Horizon's Gate

Horizon's Gate

Zenith and Nadir
47 Comments
bvanecek Aug 7 @ 2:22pm 
ah ok, thanks for the information. I love your mods and have enjoyed all the new gameplay you have add3ed to these games. Thanks for all you do.
Prominence  [author] Aug 7 @ 5:03am 
bvanecek, I just changed the way Radiance is gained. You need to have an enchant active when using Enchanted Thrust or Enchanted Charge, otherwise it won’t generate Radiance. I did this to prevent Radiance spam.
bvanecek Aug 6 @ 9:36pm 
So i added a bunch more of your mods recently and everything was working fine. Now after learning thaumaturge my dayblade ability (Radiance) only works some of the time.
Syger Jul 18 @ 12:52am 
Wow. I need to eat more fish. How did I forget that between unlocking the daybreaker and the night magister. Good grief. Thanks for the reminder!
Prominence  [author] Jul 17 @ 6:11pm 
Syger, you have to use the book on one of your characters to unlock the class.
Syger Jul 17 @ 4:31pm 
Just finished this for the first time as well. Great addition. I do have a slight problem though. I can't unlock the Night Magister class even though I have looked at the book. Still shows up as requiring trainer. Is this a bug?
DxGGG | Megalomancer Jul 16 @ 5:06am 
Just finished this mod's main quest and unlocked the repeatable dungeon. Another stellar mod! A tragic tale that has me eager to bring justice upon the repeatable dungeon's faction. And the classes feel great!
Prominence  [author] May 31 @ 10:22am 
You can't access the new repeatable combat area until you've cleared the third house tower, House Avaro. Accessing that tower requires the exploration items you find in Meridian Academy.

It is intended to be a late/end game area, so I suggest beefing up your team with XP, better gear, and stronger tactics if you want to succeed. Emporio di Portali has a lot of powerful items for sale. Elite Passives will help tip the balance in your favor with incredibly strong passives for your entire team. Base game tactics that are likely to work well include Warden buffs and + formation, along with the Bathandler summon to draw aggro away from your team.
aileen May 31 @ 10:15am 
How can I unlock the new repeatable combat area? I've already found the third tower, but the purification key can't open the sealing device. Do I have to complete the battles in the Tower? The number of enemies is three times that of mine, and it's extremely difficult to defeat them. Could you please tell me what I should do?
Prominence  [author] May 29 @ 6:51pm 
That sounds right, Kay. There is a grappling lasso you can find in the main Meridian Academy zone. Alternatively, a lot of my other mods include one as well, like Port Tambor.
Kay May 29 @ 6:48pm 
ok thanks i had to step away from the game but im assuming the armiger building is past the grappling notches?
Prominence  [author] May 29 @ 6:19pm 
Kay, you can find the Keystave in the Armiger building of the Meridian Academy main zone.
Kay May 29 @ 5:45pm 
ok thanks! are the keystaves found through adventuring and in loot piles or somewhere specific?
Prominence  [author] May 29 @ 5:33pm 
Hello, Kay! To open the houses, you need to find a Keystave. Equip it on one of your characters, and then get in a fight somewhere. If you win the fight with the Keystave equipped, it will transform, allowing you to drag it onto one of the House Seals to open it. You can repeat this process for the other House Seals.
Kay May 29 @ 5:30pm 
Hey prominence love the mods as always im a little confused about the house seals not sure how unlock them was wondering if i could get any help appreciate it as always!
Prominence  [author] May 19 @ 2:26pm 
aileen, the book to unlock the Dayblade class is in the Zenith house tower, the one with the yellow and blue banners. It's on the second floor, but you won't be able to get it until you completely conquer that tower and acquire The Unraveler, which you can use to break down force walls by attacking them with it in a vulnerable location. Look for the three little scratch marks on certain portions of force walls. I'll add screenshots that reveal each class book's location.
Prominence  [author] May 19 @ 1:49pm 
The Zenith carving is a small side puzzle. Summon a Zenith on it when you have the Dayblade unlocked and you’ll get a reward. The Dayblade is unlocked in the Zenith tower. You’ll find a book there that you can read with one character for a permanent stat boost for that character. The class will then be unlocked. I can’t remember exactly where the book is in the tower (I have made a lot of zones), but I can get back to you.
aileen May 19 @ 9:15am 
Thank you for your help. You designed a great module.Because my native language is not English, so I play games with a translator. I don't quite understand the meaning of the word Zenith carving. Can you explain the meaning of this word in detail and tell me how to do it?And can you tell me how to unlock the Dayblade class?
Prominence  [author] May 19 @ 5:01am 
There are a few puzzles with those stones. If you’re stuck where I think you are, try slashing or burning away the carpet to see which stones are “connected.” You’ll want to get them to match the unchanging stone they’re connected to. To change a shifting stone’s element, hit it with the element it currently displays.
aileen May 19 @ 3:25am 
I have another puzzle to trouble you.But I'm not good at solving puzzle games. On my way to unlock the Dayblade, I was stumped by the problem of the room with three shiftingl stones.Can you tell me how to solve this puzzle opens two sealed doors
aileen May 19 @ 3:17am 
Thank you for your help. Your mod is enjoyable.
Prominence  [author] May 18 @ 12:08pm 
aileen, if you've made it into the first room with the two different banners, the stone wall that is likely blocking you is hooked up to a nearby bookshelf. Examine the bookshelves closely, and see if you can "use" one to open the door.
aileen May 18 @ 10:50am 
It was the first room I entered when I entered Meridian Academy.
aileen May 18 @ 10:47am 
In a sign room with the Dayblade and the Night Magister, I was blocked by a stone wall. I couldn't find the mechanism related to this stone wall. I couldn't blow it up even with a giant bomb. Could you tell me what to do?
Young Erusean Officer May 12 @ 4:47pm 
another prominence release? hellllll yeahhhh
Prominence  [author] Apr 18 @ 2:17am 
Thank you, Ras! It has been a ton of fun making mods for this wonderful game. I’m grateful that the developer made the game so approachable for modding.
Ras Apr 17 @ 8:20pm 
Just wanna say that your work is a genuine blessing for the game, you're a legend :steamthumbsup:
Petrel_Deeep Apr 5 @ 11:29am 
Wait! I found the letter and then the place "the Lost Tower"!!
Good job,:steamthumbsup: Prominence! You hide that hint so well that I nearly miss it!
Prominence  [author] Apr 5 @ 11:13am 
Thank you, Petrel_Deeep! There's a letter you can find in one of the towers that points you in the direction of the third tower... the seas east of Northpoint . If you want the exact coordinates, here they are: 161N, 12E .
Petrel_Deeep Apr 5 @ 11:09am 
Wow! This mod is so great! It takes me ~5 hours to get all the 3 new classes unlocked! However, I have a dumb question here: after completing the quests of the 3 new classes, I cannot find any entrance about this "repeatable combat area". Am I missing something?
Celebel Feb 19 @ 1:35pm 
Let's go!! Another mod from the GOAT.

