Project Zomboid

Project Zomboid

[B42] Pack Mule (Old Version)
147 Comments
SiTWulf Aug 22 @ 12:51pm 
This include Weapons slings?
LungZ Aug 19 @ 1:38pm 
@balance, thanks for taking the time to respond. I'll give it a test like you say and back up my save! :happy_seagull:
Balance  [author] Aug 19 @ 3:35am 
@LungZ in my testing it was safe to transfer over to v2 mid game, the only issue I noticed was Hunting Vests disappearing if the 'Vests Add-On' wasn't activated prior to loading into your game. But I strongly advise backing up your save just in case before trying it out, just to make sure you don't lose any important progress if something unforeseen happens.
'B42 Sandbox Options' mod can also be used to change the sandbox settings mid-game if there's any new feature you do or do not want from the v2 version, I hope this helps :spiffo:
LungZ Aug 19 @ 3:12am 
Is it safe to remove this mod mid-game and activate v2?
Falcon Aug 2 @ 12:53pm 
This mod is lightly incompatible with Knox Event Expanded NPCs. All lower tier bags that were assigned the new slot(duffel bag, satchel, etc) cannot be equipped to the friendly companion NPCs. They can be transferred to their inventory but when right clicking the bag, the only option is drop.

Nothing major but still a minor inconvenience
Cosmo Jul 19 @ 6:38am 
Hey @Balance when i wear hunting vest its invisible.
A Dogwork Orange Jul 7 @ 11:44pm 
Whats an alice pack???
KodeMan Jul 7 @ 12:46pm 
Excellent mod. Would be nice if we could toggle off wearing multiple bags at the same time in sandbox options. I find it a bit OP and the clipping an eye sore
Xefaria Jul 6 @ 10:58pm 
I like the shoulder holster but even with this mod you can't were it with anything in the 'protective vest' slot. I'd like to suggest that being added.
SDgamer Jul 4 @ 8:16pm 
@A Dogwork Orange Noir's Backpack Attachments still works in B41 and there is a sub mod that add more support for Modded Backpacks (some where give natural support by Noir)
A Dogwork Orange Jul 1 @ 3:21pm 
Anybody know a good alternative to this that works with B41 for multiplayer?
SDgamer Jun 23 @ 2:56pm 
does this still work?
soggy Jun 22 @ 2:32pm 
does this support the tetris inventory mod?
p6kocka May 28 @ 11:48pm 
Can you add compatibility to the Duffelbags from the AuthenticZ mod please?
Serenity May 27 @ 10:04am 
Though I'd say backpack should be worn with only satchels. Duffel bags are too large, don't look nice with a backpack (though I like extra carrying capacity ofc). Another poster said that fiddling with positioning of the bags might help with that, but that's up to the author to decide.
Thanks a lot for this great mod!
Serenity May 27 @ 9:59am 
@tystar0897 nope, it works - at least in 42.7. Haven't tested with the latest version, but should still work
tystar0897 May 24 @ 12:12pm 
Not working in current save, duffel bag keeps replacing backpack
kelenas_sarkeen May 24 @ 3:37am 
Is there any chance you could make a more detailed description of the mod's effects? Ie, what sort of new equipment slots it opens up, and what sort of items can be equipped in said slots?

The current description notes some of it, but there's also a lot that it doesn't cover.
p6kocka May 7 @ 6:06am 
Can you integrate authenticZ Dufflebags? IS it possible please?
Almahr Apr 24 @ 2:07pm 
Hey, awesome mod, have been using it for more than a month -- do you think it would be possible for the mod to include more equipment slots as well? Earmuffs / protection with hats / helmets; Balaclavas with gasmasks; et cetera -- just to fill every possibility up.

Once again, appreciate your hard work!
GhostySoda Apr 20 @ 10:25am 
Does this work with Vanilla Clothing Expansion?
Noisy Koi Apr 16 @ 11:20am 
does this change anything about carryweight? or would having 6 bags equipped have the player perpetually over encumbered?
(IMO an easy solution would be to make worn items not contribute to carry weight but items carried by worn containers would)
flareon the floof Apr 13 @ 4:16pm 
now i can bring all my dnd dice with me in my dice pouch :3
flareon the floof Apr 13 @ 4:16pm 
10/10 mod with the new slots, i love this, i can never imagine playing without something like this now

