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(NEW) Sound for opening seed bundles
(TWEAK) 'Seed packing bench' project now has prerequisite of "Tables" if Progression: Furniture is installed instead of basic woodworking from Medieval Overhaul
Vanilla Plants Expanded - Flowers
- (NEW) 'Horticulture/Blooming cultivation' now has a conditional prerequisite of VFE Tribals' 'Agriculture' project
Orbital Station Start
- (NEW) Orbital Station and Orbital Expedition start are given seed bundles
Progression: Scenarios + Orbital Station Start
- (NEW) All variants of Orbital Station and Orbital Expedition start are given seed bundles
(META) New workshop page
(NEW) Seed bundles now have icons depicting their crop.
(NEW) New "open" gizmo on bundles for easier job queuing
Medieval Overhaul
- (NEW) Cotton is now in plant matter category instead of raw resources
Medieval Overhaul + Vanilla Cooking Expanded
- (NEW) Overlap patch for flour, cut VE's
- (NEW) Renamed 'wheat' to grain
Medieval Overhaul + Vanilla Cooking Expanded + Vanilla Plants Expanded - More Plants
- (NEW) Barley now yields grain instead of flour
- (NEW) Oats now yields grain instead of flour
- (NEW) Rye now yields grain instead of flour
- (NEW) Sorghum now yields grain instead of flour
Vanilla Outposts Expanded
- (MAJOR) Outposts now can only produce crops related to bundles you have opened.
Thanks DanZinagri for the icons and outposts support, and thanks Linnun for the new Medieval Overhaul patches!
Could you add Revia / Revia Biotech to the patched Scenarios? They don't have Seeds.
For anyone playing with those Scenarios to go around it is to Edit them and add Seeds.
Thanks a lot for creating such an awesome mod, it adds so much depth to RimWorld's farming.
For players who want an even more hardcore/realistic farming experience where sowing crops actually consumes the seed bundles (instead of just a one-time unlock), I've created a compatible addon mod for it.
You can check it out here: Progression: Agriculture - Addon
just tested my main save after installing that mod, and the peach tree shows up as it should.
i suppose it's because my base is situated in a biome transition between my home tile (coastal dune biome) and the neighboring arid shrublands, maybe the game gets confused since flora from both biomes can spawn in this tile and they fail to allow the player to plant crops from both. interesting finds, thank you for the temp fix
are fruit trees from vanilla plants expanded not allowed to be planted? i just made a peach tree seed packet and opened it up, but it doesn't show up on the plant selection for growing zones? (i already have tree sowing researched as i started a tribal run, plus, the standard wood yielding trees are selectable too, but not the peach tree)
Core
- (NEW) Seed packing bench project now has a conditional prerequisite for Medieval Overhaul's 'basic woodworking'
Stoneborn - Delights
- (NEW) 'Underground herbs' project renamed to 'Bladeroot cigar' as it no longer has plant unlocks and thats the only thing left
- (META) Improved thumbnail
Vanilla Plants Expanded - Flowers
- (NEW) "Horticulture" project is now "Blooming cultivation"
- (NEW) Description for research project is now "Learn the techniques of caring for flowers during their blooming phase, allowing your colony to plant blooming flowers"
- (NEW) Project cost nerfed from 1000 to 200
Have a nice weekend.
I just have question/suggestion for this mod; would it be possible to have an option that requires you to use one item of the desired crop for sowing? I.e. your pawns need one rice to sow a rice plant. One potato to sow a potatoplant.
In that way you still need to store seed (and you can have interesting situations where you have to decide whether you want to eat your seed-stores during a harsh winter or save them for spring).
It migh make the whole 'seed unlock' feature less meaningful? But I would still see it as way for the pawns to learn and understand how to sow the specific plant.
Cheers!
hungry but high, fun start
https://steamcommunity.com/sharedfiles/filedetails/?id=2816826107
Hi. I think the idea behind this mod is really outstanding, and I enjoy using it.
However, the Hwahyeon Mulberry Tree from the Miho Race mod( http://store.steampowered.com ) isn't being detected by your mod.
The Hwahyeon Mulberry Tree has such great performance that cultivating it from the start spoils the fun, so I really hope it will be included in this mod's seed bundle.
If possible, I would like to request a compatibility update.
With gratitude.
also is safe to remove the mod mid save?
thanks in advance