Project Zomboid

Project Zomboid

Mad Crafter [electric weapon and more] v0.2
106 Comments
Snuppy Oct 24 @ 7:02pm 
Need more weapons inspired by Dying Light 1 tbh
ruhamah Sep 27 @ 11:23pm 
42.12 seems to work for me in debug; lighting and everything.
Ninja Kek Sep 26 @ 4:20pm 
Dead in new version B42
ReadyForTheDevil Sep 12 @ 10:47am 
b41 ?
L2 Aug 29 @ 3:48pm 
is there a 41 version at all ?
silly Aug 21 @ 8:22am 
I'm a dying light veteran and I was surprised to see this mod on the workshop that is the same to the weapons in game
zform Aug 19 @ 8:54am 
数值似乎有些保守了,如果有更新计划的话,可以再加强一些。不过这个设计思路还是很好的,让两个我基本上没怎么练过的技能总算派上用场:steamthumbsup:
那个男人 Jul 29 @ 9:03pm 
b41能用吗
Fred Jul 15 @ 5:43pm 
can a shishkebab from fallout be added?
四大皆空 Jul 11 @ 8:12am 
锯片爪甚至没有武器分类
四大皆空 Jul 11 @ 8:11am 
此mod武器伤害重量实用性都弱于原版,似乎仅供娱乐:(
SDgamer Jul 7 @ 4:37pm 
I know that the Electric Weapon category has a few Long Blade but, can we please 1 or 2 Long Blades in the Mad Weapon category like a Wood Saw Blade and Metal Bar/Rod Sword?
Greenjack Jul 1 @ 9:13am 
heyo Rocco! this is an awesome mod, making electrical skill finally a proper and rewarding use, but just wondering... any chances this could be B41 compatible?
Ryan Jun 6 @ 4:25pm 
42.8 ui messed up in 2k display can't change options as the ui options go outside the options screen into hidden space on both left & right
magond Jun 3 @ 10:48pm 
@Rocco, thank you for this wonderful mod. But it has a big problem. When I created the electric baseball bat (the first weapon in this mod), I noticed that some zombies become inactive. That is, they don't get excited at all when the player approaches. You can safely kill them and they will continue to just stand there. At first it was just a few zombies, but then there were more of them. If you exited the save and re-entered, they became active. But as soon as you went a little further, you would see these “lazy” zombies again.
I think this is how your mod affects it. It has a function to electrocute zombies. And it affects other zombies in the game.
I hope you will fix it.
Vororo May 30 @ 1:30pm 
Awesome mod! If you were to add anything, perhaps you can use the propane tanks and hairsprays for fire-based weapons?
Windnest May 24 @ 12:47pm 
Can confirm. Causes problems to start the game on B42
BeljikPakiBlanc May 24 @ 2:05am 
Rocco been truely making masterpieces, maybe toxic based weapons? using things like poison berries rat poison bleach etc dealing a lingering effect that would slowly damage any zomboids it hit
j4de May 23 @ 6:23pm 
i am begging you to bring to b41, like on my hands and knees begging you
psychonurse Apr 30 @ 9:45pm 
you have an amazing mod as always, hope you create more weapon mods and UI
BetaBoiii Apr 25 @ 6:50pm 
Thats some Dying Light 1 bullshit... i love it
4:44 Apr 18 @ 5:36am 
eletric machete? is this a kyle crane reference?
xXAlamedAXx Apr 13 @ 12:12pm 
please bring it to the b41
ZeroTwo.exe ( Allkeyshop ) Apr 8 @ 4:46pm 
It crashes when I try to create a world with the mod activated, without the mod it does not crash.