other mods give slots for some things but not all together like this
Balance  [author] Apr 10 @ 8:43pm 
Also answering some of your questions:
@Izumi Yes this is a feature I intend to return but turns out I need to learn some modeling in order to get them working correctly as I likely have to make "clothing" variations of the items to fix the bugs it had.
@shin ramen with the new rewrite you will be able to use other mods for bag handling, I would love to add better bag positioning but this also requires some work in blender to tweak clothing items and I am just barely dipping my toes into learning how it all works.
@Beathoven yes I am working on adding compatibility to AuthenticZ, just working on making sure I don't fully overwrite any of the items and then I will update!
@DæmonMax | Felippe unfortunately it is not, but perhaps I can make a version that is when I have more free time
@Manolo No recipes necessary, you should be able to 'wear' them in the new body location with no further action required.
:spiffo:
Balance  [author] Apr 10 @ 8:33pm 
Sorry I've been neglecting comments in this mod as I have a massive rewrite for Pack Mule awaiting upload.
The new version is seperated into 3 modules so everyone can use the portions they like and skip the features they wish to not use. It is divided into Clothes / Bags / and Vests.
But I need feedback as if I upload this as an update it will say Pack Mule is missing and you'll have to pick which of the 3 modules you want before loading back into your save (Which if you do not activate the Vests module risk losing your already spawned vests).
Would you as players rather the update and having said inconvenience loading back into your saves or would it be preferred that I upload it as Pack Mule v2 or something like that so you may switch over at your own digression?
Manolo Apr 9 @ 12:19am 
How do i access the new recipe? I have found 2 duffle bags but nothing shows up in terms of crafting or how to wear it differently? TIA
DæmonMax | Felippe Apr 2 @ 11:07am 
Is this compatible with old B41 Buidl in any form?
Beathoven Mar 22 @ 9:58am 
can you integrate authenticZ upgraded Dufflebags, they are not included for the back-extra slot.
shin ramen Mar 21 @ 1:36pm 
+1 to the lower back option of backpacks! I love this mod for the other slots too. :mbpraise:
Izumi Mar 20 @ 3:18pm 
Are fixed toolboxes etc comming back?
It was super cool feature sadly bugged. :Yonah:
Ben Jelkin Mar 18 @ 2:58pm 
Love your mods! Only thing id like to suggest is maybe move the duffel bag lower on the back so it doesnt clip with backpacks! a mod to do this exists on the workshop but it is no longer being updated sadly. either way great work!
@Balance Thank you for the fix! this has quickly become one of my top 3 favorite mods for b42, seriously cant play without it. Love having all the features in this mod that I used to need 3+ mods for in b41 lol, nice work
xyber Mar 18 @ 6:08am 
W mod
Klaarturo Mar 18 @ 2:45am 
I love the mod. Is it compatible with Inventory Tetris?
Balance  [author] Mar 17 @ 3:12pm 
I have finally reproduced the Hunting Vests having holes issue and have added a fix, they should no longer get holes but the changes may only affect New Hunting Vests. Sorry for the inconvenience! I will be working on improving how this is handled in the future :spiffo:
Balance  [author] Mar 17 @ 2:24pm 
@rawgu I believe if you give that mod priority over mine then you'll still get the features of this mod, with the lower back equipping of that one. Cannot confirm but I have heard from other players that this is how they interacted with one another :spiffo:
Balance  [author] Mar 17 @ 2:22pm 
@Aimless It 'can' be used in an ongoing saves but it will only affect New items (as in items that spawn in undiscovered cells/newly spawned zombies).
I'm working on a rewrite using LUA and this may improve ongoing game compatibility, however sadly this is how it operates for now. You could respawn your items in debug mode and the new items should then work correctly, but I know that can be very tedious and immersion breaking :spiffo:
Balance  [author] Mar 17 @ 2:17pm 
@LokiPhur That shouldn't be a result of this mod, I don't change or overwrite and Bulletproof vest items, hope this helps! :spiffo:
Balance  [author] Mar 17 @ 2:17pm 
@Max Payne I don't use either of those mods, however I took a quick look at them and believe they should both be compatible just based on this mod not changing Backpack slots or Webbing.
I cannot confirm with full certainty, but I hope this helps! :spiffo:
Balance  [author] Mar 17 @ 2:13pm 
@hellsing667 I most likely will not be uploading a second version, however I'm trying to figure out how to add sandbox options so that players can choose the features they want and don't want.
Hopefully I can figure that out soon, but feel free to use my mod to create/upload one with your own preferences if you are like me and get impatient xD
Aimless Mar 17 @ 12:59pm 
Hello, is this mod intended to be insertable into an ongoing game? Because I've enabled this mod but I am still unable to equip both a wristwatch and forearm armor. (Magazine armor, in particular.)
rawgu Mar 16 @ 2:01am 
Do you think you could make a version where you can equip duffelbag on the lower back as it is in one of the mods on the workshop? Or is this mod compatible with that also? :)
LokiPhur Mar 15 @ 11:55pm 
All bulletproof vests have lost their tooltip, im not sure if its this mod or inventroy tetris.
Max Payne Mar 14 @ 10:46am 
Hello! Is this compatible with HazmatPlusBackpacks and Wear Vanilla Webbing with Everything mods?
hellsing667 Mar 12 @ 11:46am 
Would it be possible to get a version of this mod without the hunting vest changes?
Like the way other mods let you choose between settings by selecting it in the mod menu?
Balance  [author] Mar 12 @ 4:23am 
@thanks for the free head dumbass, No problem at all! This is still very helpful information thank you, I will see what I can figure out. Your name is hilarious to reply to by the way xD :spiffo:
@Balance Sorry I cant be of much help since its not throwing errors or anything, although the vest I had issue with was one that I spawned with due to profession so maybe it didnt apply your mod then? I did have it enabled I'm 99% sure.
Balance  [author] Mar 10 @ 12:16pm 
If anyone has any details on the Hunting Vests getting holes it would be greatly appreciated.
Some answers that might help me narrow it down:
-was the mod added mid-game?
-which vests were affected?
-are you running any other mods that may affect Hunting Vests?
-was the vest looted from a Zombie already with holes or were the holes created whilst wearing the vest?

I will continue trying to figure this out :spiffo:
Balance  [author] Mar 10 @ 12:12pm 
@SilverVixen I appreciate it! <3 I plan on having all of my current mods and the 3 un-released mods I've been working on all ready for when MP does finally drop, hopefully by then I will have become a competent enough modder to have proper sandbox options and settings allowing for a more tailored experience :spiffo: