Rise of the Triad: Ludicrous Edition

Rise of the Triad: Ludicrous Edition

Dark Mould: Parts I & II
10 Comments
FoX_MoLdY  [author] Aug 10 @ 10:56pm 
It's good to know I'm providing a fair challenge!
emjeeman Aug 10 @ 9:59pm 
Actually, EROTT is exactly what falls into the category of fair difficulty because it does exactly what your maps do. It's what got me to consider this criteria. Nearly every single hard part in EROTT has something hidden nearby that makes it much, much easier.
FoX_MoLdY  [author] Aug 7 @ 7:58pm 
Thanks, emjeeman! Intense moments in maps can be fun, but I'm not going for EROTT levels of sadism with these maps. Secret rooms can usually be added quickly and easily, so I try to sprinkle in a good number of them.
emjeeman Aug 2 @ 10:43pm 
What I like about the difficult moments in this map set is how they're still forgiving. There's always something nearby to help deal with those parts, stowed away in a secret. That's a great level design choice.
FoX_MoLdY  [author] Mar 25 @ 7:30pm 
Thanks for the feedback, Cpt.Jingo! I'm glad people are enjoying my levels; I've been enjoying the process of making them.
Cpt.Jingo Mar 25 @ 12:55am 
Very enjoyable campaign, the levels were very fun, as was constantly having options for rocket launchers to dispose of the enemies, since the encounters all seem designed around that idea. If you do more then i highly encourage to iterate on that idea, making the weapon placement more varied and creative so it really feels like you found what you needed in a pinch. Definitely consider involving the jumppads and gads more too.
FoX_MoLdY  [author] Mar 20 @ 7:53pm 
Thanks, Nugget! Glad you enjoyed it!
Nugget Mar 20 @ 6:24pm 
Honestly i really liked this campaign like intentionally delaying the 2nd pistol until the second level and the smg until the 3rd forced me to run around for power weapons to get a leg up is genius. I like this style even after you give the other guns it still has the same feeling due to how many enemies you put in your levels it almost feels like one of dooms slaughter maps a lot of the time and are a blast to play especially loved the secret levels in episode 2 but my favorite map is probably E2A5 the army of monks creating tension as i try to chip away at them with what ever i can get my hands on was so much fun I hope you create more maps in the future.
FoX_MoLdY  [author] Mar 10 @ 6:50pm 
Thanks for the feedback, ZenoPopo!
ZenoPopo Mar 10 @ 2:15pm 
Feels very good to play. Level progression is very nice and flows well. Its also hard to get lost in. Geometry of the levels also looks very nice, and encourages exploration. However, there are some things I didn't enjoy that much. There seems to be too many spots where enemies are randomly placed in the middle of the room in a great number, which is cool if you have explosives, but not so much if you don't, and that's how it is going to be most of the time. I also didn't like the fact that secrets are usually placed in pairs, where if there is a secret at the one side of the room, there will most likely be another one just like it on the opposite end of the very same room. I think mixing trap rooms with the ones focused only on fighting enemies would also be a good change, as currently they are clearly separated. Where there are traps, there will be no enemies and vice versa.