞  [author] Feb 16 @ 11:55pm 
@UbentKarma9894 do you have this folder: (SteamFolder)\steamapps\workshop\content\1062090\3426080224\version-0.7, and in the folder there is "manifest.json" file? if you do not then it's a Steam issue and I cannot do anything about it, sorry :(
UbentKarma9894 Feb 16 @ 7:07pm 
im having the same issue as Battousai and the troubleshooting didn't work
heyjude42 Feb 16 @ 4:44pm 
awesome sauce! I was just thinking the same thing about the stupid trees (although the kits may not enjoy faceplanting a tree)
Luke ✞ Jesus Saves ✞  [author] Feb 16 @ 12:52pm 
v7.3.0: Added "Zipline through obstacles" option. Unfortunately the solution is way too OP because originally I was just annoyed that trees block the cables too easily. But it's your game, you decide!

Thank you everyone for reporting issues, glad you enjoyed it!
Random Chiuhuahua Feb 16 @ 11:38am 
Update fixed the problem. Folktails now have both ziplines and tubes
Luke ✞ Jesus Saves ✞  [author] Feb 16 @ 9:09am 
Maybe check if Steam is in offline mode or not, and is there any pending download? Then check if the mod folder is there, you should see (SteamFolder)\steamapps\workshop\content\1062090\3426080224\version-0.7 folder with a manifest.json file inside. If you don't see it, check the Steam download again and maybe use the Check file integrity feature.