tModLoader

tModLoader

Creaturia
135 Comments
Phukface 2 hours ago 
Just found this mod and I'm loving it :Neko: Amazing work guys
Conq_  [author] 10 hours ago 
@Malviyn whoops, should be an easy fix. Thanks for pointing it out :BrownCow:
Malviyn 13 hours ago 
the sky blue flower item (the dye flower you can randomly find in the jungle) has the line "mods.creaturia.common.SkyBlueManaTt
Conq_  [author] Jun 3 @ 2:21am 
@Idontcare it should be, and if not, the config menu for this mod has a toggle to disable them! You still get the bestiary entry even when they're disabled.
Idontcare Jun 2 @ 11:45am 
Is this compatible with Jungle Bosses Rework? worried about the updated fists in this clashing.
PaoDeAlhoHmmm Jun 2 @ 8:34am 
@Conq_ Thank you! I was playing with the calamity, then when i get to destroyer. i started destroying my self, LOL, thanks you to you, it's fixed now! Great mod, i really like the new fresh of air it gives to vanilla terraria!
Conq_  [author] Jun 1 @ 4:27pm 
Minor update out, a few balancing changes and bug fixes. 1.1 (content update) still in the works.
Conq_  [author] Jun 1 @ 3:40pm 
@PaoDeAlhoHmmm Whoops, I'll fix that right now. Small bug fix update should be up in a few minutes.
PaoDeAlhoHmmm Jun 1 @ 1:47pm 
Idk why but, there's a bug with Dart gun, when using it with cursed darts, i damage my self and do no damage to enemies.
Conq_  [author] May 28 @ 8:39pm 
@Gojira All three fishbosses can be fished up in Hardmode by getting their respective baits from the Fishman! He should be easy to find, just fish in either ocean a bit. You can also very rarely find them by just fishing them up, but don't count on it.
Gojira May 28 @ 4:26pm 
does anyone know where the lumpsucker spawns?
Conq_  [author] May 26 @ 8:07pm 
@TwelveYO that sounds like the Rainbow Fish, but they should be super rare to pull up and their particles definitely aren't supposed to have infinite duration (and last I checked worked normally). I'll check it out and make sure they aren't bugged.
TwelveYO May 25 @ 5:45am 
Are the glow flying fish that appear when fishing in the Hallow biome from this mod?
I think it's that dust effect, but it's making the FPS drop and wobble more and more.
maybe that particle has an infinite duration?
Conq_  [author] May 24 @ 8:42pm 
@Idontcare Lol I remember Redigit saying that, pretty sure it was a joke considering the other things he's said about the Guide (like him being grandson of the nymph and son of the Moon Lord).

