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I’ve also reported the conflict on their mod page, so both sides are now aware. Maybe this is a good moment to reach out to them again — since they already have permissions and code, some coordination between you two could really help bring proper integration sooner and avoid temporary half-fixes.
Conflict functions:
OnEat_Tobacco(food, character) (Green Fire)
Smokable:update() → self.callback(self) (True Smoking)
Root cause:
Green Fire’s OnEat_Tobacco expects (food, player) and uses character:HasTrait().
True Smoking assigns OnEat_Tobacco as a per-tick callback, but only passes self (a Smokable object). This makes character = nil and causes the error attempted index: HasTrait of non-table: null.
Would it be possible to make these two mods compatible (e.g. align callback parameters or isolate the functions)?
@GzDaGhost Restart your game, check load order
@Vakho brooblyn Default keybind is 'K' to relight when the smoke goes out and the moodle is wiggling
When you use the Mods button from the main menu that only sets them for new games
@zloi_krendel make sure its enabled for the save before loading, probably just something simple
@Yxng Loose currently not possible yet, later when TIS adds more fire and smoke mechanics I might be able to use them to add a light and smoke effect to the cigeratte
Could you please add support for More cigarettes(B42)V2? ;)
For normal smokes this isn't intended, sounds like maybe an issue with the automatic puffing but I'm not sure.
I can take a look into this but I'm working out of town without my laptop so I'll have to investigate over the weekend
Glad to hear you enjoy the mod though, it's what makes working on it worth it to know other people enjoy it
Keep smoke lit will automatically take puffs when the smoke is about to go out, passive puffing will also puff between the interval set. Turning those off will stop the auto puffs.
In the sandbox settings there is options to tune how the smokes behave, increasing the smoke length is the easiest way to have a 'longer' smoke
The smoke will burn without puffing as you move around, sprinting and running will increase the burn rate more than just walking, standing idle the burn rate decreases until it goes out. Puffing will of course increase the burn rate much more.
Different items have different amounts of nicotine which is gained over the duration of the smoke, so while the 'smoke length' and 'nicotine content' may not be equal in amounts they are equally distributed over time as you smoke