ERROR: Lua f:0, t:1744154910767> ERROR: Mannequin zone missing properties in media/maps/Muldraugh, KY/objects.lua at 13583,1299,0
LOG : Lua f:0, t:1744154912346> can't find map objects file: media/maps/West Point, KY/objects.lua
LOG : Lua f:0, t:1744154912630> can't find map objects file: media/maps/Rosewood, KY/objects.lua
LOG : Lua f:0, t:1744154912705> can't find map objects file: media/maps/Riverside, KY/objects.lua
LOG : Lua f:0, t:1744154912767> can't find map objects file: media/maps/Echo Creek, KY/objects.lua
LOG : Lua f:0, t:1744154912942> can't find map objects file: media/maps/Wilderness/objects.lua
OxTailSafu Apr 8 @ 4:05pm 
Ahh that makes sense. It's not the biggest deal then, although it does make the maul alittle more difficult to acquire than what I'd like. Looking forward to your future work :).
Rocco  [author] Apr 8 @ 12:32am 
@OxTailSafu Thank you for your support! This mod was made during 42.1, so after several updates, some of the recipes might have changed. Recently, I've been working on turning this electric weapon into an open community framework mod, hoping that more modders will join in to create electric weapons together. I’ll also be refining and improving this electric weapon further in the future.
OxTailSafu Apr 7 @ 12:47pm 
I absolutely *love* this mod. It's so fun being able to find random parts and makeshift a weapon out of them. I do have one question, is there a reason why the Car Battery Maul recipe also requires a baseball bat with nails? It seems rather arbitrary given how there's already a dedicated recipe for an electric spiked baseball bat.
BeljikPakiBlanc Apr 3 @ 1:05pm 
this mod reminds me of dead island/dying light, absolutely amazing mod and i hope it sticks around since there are not currently many mods that allow melee weapon customization. you are a legend Rocco
Yatzuno Mar 31 @ 5:12am 
Can I use only the Mad Weapon and not the Electric weapon?
Matu Mar 29 @ 9:57am 
Any plans to bring this mod on b41 mp?
Rocco  [author] Mar 28 @ 11:09am 
@ El F1 me hizo lo que soy Sorry,this mod only for b42
El F1 me hizo lo que soy Mar 28 @ 10:37am 
I have a server with some friends and I'm subscribed to this mod, but no matter how hard I search, I can't find it in my server's mod list and I can't add it. It's as if it doesn't exist. I searched for the keyword "Mad Crafter" and it doesn't appear either.
losesouls Mar 26 @ 10:57pm 
Can you add melee weapon using ammo? Like "I Built a SHOTGUN AXE" in youtube
triggerhppy26 Mar 23 @ 10:23am 
Just a thought, allow for electric skill gain after crafting? After finishing crafting the machete, I gained no skill increase for my electric skill AND the machete went DOWN in max damage. (maybe this is implemented but mine is bugged?)
Evicor-kun Mar 6 @ 3:20pm 
You plan on expanding or combining the mod with other melee weapon mods?
Ryuu Tempest-Sama Mar 5 @ 12:03pm 
una traduccion al español y quedaria joya....
Arisu Mar 2 @ 2:01am 
can you make fire? Ice? thats could be interesting :3
Quilava Feb 25 @ 11:25pm 
Wow, i didnt know it already a feature, i havent commit to any long game yet so i dont know, thank you :cta_emo7:
Rocco  [author] Feb 25 @ 9:37am 
@Quilava As long as your level is one higher than the required level, you can automatically unlock this recipe.
Quilava Feb 25 @ 8:25am 
I got some really bad run lately and couldnt find any magazine in book store, so i think it maybe a good idea to add skill level to unlock recipe, something like if you reach level 6 in electric, the recipe will unlock without magazine, B42 loot drop to only 25% of B41 just insane :steamfacepalm:

Also love the new description page update, look very neat and clear, still a lot word to read, but it feel very professional :steamthumbsup::cool_seagull:
Redacted Feb 22 @ 2:40am 
This should give the devs a little nudge to creating their own 'spin' on realism in regards to the time period, while creating a unique (memorable) kit of 'ultra rare' and/or 'end-game rewards' to boost the reason to both survive longer and explore more, or at least visit differnt plances etc.

Interesting way to keep it lore friendly, yet give it a fallout feel.
Rocco  [author] Feb 22 @ 12:40am 
@5 it can only be worked in b42,sorry
5 Feb 22 @ 12:23am 
does this work in b41? i cant seem to find it on the mod list when trying to select a mod for a solo run
Cinder-SG Feb 21 @ 11:15pm 
大佬是否考虑电击手斧,双手斧体力消耗太大了
Rocco  [author] Feb 21 @ 6:09am 
@robotic_man_1.1 you can make it with craftrecipe
Rocco  [author] Feb 21 @ 6:09am 
@稳中向好共富裕 铁带,可以锻造出来的
稳中向好共富裕 Feb 21 @ 4:34am 
电斧里面的 lron band 是什么材料
robotic_man_1.1 Feb 18 @ 6:03am 
How do i get crafted trigger?
SpringLeaf Feb 16 @ 8:31pm 
this is so damn awesome! more cool reason to level electric!
Pimpollo Feb 15 @ 7:35pm 
Does it appear in mods? because it doesn't appear to me, only in workshop