The Ninja likes being in the snow and forest, and likes the guide and princess.
Idontcare May 24 @ 1:03pm 
What areas and NPC's do the ninja like? Also I find it very odd that ninja and guide don't love being with each other because they are canonically brothers in the official terraria lore.
Aliko173 May 12 @ 6:50am 
They should add it to The Bereft Souls
𝔐𝔲𝔯𝔞𝔫 May 1 @ 9:16pm 
NOW IT WORKS!! thanks!
𝔐𝔲𝔯𝔞𝔫 May 1 @ 8:26pm 
okay imma do it again. thx conq
Conq_  [author] May 1 @ 1:12pm 
@𝔐𝔲𝔯𝔞𝔫 Tested with Spirit Reforged, don't have any problems myself. I still think you just need to update, so maybe try uninstalling and reinstalling the mod? That could work.
Awesome265 May 1 @ 11:25am 
yep, that was it!! coolcool
Awesome265 May 1 @ 11:23am 
wait hang on maybe my version just hasn't updated yet I'll resub
Awesome265 May 1 @ 11:21am 
plus some other stuff, guess it's a mod incompatibility in some way
Awesome265 May 1 @ 11:21am 
And later down it mentions spirit reforged, saying: at SpiritReforged.common.modcompat.preaddcontent.hookadfcontent(orig_addcontent orig, mod self, tloadable instance
Awesome265 May 1 @ 11:19am 
System.argumentexception: an item with the same key has already been added. Key: Creaturia/NPCs/Town/Fishman_Head at System.collections.generic.dictionary`2. ETC. ETC. ETC.
Awesome265 May 1 @ 11:18am 
Uh, getting the same error..
digdug50i May 1 @ 4:42am 
Works for me now! Thank you!
𝔐𝔲𝔯𝔞𝔫 May 1 @ 1:33am 
still does. and maybe this mod was incompatible with spirit reforge..
and before update it worked well... maybe i gotta use stable version.
thx. have a good day
Conq_  [author] May 1 @ 12:46am 
@𝔐𝔲𝔯𝔞𝔫 try now, it should be fixed. Make sure your version of the mod is on 1.0.9.1
𝔐𝔲𝔯𝔞𝔫 May 1 @ 12:00am 
update make my game crash.
modloader said "Creaturia.NPCs.Town.Fisherman" class was the problem.
wont you fix this bug, please?
Conq_  [author] Apr 30 @ 11:08pm 
@Enastr Se lanza la actualización, ¡el error Tmod ahora está solucionado!
Conq_  [author] Apr 30 @ 11:03pm 
Alright, update released! It's all working for me now, thanks you guys for telling me about the crash. If there's any other new issues please tell me, I appreciate it.
Conq_  [author] Apr 30 @ 10:23pm 
@Enastr and @digdug50i oh wow, I just tried it and the tmodloader update did break it. Gimme a little bit, I'll figure out what broke and fix it. Hopefully won't take too long, I'll say here when the fix is released.
AdriOwO Apr 30 @ 9:12pm 
Descargué la penúltima versión del estable tmod desde github y me funcionó todo correctamente.
I downloaded the penultimate version of the stable tmod from github and everything worked correctly for me.
digdug50i Apr 30 @ 8:32pm 
The new update crashed the mod RIP
Enastr Apr 30 @ 7:41pm 
Resulta que aparentemente actualizaron tmodloader y se rompió este mod
Conq_  [author] Apr 30 @ 10:47am 
@SFH Yep, completely compatible!
SFH Apr 30 @ 1:22am 
Does it work with calamity?
Conq_  [author] Apr 20 @ 2:30pm 
Oh, and for the Ninja complaints, I definitely agree. Him being more or less useless was something I struggled with for a while with the mod. I think the exchanging thing fixes that, and I'm pretty sure shimmer doesn't do that, unless mods have given it that ability.

Funnily enough, the Ninja I made quite a while ago, and his dialogue about Queen Slime is older than Queen Slime itself (which I had no idea would end up becoming a thing when I came up with it). Another use for him is something I'm hoping to eventually do in a later update, alongside adjustments to dialogue so he has a bit more interesting of a personality, like the other NPCs hopefully do.
Conq_  [author] Apr 20 @ 2:05pm 
@Venomous Scrimbly Don't worry haha, you didn't come off as harsh at all. I appreciate the input a lot.

There are 4 minibosses, the other one is completely unrelated to the fishbosses, and should be easier to discover than even the fishbosses.

The bugs you brought up I just fixed (in the branch for the next update, so not out yet), both were slight oversights that shouldn't happen anymore. Can't believe I didn't notice the Spiny Necklace one, it's supposed to give an extra slot rather than take one, lol.

Hmm... they can get fished up without bait when in the right biome, but it's pretty rare, a 1 in 300 chance. I like the idea of it happening rarely, but maybe I should decrease the odds. That I figured was the perfect value for getting 1 in a playthrough, I figured it would take a huge amount of fishing to run into that multiple times, but maybe not. I wouldn't want people to think that's how you're supposed to find them, so maybe I should remove it.
Venomous Scrimbly Apr 20 @ 12:22pm 
I hope I never came off as harsh or anything, because I don't intend to bash the mod, cause frustration, or anything like that. I also do like this mod a good chunk, even if I haven't had the chance to experience a good chunk of its stuff- though, with the stuff I have, such as the Fishman, I can say I do like it thus far.
Venomous Scrimbly Apr 20 @ 12:19pm 
Before I forget, I do have a couple another criticism of the mod- The Ninja in their current form seems mostly pointless outside from getting Ninja armor or a Katana exchanging the Tabi & Black Belt, which I personally feel like is something which doesn't need an npc specifically for- particularly when Shimmer is right there.