Thank you for all that you have done/do for this game.
jesesarte Feb 17 @ 7:34pm 
Thanks!!
Prominence  [author] Feb 17 @ 6:54pm 
Oh and there's a Healer's Wand in this mod too. It's worth noting that the Dayblade passive, Wandlight, will inflict Glow on allies. So be careful!
Prominence  [author] Feb 17 @ 6:54pm 
In the base game, the Wind Wand, Chill Rod, Steam Staff, and Shock Rod count as wands. In Jade Helix , the Ruinous Rod counts as a wand. Emporio di Portali has the Missile Rod and the Rod of Explosia. The Rod of Explosia only partially counts, and won't inflict Glow. Then this mod introduces a few more, including the Unraveler, the Distaff, the Malefactor's Wand, and the Prodigy's Wand .
jesesarte Feb 17 @ 6:41pm 
Which weapons counts as wands?
Prominence  [author] Feb 15 @ 12:41pm 
Glowing isn't new. It's available in the base game. It makes the creature give off light and reduces their evasion/resistance. Radiance is new. It follows up your next wand action by striking all foes (within a really massive range) for non-elemental magic damage that scales with your MagAtk and all of your elemental magic skills, including Life and Ruin. Dayblades have two abilities that generate Radiance, and both require melee weapons to function... not wands. So no, they aren't built for wielding two wands or two weapons. I created them to be best with a wand in one hand and a melee weapon in the other.
TJ - Galad Feb 15 @ 11:02am 
I am so excited to play my MC as a Dayblade! But I wanted to ask: what do the "Radiance" and "Glowing" conditions do? Also, does Dayblade allow you to dual wield weapons and wands?
programmed.messiah Feb 14 @ 1:02pm 
Yesss... I LOVE your mods. Thank you for this!
Prominence  [author] Feb 13 @ 5:19am 
Hey, you solved it on your own, so there’s that at least! Thanks for troubleshooting, and for trying my mod. I appreciate it!
Regret-V Feb 13 @ 4:50am 
Ah, damn I found the problem.
The top block of the forge DOES NOT count as a forge! When I use those bottom blocks, the amulet is smelted into material.
Stupid me.
Prominence  [author] Feb 13 @ 4:46am 
Thanks. I’ll check it out this evening and see if I can replicate the issue. For now, if possible, try breaking them down at another location. I may have used the wrong forge objects.
Regret-V Feb 13 @ 4:45am 
Both iron and steel, the forge is the one in the first basement of Meridian Academy.
The steel one is fetched from that wilderi in the basement.
Prominence  [author] Feb 12 @ 1:56pm 
Regret-V, which amulet isn't breaking back down into its base material? And do you know which forge you tried?
Prominence  [author] Feb 12 @ 1:53pm 
In my testing, the skulls show up most reliably when applied at world generation.
Soler Boy Feb 12 @ 1:51pm 
not sure where to ask this so i will ask here; the skulls from the Difficulty Indicators are not on this content when i loaded it; is there a way to have them appear for new content or does it only get applied on world generation?
Prominence  [author] Feb 12 @ 1:00pm 
Regret-V, you have to use the element on it that it is currently displaying. I’ll check the amulet / forge interaction and make sure it’s working. If not, it should be an easy fix. I’ll post an update this evening.
Regret-V Feb 12 @ 9:14am 
I'm stuck. I know I have to change the shifting stone,but I don't know how.
Besides, is there a way to return an amulet into base material? The furnace didn't work.