Quick couple bug reports, too- the Lumpsucker accessory's minion appears to take up a minion slot, based on how you can't summon more minions with the accessory than if you didn't have it. Meanwhile, it seems like one of the dialogue things isn't set up properly, leading to the Ninja saying "Mods.Creaturia.Fishman.QueenSlimeDia"
Venomous Scrimbly Apr 20 @ 12:07pm 
I was referring to another miniboss (not a fish one), since the description says there are 4 minibosses. Sounds like that might be inaccurate, from what you're saying? Or maybe you misunderstood and thought I was specifically talking about fish minibosses (which would be understandable)?

Anyways, that's a fair decision to keep them simple since they're just minibosses. I guess another criticism of them I'd have is that I don't particularly like that they can randomly spawn while doing normal fishing in their biomes (unless that was some other mods of mine doing weird stuff,) since that can disrupt fishing for other resources in those biomes and anyone specifically using that method to spawn them are going to take a while.
Conq_  [author] Apr 20 @ 9:24am 
Oh yeah, and those three are the only fishbosses. There's another fish creature, but it's completely unrelated, I assume that's what you're referring to.
Conq_  [author] Apr 20 @ 9:23am 
@Venomous Scrimbly thank you for the honest input, I appreciate it :)

I'll reduce Dunkle's damage, I do think it is a bit much (although once you memorize his attack patterns he's easy to deal with, like the Lumpsucker). The Rainbow Fish I've had some ideas of how I can improve the performance without erasing the central gimmick, but I'll have to do some testing for that. That's something I wasn't too happy with, but didn't really have the time to redo.

Hmm... I'm honestly pretty happy with the Lumpsucker. Once you get the attack pattern down it's pretty easy, sure, but like the other two fish bosses, it's mostly meant to be punishing if you mess up your movements, like getting caught in the ichor stream or have bad timing with the baby explosions. They are minibosses, after all, so I don't think I need them to be too complex.

I appreciate the input, though. It gives me more motivation to open up the mod and deal with what needs to be worked on.
Venomous Scrimbly Apr 20 @ 7:37am 
I'd say something about the other 2, but the Hallowed fish is way too laggy for me to be able to judge it decently beyond "this is an absurd amount of dust spam and lag" and I'm not sure how to find or when the other one appears. I'm not even 100% sure what the other one is.
Venomous Scrimbly Apr 20 @ 7:37am 
Being frank here, I feel like the minibosses are the worst part of the mod.
Dunkle is fine-ish, but they deal too much damage imo, they can stunlock you if they get close enough to you while trying to move towards you (which paired with the high damage can very easily kill you), and the attack near the end where they spew cursed fire above you lasts way too long. It's also easy to dodge by running in one direction and not going upwards too fast, though I'm not sure if that's intended or not.
The Lumpsucker seems to only have 2 attacks, aside from bumping into you. Both of them are fairly easily dodged by just staying somewhat far and diagonally above the source of the projectiles, which is a little boring, I think.
Conq_  [author] Apr 19 @ 7:43am 
@[TLP] lucazz'tuoi that can be disabled by going to the mod config, only one option there and it's for that!
[TLP] lucazz'tuoi Apr 19 @ 3:12am 
Can this mod work whit the golem rework mod?, can that part be disabile?
Conq_  [author] Apr 15 @ 5:37am 
@Kanae Kizuho the mod should work completely with Calamity! Haven't encountered any problems or conflicts so far.
Kanae Kizuho Apr 15 @ 3:27am 
does this mod can work with calamity ?